0% found this document useful (0 votes)
5 views22 pages

Beginner's Guide To Game Mechanics

The document serves as a beginner's guide to game mechanics, explaining the relationship between gameplay and game mechanics, and the importance of understanding gaming terminology. It covers various genres, in-game terms, and mechanics that shape player interaction, as well as examples of both effective and poor game mechanics. Additionally, it highlights the role of game designers in creating engaging mechanics that enhance the gaming experience.

Uploaded by

Sharath Raj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views22 pages

Beginner's Guide To Game Mechanics

The document serves as a beginner's guide to game mechanics, explaining the relationship between gameplay and game mechanics, and the importance of understanding gaming terminology. It covers various genres, in-game terms, and mechanics that shape player interaction, as well as examples of both effective and poor game mechanics. Additionally, it highlights the role of game designers in creating engaging mechanics that enhance the gaming experience.

Uploaded by

Sharath Raj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 22

Beginner’s Guide to Game

Mechanics
Beginner’s Guide to Game Mechanics

To understand what a game mechanic is, first it’s important to be


familiar with another term important to video games: gameplay.

While it can vary depending on who you ask, gameplay is essentially


how the player interacts with the game.

When you think about a game’s rules, plot, objectives, challenges,


and how the player is meant to interact with them, you’re thinking
about the gameplay.

Game mechanics help provide gameplay by providing a construct of


methods or rules designed for the player to interact with.
Although various theories are out there concerning game mechanics,
they are present in pretty much every video game.

A game designer’s main role is to come up with game mechanics


that are engaging enough to either entertain a player or give them an
impacting and worthwhile experience.

Gaming Terms Every Gamer Needs


To Know

If you want to know the more detailed mechanics of a game, you need
to know the gamer terminology. Let’s look at some of the most
prevalent examples that you simply need to know if you want to
immerse yourself in gamer culture, (and who doesn’t?). Here’s our
video game terminology list:

The ESRB Rating Guide

ESRB stands for the Entertainment Software Rating Board, the panel
of people who determine what rating a game receives. They are the
people that look at gameplay, character actions, blood, profanity, and
a countless amount of other game content to determine if a game is
rated

 EC for early childhood


 E for everyone
 E10+ for Everyone 10+
 T for teen
 M for mature
 AO for adults only
 RP for Rating Pending: a game in which has not yet been rated
by the ESRB

The ESRB examines if there is the presence of alcohol, blood, sexual


content, violence, strong language, and more. They sprang up in 1994
after the release of the infamous Mortal Kombat and all of the violence
it brought. Because of this, the ESRB has become a source of
contention between the ESRB and gamers, game makers, and anti-
censorship advocates.

Genres

Like films and literature, games themselves contain a multitude of


different genres. Here are some of the most prevalent and some
examples to illustrate them.

RPG: Role-playing games

 These are games in which the player takes on the role of a


certain character in a detailed and well-thought-out world. Some
of the biggest and most significant examples of this are
franchises like The Elder Scrolls series, Fallout, and The
Witcher.

FPS: First-person shooters

 These action titles usually revolve around some major conflict,


whether it be historical fiction like those in the Call of Duty
franchise, or something out of this world like Halo and its
sequels. You take on the guise of a character in the first-person
perspective, often having to combat waves of enemies to
complete your goal.

Platformers

 These titles deal with jumping from platform to platform, having


the player avoid obstacles. There’s no better example of the best
game mechanics platformers offer than in the Mario games. You
guide Mario through colorful levels, avoiding enemies, and
jumping over different obstacles.

Puzzle

 These games emphasize solving puzzles or riddles to complete


them. These could be games like Sudoku or Tetris or blend
themselves into action games like L.A. Noire, in which the player
needs to solve police cases in an open-world environment.

Simulation

 Simulation games mimic realistic actions like piloting a plane,


racing a car, or even playing sports. These games rely mostly on
a sense of realism and aim to immerse the player in whatever
they’re playing. Examples are Microsoft Flight Simulator, Gran
Turismo, and Fight Night.

Party Games: These games, like Mario Party, have multiple players
face off against one another. They are designed for people to literally
play at parties in multiplayer form.

In-Game Terms
Campaign

 This refers to the main story of the game being played.


