Java Design Patterns Interview QnA MCQs PDF
Java Design Patterns Interview QnA MCQs PDF
• A) Observer Pattern
• B) Adapter Pattern
• C) Chain of Responsibility Pattern
• D) Mediator Pattern
Explanation:
• (A) Observer Pattern: Correct. The Observer pattern suits the need for
notifying subscribers of updates in a chat room.
• (B) Adapter Pattern: Incorrect. Given scenario doesn’t satisfy the features
of Adapter pattern.
• (C) Chain of Responsibility Pattern: Incorrect. Given scenario doesn’t
satisfy the features of the Chain of Responsibility pattern.
• (D) Mediator Pattern: Correct. Mediator pattern facilitates coordinated
communication among different chat rooms.
Q#2. There are four statements about the participants involved in the context of
Adapter Pattern.
Answer: C
Explanation:
Q#3. Consider the following code snippet. What design pattern does this code
demonstrate?
(Code-based, Single-select)
• A) Prototype
• B) Builder
• C) Mediator
• D) Facade
Answer: D) Façade
Explanation:
• A) Strategy Pattern
• B) Decorator Pattern
• C) Chain of Responsibility Pattern
• D) Observer Pattern
Explanation:
This scenario illustrates how the Strategy pattern offers flexible algorithm selection
while the Decorator pattern allows seamless addition of features, meeting both the
recommendation and logging needs of the system.
private Singleton() {}
• A) Eager Initialization
• B) Synchronized Method
• C) Double-Checked Locking
• D) Holder Class (Bill Pugh Method)
Explanation:
Q#6. In which of the following situations is the Builder pattern particularly useful?
(Concept-based, Multi-select)
Answer: A) When the object construction process involves multiple steps; B) When
there are several optional parameters in an object; D) When a single constructor with
multiple parameters would be confusing
Explanation:
private Singleton() {}
Q#8. Which of the following additions would you make to the following
HouseBuilder class to ensure it follows the Builder pattern correctly?
(Code-based, Single-select)
• A) Add a House class to be built and a build() method that returns a House
object
• B) Add a HouseBuilderInterface to define the build methods
• C) Create a Director class to initialize HouseBuilder
• D) Replace method chaining with a constructor
Answer: A) Add a House class to be built and a build() method that returns a House
object
Explanation:
Q#9. You are building a report generation tool with various formats like PDF,
CSV, and XML. Each format has specific formatting rules, but all follow a general
generation process. Which design pattern should you use?
(Scenario-based, Single-select)
Explanation:
Q#10. Which of the following are correctly matched with their respective Design
Pattern categories?
(Concept-based, Multi-select)
Explanation:
• (A) Flyweight, Adapter, Proxy: Correct. These are all Structural Patterns.
• (C) Observer, Chain of Responsibility, Command: Correct. These are
Behavioral Patterns.
• (B) Factory Method, Builder, Memento: Incorrect. Memento is a Behavioral
Pattern, while the others are Creational Patterns.
• (D) Template Method, Iterator, Decorator: Incorrect. Decorator is a
Structural Pattern, not Behavioral.
Q#11. Imagine you are developing a logging utility for an application that should
have only one logging instance throughout the application lifecycle. The
application runs in a multithreaded environment. Which approach of the
Singleton Pattern should be the best fit to avoid synchronization overhead and
ensure thread safety? (Scenario-based, Single-select)
• A) Double-Checked Locking
• B) Synchronized Method
• C) Holder Class (Bill Pugh Method)
• D) Enum Singleton
Explanation:
Explanation:
private Singleton() { }
Explanation:
Q#14. Consider the following code snippet. Which statement is correct about this
implementation?
private Singleton() {}
Explanation:
• A) This is a correct implementation of an eager-initialized, thread-safe
Singleton: Correct. Eager initialization creates the instance when the class
loads, ensuring thread safety without additional synchronization.
• B) Thread-unsafe due to lack of synchronization: Incorrect. Since eager
initialization creates the instance immediately, synchronization in getInstance
is unnecessary.
• C) Lazy-loaded and unsuitable for multithreading: Incorrect. Eager
initialization means the instance is created at load time, not lazily.
• D) Incorrect due to reflection vulnerability: Incorrect. While reflection can
indeed break Singleton, this does not invalidate the pattern itself.
Q#15. Consider a Singleton class that uses eager initialization. Which of the
following approaches can help prevent the Singleton instance from being created
multiple times through reflection?
Options:
• A) Statements 1 & 2
• B) Statements 1 & 4
• C) Statements 3 & 4
• D) All statements are correct
Explanation:
Q#16: Which of the following best describes the main purpose of the Builder
design pattern?
