3D viewing is the process of creating a 2D representation of a 3D scene by projecting it onto a screen, allowing for various camera positions and projection methods. Key concepts include modeling coordinates, world coordinates, and viewing coordinates, with projection methods like parallel and perspective projection used to define how the scene is viewed. The document also discusses OpenGL functions for setting up 3D viewing, the depth buffer method for hidden surface removal, and the importance of perspective projection for realistic depth perception.
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3D viewing is the process of creating a 2D representation of a 3D scene by projecting it onto a screen, allowing for various camera positions and projection methods. Key concepts include modeling coordinates, world coordinates, and viewing coordinates, with projection methods like parallel and perspective projection used to define how the scene is viewed. The document also discusses OpenGL functions for setting up 3D viewing, the depth buffer method for hidden surface removal, and the importance of perspective projection for realistic depth perception.