Sometimes campaigns are solo as well as co-op, allowing for
multiple players to work together through the game’s main
missions.

Checkpoint

 Some games have a checkpoint system, in which if a player dies


or stops playing, they are instantly transferred back to the
checkpoint. This acts as a safe point for the player.

Co-Op

 Co-Op, or cooperative gameplay, is when multiple players can


join together in playing a game. This could be in a story-based
game, or in an action-oriented game like Left 4 Dead and
Payday.

Cutscene

 A cutscene is a cinematic event in which part of the story of the


game unfolds. As game technology advances, these have
become more advanced and impressive. If you have ever played
Metal Gear Solid or The Last of Us, you’ll be familiar with some
quality cutscenes.

Difficulty

 The setting at which the player chooses how easy or hard a


game will be.

Game Over
 Usually when the player runs out of lives, runs out of time, or
generally doesn’t meet the winning conditions, they experience a
game over. This essentially stops gameplay and has the player
restart from an earlier save or checkpoint.

Hit Points

 Hit points are what represents a player’s life bar, or how much
damage they can take before getting a game over.

Mana/Magic

 Along with hit points, this represents how much magical power a
character has. These are usually found in RPGs.

Map/Level

 This is the game’s location in the game’s world in which the


player is situated.

NPC

 A non-player character. These are the characters that populate


whichever game world the player is in. They can give quests,
give the world a sense of reality, and cannot be controlled by the
player.
What are video game characters called? Players themselves are
called the PC, or player character. This goes hand in hand with
NPCs.

Sidequest

 A quest that isn’t related to the main quest or campaign of the


game. These are usually quests in which the player receives
bonus rewards or skills for completing them. They also pad
game playing time.

XP

 Experience points. This represents how far your character is to


leveling up or advancing to earn new abilities, weapons, and
more.

Chat Terms

AFK: Away from Keyboard

 This term is usually sent when a player needs to leave their


computer for a short or long period, notifying fellow players
they’re unavailable.

GG: Good Game

 GG is usually sent after a heated match of multiplayer gaming.


This is some good sportsmanship!

QQ: ‘Crying eyes’

 This term, opposite of GG, is typed when a player is seen as


whining or as being a sore loser. The two Q’s represent crying
eyes.

Tryhard
 This term is applied to someone who is trying too hard or taking
a game way too seriously.

Miscellaneous Terms

Camping

 Camping is when a player sits in one spot, usually at a place


where they can kill another player easily. This is considered
taboo and terrible sportsmanship. Spawn camping is when a
player hangs out and waits for players to spawn to get an easy
kill.

Kick

 Players can be ‘kicked’ out of certain multiplayer games for


acting unsportsmanlike, causing trouble, or being a nuisance.

Ragequit or RQ

 When a player literally quits due to being angry due to game


events. This is usually in multiplayer games after the player
experiences continual loss, unfair game mechanics, or other
grievances. This is usually considered poor sportsmanship.

Noob

 Short for a newbie, or someone who is completely new to the


game, often displaying it by lack of skill or unfamiliarity with the
game’s mechanics. Noob is used often as a derogatory term.
Game Mechanics vs Gameplay

What is the difference between gameplay and game mechanics?

Game mechanics are the aspects of the game design, or rules, in


which the player follows within the game world. These dictate how the
player acts within the game. For example, a game mechanic of having
missions and objectives for that mission forces the player to adhere to
those game mechanics.

Gameplay, on the other hand, is what actually takes place when a


player plays the game. Missions are the game mechanics; completing
and engaging with that mission is the gameplay.

Core, Primary, Secondary Mechanics


Turns

Perhaps best exhibited by the Civilization series, turns in games allow


for the player to consider their moves, and act within an isolated time
period. This differs from the real-time strategy in which everything is
happening in real-time.

Turns are found in games like Final Fantasy VII, Civilization VI, XCOM
2, and Age of Wonders: Planetfall.

Action Points

Action points, often abbreviated as ‘AP’ in games, is the allotted


amount of points that allow you to partake in action. This comes into
play when a player must make decisions like attacking and moving
during a turn. Players of the Fallout series will be most familiar with
this mechanic.