• A) To define a family of algorithms and make them interchangeable
• B) To allow for complex object construction by providing a step-by-step
approach
• C) To restrict instantiation of a class to a single instance
• D) To enable subclasses to alter the type of objects created by a
superclass
Explanation:
Q#17. Which of the following statements are true about the Builder pattern?
(Select all that apply)
Answer: A) The Builder pattern helps separate object construction from its
representation; B) It is useful for constructing objects that require many parameters; D)
The Builder pattern enables method chaining
Explanation:
Q#18. A developer needs to build a Pizza object with various options, like crust
type, toppings, size, and extra cheese. The developer wants to avoid a large
number of constructors for each configuration. Which design pattern would be
ideal for this scenario?
• A) Factory
• B) Singleton
• C) Builder
• D) Prototype
Answer: C) Builder
Explanation:
Q#19. You are developing a software system that needs to generate multiple
types of reports (e.g., PDF, Excel, HTML). The specific report type required is
only known at runtime, and each report type has a distinct creation process.
Which of the following reasons justify using the Factory pattern in this scenario?
(Scenario-based, Multi-select)
Explanation:
The Factory pattern is appropriate here because it:
Q#20. In the Factory pattern, which of the following best describes the purpose
of a Factory class?
Explanation:
In the Factory pattern, the Factory class abstracts the object creation process,
allowing for flexible instantiation of different subclasses without exposing specific
subclass details. Options B, C, and D refer to other patterns or concepts, such as
object pooling or singleton access, which are unrelated to the Factory pattern.
Q#21. Which of the following best describes the role of an Abstract Factory in the
Abstract Factory Pattern?
Answer: B. It allows for the creation of families of related or dependent objects without
specifying their concrete classes
Explanation:
Q#22. You are implementing a travel booking system where each booking type
(flights, hotels) has varying methods. You need a flexible way to switch between
booking providers for each type. Which pattern should you use?
Explanation:
Explanation:
Q#24. In a scenario where multiple instances of similar objects are required, why
might the Prototype pattern be preferred over directly using constructors?
(Select all that apply)
Explanation:
Answer: A
Explanation:
A) Adapter
B) Target
C) Client
D) Factory
Answer: D
Explanation:
Q#27. You have an old logging system that outputs logs in XML format, but your
application now uses JSON for all logs. How can the Adapter Pattern help here?
A) It can convert XML logs to JSON format without changing the old logging
system
B) It replaces the old logging system with a JSON-based one
C) It combines XML and JSON logs into a single file
D) It updates the old logging system to output JSON directly
Answer: A
Explanation:
• A (Correct): The Adapter Pattern allows the old logging system to work
with JSON by translating XML output to JSON.
• B (Incorrect): Replacing the system does not involve adapting the interface.
• C (Incorrect): This does not address compatibility.
• D (Incorrect): Updating the system isn't necessary when using an adapter.
Answer: B
Explanation:
• B (Correct): The Composite Pattern is designed to compose objects into tree
structures, representing part-whole hierarchies effectively.
• A (Incorrect): Changing behaviour at runtime describes the Strategy
Pattern.
• C (Incorrect): Simplifying complex subsystems relates to the Facade Pattern.
• D (Incorrect): Encapsulating algorithms is the essence of the Strategy
Pattern.
Q#29. In the Composite Pattern, which of the following is true about the leaf and
composite components?
Answer: B
Explanation:
A) Composite Pattern
B) Singleton Pattern
C) Adapter Pattern
D) Observer Pattern
Answer: A
Explanation:
Q#31. What is the primary purpose of the Proxy Pattern in software design?
Answer: B
Explanation:
Q#32. In the following code, which class represents the Proxy in the Proxy
pattern?
• A) RealImage
• B) ImageHelper
• C) Image
• D) display
Answer: B
Explanation:
Answer: A
Explanation:
Q#34. Which of the following components are typically part of the Flyweight
Pattern? (Select all that apply)
A) Flyweight Interface
B) Concrete Flyweight
C) Client
D) Flyweight Factory
Answer: A, B, C, D
Explanation:
Answer: A
Explanation:
Answer: B
Explanation:
Q#37. Which of the following best describes the purpose of the Bridge Pattern?
Answer: B
Explanation:
• A (Incorrect): Combining unrelated interfaces is a concept closer to the
Adapter Pattern.
• B (Correct): The Bridge Pattern is designed to decouple abstraction and
implementation, allowing them to vary independently.
• C (Incorrect): Simplifying an interface relates to the Facade Pattern.
• D (Incorrect): Creating related object families aligns with the Abstract
Factory Pattern.
A) ConcreteImplementor
B) RefinedAbstraction
C) Abstraction
D) Bridge
Answer: C
Explanation:
Q#39. Which of the following statements correctly describes the primary purpose
of the Decorator Pattern?
