Unit 1
Unit 1
Unit 1
1. What is creativity?
When Panasonic India wanted to expand into the volume segment of air-
conditioners, the maker of consumer electronics and appliances conducted a
feasibility study among middle income consumers who had fitted window ACs in
their house. The team also met non-users who did not have ACs but aspired to buy
one. The Indian arm of the Japanese consumer electronics and appliances
maker zeroed in on a couple of key insights: one, window ACs are noisy, noisier
than the more expensive split ACs and they tend to block valuable window
space. This feedback suggested that the company has to give consumers the
benefits of a split AC at a lower price. With this challenge in mind, cross-functional
teams in Panasonic across R&D, manufacturing, design, product planning, sales &
marketing worked together to generate a basic concept of a box-shaped split AC. From
market survey to design to product development took around 16 months. Result: a
brand called Cube was launched in January 2011. Today, says Panasonic, the
Cube is an integral part of its AC line-up and accounts for roughly a fifth of the
company's AC sales. Panasonic is now considering a launch of this product in south
East Asian markets.
Creativity refers to the ability to come up with new ideas, the ability to think widely,
to have a free and open mind and to approach matters in a new way.
Public speaking can be very nerve-racking, especially for those who have had little
practice at it. VirtualSpeech is a virtual reality (VR) platform that will help inexperienced
speakers gain confidence by enabling them to practise in front of a virtual crowd using
Google Cardboard.
To begin, users download the app and upload their slides and notes for their upcoming
project. Then they choose a training scenario such as a 15-person office or a 400-
person conference. Next they put on their Google Cardboard headset which immerse
them in a realistic 3D environment. The user can then practise their speech to an
animated audience, input by the developers using a green screen and real people
portraying a range of behaviours and reactions. They can even set varying levels of
sound and visual distractions and train themselves to be accustomed to whatever
situation. Currently available on Android, iOS and Gear VR, VirtualSpeech immerses
the user in 360-degree sound to provide as realistic an experience as possible. This
room gives the user the chance to practise for an interview in front of a small panel of
people. Users select the job sector or company they are hoping to apply for, then cycle
through questions specifically designed for those scenarios. The platform provides
interview questions from various companies from different sectors.
Remember that creativity lies in the power to do unusual (useful) things. Not everything
might be useful at first sight and it never should. This is about developing a basis to be
creative.
Artistic ability includes skills and talent to create fine works of art: painting,
drawing, sculpting, musical composition, etc. Creativity ability is the skill and
talent to use our imagination to create and solve. A better artist is creative. But, you
don't have to be an artist to be creative.
Innovation may be defined as “change that adds value,” whereas invention may be
best defined as something “new, novel and without precedent.” Notwithstanding the
above, most inventions are in fact created by making improvements to existing things.
Indeed there are few totally new inventions. However, whereas novelty is an essential
part of an invention, novelty is not an essential part of an innovation.
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Although invention is a prerequisite for many innovations, it is only when an
invention is exploited commercially that it results in innovation.
Organizations serious about fostering innovation have to wrestle with two main
issues: risk-taking and failure aversion. All innovation involves risk and all risks include
the possibility of failure. Failure should never be seen as a black mark; it is a learning
experience. Leaders and their organizations cannot be afraid of failure or they will never
incorporate the innovation they need to truly meet customers’ needs.
Consider these companies that use the innovative principles to achieve their
strategic goals (Examples adapted from ET dated 1 Aug 12):
When Honda Siel Cars India (HSCI) launched the Brio compact in September
2011, the company sent its engineers to target markets in India to observe the
traffic environments and talk to people about how cars impacted their lifestyles.