Auction or Bidding

This is a mechanic in which players have the opportunity to bid for


supplies, resources, items, and more using in-game currency.
Gamblers will feel right at home with this one.

There is also a more unofficial form of auctions and bidding takes


place in MMORPG games like World of WarCraft. This is where
players can actually hold virtual auctions regarding unique and highly
sought after items.
Cards

Cards are often important playing pieces in which players engage in


gameplay and strategy with. They can be very general or specific,
depending on the game, but they overall dictate how the game is
played going forward.

Capture/Eliminate

Chess is a fantastic example of this mechanic. Many games will have


you eliminating opponents by way of wiping out their game pieces.
Players can do this in a myriad of ways, and many times, capture and
eliminate are endgame goals.

Catch-up

Players of Mario kart will be well familiar with this mechanic. To


combat the rise of a player completely dominating at a particular
game, the game itself will employ a catch-up feature that will better
even out the playing field. This doesn’t guarantee the losing player will
win, but it gives them the opportunity.

Dice

Dice are the playing pieces that the players roll to determine how
many moves a player will make, how many action points someone
has, or if a hit on an enemy hits or misses.
Movement

This mechanic is how a player moves around the board, level, or


game area.

Resource Management

Resource management is when resources play a large part in a game,


thereby creating a mini-strategy game of managing resources, so you
don’t run out. This can be harrowing and stressful, especially in games
where critical resources are finite or not easily gained.

Risk and Reward

Risk and reward isn’t just a gaming mechanic. Risk and reward have
the player make essential decisions in situations. For example, a
player could get a ton of valuable resources if they roll a certain
number on the dice.

However, this could backfire, and the player could experience an


adverse reaction. What’s more important? The windfall of resources or
avoiding a negative outcome?

Role-Playing

Role-playing is when a player takes on the role of an individual


character. Games like Dungeons & Dragons have mastered the entire
genre by having people create their own characters, interact with the
game world using that character’s personality, and more.

Tile-Laying

Tile-laying is the strategic laying of resources, combat actions, and


other various actions by the player determining what their action will
be.

Worker Placement

Worker placement, especially in games like Civilization, changes the


face of the game. A player must strategically place workers down in
areas that can be worked to mine for resources, adding to resource
management.

Game Modes

This is pretty straightforward. The different game modes consist of the


different ways you can play the game. This can vary from different
difficulty modes, cooperative play, and the difference between
multiplayer and the solo campaign.
Game Mechanic Example

One of the easier ways to understand game mechanics is by looking


at a simple game. Let’s use Tetris, one of the most popular and
influential puzzle games of all time, as an example.

Tetris is perfect because it is not only one of the most successful


games of all time, which includes more than 170 million copies sold
since its inception, but it’s also a game you’ve probably played before.

Tetris can be broken down into four-game mechanics:

1. Rotation system: Where the tetrominoes spawn, in what position


they spawn, how they rotate, and their wall kick (their position when
you try to rotate on the edge).
2. Randomizers: The order/sequence in which the tetromino types
spawn.
3. Scoring Systems: The points you get for line clears, including
back-to-back lines, combos, T-spins, etc.
4. Mobility: The player’s ability to manipulate the tetrominoes,
including rotating, dropping, etc.

While there are plenty of other features in recent versions of Tetris,


including new game types with different objects and elements, the four
above are the main rules that make Tetris what it is.
Game Mechanics And Complexity

As you saw from the Tetris example, it’s never really one mechanic
that makes a game. Rather, it’s a combination of different game
mechanics that determine how the player interacts, the level of
complexity, and even how easy or difficult the game is.

Game designers are responsible for making sure the different game
mechanics work together to provide a satisfying experience that feels
balanced.

Carelessly tossing a bunch of game mechanics together, no


matter how great they sound on paper, will usually result in a difficult
and frustrating game.

The number of game mechanics involved in a game determines how


simple or complex it is. For example, let’s compare an action-
adventure game like Middle Earth: Shadow of Mordor with Pokémon
Shuffle, a simple match-3 puzzle title.

The former is more complex, has a steeper learning curve, and has
more depth not because it has 3D visuals, an open world, and
countless enemies, animations, and more.

The reason Pokémon Shuffle is simpler is that it has fewer game


mechanics.
The Best PC Game Mechanics

These are what make games run like a dream. They help you out,
make the game more fun, and make you marvel at their presence.