Answer: A
Explanation:
• A (Correct): The Decorator Pattern is designed to add additional
responsibilities or behaviours to objects dynamically without altering their
structure, making it flexible in terms of functionality.
• B (Incorrect): This describes the Singleton Pattern, not the Decorator.
• C (Incorrect): This explanation fits the Abstract Factory Pattern, which
deals with creating families of related objects.
• D (Incorrect): This describes the Composite Pattern, where objects are
organized hierarchically to treat individual objects and composites
uniformly.
Q#40. What advantages does the Decorator Pattern have over using traditional
inheritance? (Select all that apply)
Answer: A, C
Explanation:
Q#41. In a mobile payment app, the user can select different payment
processors like PayPal, Stripe, or a local bank. Each payment processor requires
specific steps, yet all follow a core payment flow. Which pattern should you
apply?
Explanation:
• (A) Template Method Pattern: Correct. Template Method defines a core
process with processor-specific steps.
• (B) Strategy Pattern: Incorrect. Strategy chooses algorithms but doesn’t
control process flow.
• (C) Proxy Pattern: Incorrect. Proxy manages access but isn’t for step-
specific processes.
• (D) Observer Pattern: Incorrect. Observer observes changes, irrelevant to
process flow.
Answer: A
Explanation:
Q#43. What is the primary purpose of the Mediator Pattern in software design?
Answer: D
Explanation:
Answer: A, B, D
Explanation:
• Option A: Correct. The Mediator Pattern is ideal for scenarios with complex
interactions between multiple objects.
• Option B: Correct. It reduces the direct dependencies between classes,
promoting flexibility.
• Option C: Incorrect. The Mediator Pattern aims to reduce tight coupling, not
maintain it.
• Option D: Correct. It serves as a control point for managing how different
objects interact.
Q#45. Which of the following best describes the purpose of the Chain of
Responsibility pattern?
Answer: B
Explanation:
Answer: D
Explanation:
Q#47. Which of the following best describes the primary purpose of the Observer
Pattern?
Answer: B
Explanation:
Q#48. An e-commerce platform updates all registered users via email whenever
a product’s price changes. Which design pattern is most suitable for this
scenario?
A) Singleton Pattern
B) Observer Pattern
C) Factory Pattern
D) Composite Pattern
Answer: B
Explanation:
• A) Strategy Pattern
• B) Adapter Pattern
• C) Flyweight Pattern
• D) Proxy Pattern
Explanation:
Answer: B
Explanation:
• Option A: Incorrect. The Strategy Pattern is not focused on extending classes
or inheritance structures but on providing interchangeable behaviours, each
represented as a separate class implementing a specific strategy interface.
• Option B: Correct. The Strategy Pattern defines a family of algorithms, each
encapsulated in its own class, and makes it possible to switch between them
at runtime without changing the client code. This flexibility allows different
implementations to be chosen based on dynamic conditions.
• Option C: Incorrect. The Strategy Pattern may lead to additional classes, as
each strategy typically requires its own concrete implementation. Its goal is
not to reduce the number of classes but to allow various algorithms to be
selected and used interchangeably.
• Option D: Incorrect. Limiting class instances is the purpose of the Singleton
Pattern, not the Strategy Pattern. The Strategy Pattern focuses on
dynamically changing behaviour rather than enforcing a single instance.
Answer: A
Explanation:
Answer: A and C
Explanation:
• A and C are correct because the Command Pattern is effective for
implementing undo/redo functionalities and encapsulating operations in
menu systems.
• B is incorrect since a direct-messaging feature does not require command
encapsulation.
• D is incorrect as it pertains to singleton usage rather than command
encapsulation.
Answer: B
Explanation:
Q#54. A media player application has different states: Playing, Paused, and
Stopped. Which design pattern would best manage transitions between these
states?
A) Observer Pattern
B) State Pattern
C) Command Pattern
D) Factory Pattern
Answer: B
Explanation:
Answer: B
Explanation:
Answer: A and C
Explanation:
• A and C are correct because the Visitor Pattern allows adding new
operations (e.g., performance analysis) without altering the existing
role classes, adhering to open/closed principle.
• B and D are incorrect as they do not represent the pattern’s focus on
operations over structure.
Answer: D
Explanation:
Q#58. What is the primary purpose of the Interpreter pattern in design patterns?
Answer: B
Explanation:
Q#59. Which of the following best describes the Memento pattern in design?
Answer: A
Explanation:
Q#60. In the Memento pattern, which of the following are key roles? (Select two)
A) Originator
B) Handler
C) Caretaker
D) Adapter
Answer: A, C
Explanation:
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