Customers consistently talked about three key needs: a feeling of presence (the
show-off value of the car), a spacious interior and high fuel economy. Also during
the development stage, Indian women were taken to Japan to simulate entries into
and exits out of the car when clad in a saree. Doors and seats were accordingly
designed, to make the Brio more accessible to women dressed in the traditional
Indian attire (as well as to men in mundus, veshtis and dhotis). The second insight
was the need for a fabric that breathes for the car interiors, an important factor
considering the hot and humid conditions and the tendency of people to wear half-
sleeve shirts. Honda was keen to ensure that contact of skin with the interior fabrics
would not rub the consumer the wrong way. Honda researchers also concluded that
Indians are almost fanatical about symmetry, be in buildings or in furniture laying
patterns at home. The researchers of the company even visited the Taj Mahal to see
the symmetry in the monument. The cockpit of the Brio has been symmetrically
designed as have the length and width of the car and the dimensions of the
wheelbase.
Creativity is important in today’s business world but it is really only the beginning.
Organizations need to foster creativity. Driving business results by running ideas
through an innovation process puts those ideas to work for companies and their
customers.
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4. Creative abilities
Many of us think that we are either creative or we are not. Yes, some people may be
slightly more predisposed to thinking creatively than others, but creativity is a muscle that
can be exercised and improved upon. Here are six ways to stimulate creative thinking.
Eat differently
There are studies upon studies that discuss how our diet affects the way we think.
Want to start thinking differently? Start giving your body different (and healthier) fuel.
You'd be shocked how much more creatively you can think and act when you eat a
healthier diet.
You don't have to be a creative thinker to be able to think outside the box, you just
need to do more stuff that stimulates creative thinking. Even the most creative people
need help getting inspired.
5. Determination of creativity
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At the start of an exam, a student asked, “Professor, this is the same exam question as
last year!” To which the professor replied, “Correct, young man, but we need to find new
answers.”
There are four different ways to assess creativity, each designed for different
settings:
Notably, in each of these cases, what we mean by "creative" changes a little. Sometimes
"creativity" refers to divergent production (how much one produces, or how varied it is).
Sometimes "creativity" refers to novelty in form. Understanding this--understanding the
reason for measuring creativity or the kind of creative work one aims to assess--is the first
step to demystifying the creative space. Each definition is included in the measures
below.
So, if I were to ask five people to take two minutes to use circles as a starting
point for drawings, I might receive the following responses:
Benji drew the most types of responses, even though he has fewer total responses
than Anna.
He has the highest flexibility.
Edward drew only three faces, but with more detail than the others.
He has the highest elaboration.
6. Collective creativity
Do great leaders possess a key that unlocks the best in their colleagues and taps
into the creativity hidden in their teams? Do organizations like Google and Pixar
have some secret management techniques that evoke genius and inspiration?
The research shows that innovative organizations are communities that have three
capabilities, Creative Abrasion, Creative Agility and Creative Resolution. Creative
Abrasion is about creating an environment that fosters respectful but passionate
debate and discourse that arouses great ideas. Creative Agility is about a leader
and organization’s willingness and ability to experiment and test new ideas. And
Creative Resolution is about the willingness to combine even opposable ideas to
get to the best possible solution. The real genius of today’s best leaders isn’t
necessarily their charisma, ambition or ideas, but their ability to create an effective
micro-culture within their organization, “one that is patient and inclusive,” and
inspires and evokes wellsprings of creativity from the team around them.
Our society is experiencing a paradigm shift that we value from mass produced products
to personal and customized product. The shift is also observed with mass media that
increases number of channels to reflect wide variety of personal interests. End-users are
also starting to be connected by the network, forming online communities to share
personal interests. Furthermore, end-users are beginning to create and share content
from snap shots of ideas found in daily life. Current popular online services such as You
Tube rely on end-user contribution and collaboration. Through this shift, an emerging topic
in the design disciplines called collective creativity has surfaced.
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Questions
How is creativity defined at Pixar?
What is the most important thing in the creative process?
What is the role of the leader in managing risks associated with a creative process?
What are the core tenets of a creative process?
How are people encouraged to give their opinions?
What is the hiring process at Pixar?
How does a leader participate in the creative process at Pixar?
How is it ensured that the present culture will continue at Pixar?