Iron Sights

Iron Sights, or otherwise known as ‘aiming down the sights,’ gives the
player more control in a first-person shooter. It simulates the look and
feels of actually aiming, immersing the player and giving them an edge
over the enemy.

You can find this mechanic in games like Call of Duty, Fallout 4, and
even Metal Gear Solid 2: Sons of Liberty.

Fog of War

The fog of war refers to the literal and figurative fog covering a game
map, shielding the actions of the opposing players or A.I. The fog of
war is mostly found in games like Age of Empires, StarCraft, and other
real-time strategy titles.

Through a simple mechanic, the fog of war can create extreme


tension and even fear when it comes to facing off against a superior
opponent, where all you can do is make assumptions about how
they’ll possibly defeat you.
Second Wind/Second Chance

While playing a tough game like Sekiro: Shadows Die Twice, you
could be facing off against a powerful foe, nearly beat them, only to be
defeated by a lapse in judgment and a quick, misjudged sidestep.

Before you rage quit, make sure you resurrect!

That’s right; some games allow you to have a second chance when
defeating certain foes and bosses. This throws you right back into the
action and makes you learn from mistakes.

The Absolute Worst Game


Mechanics
These are game mechanics that make us pull our hair out and curse
the game developer for ever thinking of such terrible ideas!

Unskippable Cutscenes
When a game is story-driven, you could find yourself watching a lot of
cutscenes. While that’s all well and good, sometimes you want to get
the show on the road, or maybe there’s a lengthy cutscene before a
difficult boss that you keep having to repeat.

Not being able to skip cutscenes is torture, especially for games with
overly long cutscenes.

Quick Time Events, or QTEs

These are when a button prompt appears on the screen and has the
player react quickly or else they face a penalty, whether that be
damage or death. Games like Resident Evil 4 completely flooded the
player with QTEs.

Another game, Heavy Rain was entirely made up of QTEs. While


somewhat impressive for their times, they are often seen as tacky and
unimaginative by today’s standards.
Escorts

These missions in games usually have the player escort a much


weaker character through hostile territory. This can be infuriating if the
escorted character is slower than the main character, or is open to
damage from enemies. It creates an awkward juggling act of
protecting an AI character, defeating enemies, and balancing your
own health that often leaves us frustrated and exhausted.

Stealth (when it’s not a choice)


If you’re playing a stealth game in which you can essentially choose to
go in quiet or loud, depending on your preference, that’s fine. But
when a player is forced to be stealthy or lose the mission, that’s when
you run into trouble. Especially if the game isn’t normally a stealth title
and lacks good stealth mechanics.
This is extremely frustrating and can get even worse if you’re not
allowed to harm enemies to make sneaking around a little easier.

Morality Choices

Are you good or bad?


Evil or righteous?

These morality systems that became especially popular in the early


2000s were revolutionary for their time.

However, like QTEs, they have worn out their welcome. While they
seemed revolutionary and immersive, they quickly were exposed as
little more than window dressing that at best could net you a different
game ending.

Sometimes, they didn’t even do that.

Mass Effect was built around a seemingly fantastic morality system


that spanned three games. It all boiled down to nothing at the end of
the third title as the player simply chooses from three different
endings, proving that nearly all of the choices you made in previous
games really didn’t amount to anything.

Game Mechanics And Game Design

We’ve already mentioned a few of the ways game mechanics are


important to a game designer, including their role in coming up with
interesting mechanics and making sure they work together to deliver
an enjoyable experience.

The one thing every game designer wants to avoid is having a list of
great ideas on paper that don’t transition well in their video game.
When an experienced designer receives overwhelming feedback
about their game being too repetitive, they’ll often look back and see
what other game mechanics they can add to make the game more
interesting.

If players say your game is boring or gets old quickly, it might be time
to spice up existing game mechanics with better rewards and effects,
or by giving them more depth.

If you’re an aspiring game designer, one of the best exercises you can
do is take any game and try to break it down into main game
mechanics. It might be better to start with simple classic or mobile
games and then work your way up to something more complex.

The better you get at analyzing and understanding game mechanics,


the better you’ll become at coming up with your awesome ideas.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy