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Java Collections + Syntax

The document explains the Java Collections framework, emphasizing the distinction between interfaces (blueprints) and classes (tools) for data structures like List, Set, Queue, and Map. It introduces the CRUD-Plus template for collection operations—Create, Read, Update, Delete, and Meta—providing concise code snippets for each operation across different collection types. Additionally, it outlines the hierarchy of collections, their use cases in data structures and algorithms (DSA), and offers a learning strategy to internalize these concepts effectively.

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Soourabh Kapure
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0% found this document useful (0 votes)
0 views9 pages

Java Collections + Syntax

The document explains the Java Collections framework, emphasizing the distinction between interfaces (blueprints) and classes (tools) for data structures like List, Set, Queue, and Map. It introduces the CRUD-Plus template for collection operations—Create, Read, Update, Delete, and Meta—providing concise code snippets for each operation across different collection types. Additionally, it outlines the hierarchy of collections, their use cases in data structures and algorithms (DSA), and offers a learning strategy to internalize these concepts effectively.

Uploaded by

Soourabh Kapure
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Java Collections + syntax

1. The Interface-Class Analogy: Blueprints and Tools


Interface (Blueprint)
Definition: An interface is like a blueprint for a building, specifying what operations are
available (e.g., “must have a door”) without detailing how they’re implemented (wooden or steel
door).
In Java Collections: Interfaces like List<E> , Set<E> , Queue<E> , Deque<E> , and Map<K,V>
define standard method names. Every class implementing these interfaces supports these
methods, ensuring consistent syntax.
Why it helps: Learn the interface’s methods once, and they work for any implementing class.
No need to relearn syntax when switching data structures.

Class (Tool)
Definition: A class is the actual tool built from the blueprint, with a specific implementation
(e.g., a wooden door vs. a steel door). The class determines performance (speed, memory) but
not method names.
In Java Collections: Classes like ArrayList , HashSet , ArrayDeque , and HashMap use
specific data structures (arrays, hash tables, etc.).
Why it helps: Choose the class based on the DSA problem’s needs (e.g., fast lookup →
HashSet , sorted order → TreeSet ), but the method calls remain the same.

The Collections Hierarchy


Here’s the simplified hierarchy, your mental map for DSA:

Collection<E>
/ | \
List<E> Set<E> Queue<E>
\ /
\——— Deque<E> Map<K,V>

Key Rule: Declare with the interface, instantiate with the class. This keeps your code flexible
and syntax consistent.

List<Integer> list = new ArrayList<>(); // Blueprint: List, Tool: ArrayList


Set<String> set = new HashSet<>(); // Blueprint: Set, Tool: HashSet
Deque<Long> dq = new ArrayDeque<>(); // Blueprint: Deque, Tool:
ArrayDeque
Map<Integer, String> map = new HashMap<>(); // Blueprint: Map, Tool: HashMap

Analogy in Action: Imagine building a house. The blueprint ( List ) says “must have a door
( add ) and windows ( get )”. Whether you use a wooden door ( ArrayList ) or a steel door
( LinkedList ), you still call it “door” ( add ). This abstraction lets you focus on using the
collection, not its internals.

2. The CRUD-Plus Template: Universal Syntax Framework


The CRUD-Plus framework distills all collection operations into five categories: Create, Read,
Update, Delete, and Meta. These are the “verbs” you’ll use in nearly all DSA problems. By learning
this template, you’ll generalize syntax across collections, eliminating the need to memorize method
signatures.

CRUD-Plus Template with Mini Snippets


Below is the template with rigorous yet simple mini code snippets for each operation, showing
how they apply to List , Set , Queue / Deque , and Map . Each snippet is DSA-relevant and easy to
understand.

Mini Snippets for Each Pillar


Here are ultra-concise, DSA-focused snippets for each operation, designed to be easy to
understand yet rigorous enough for contest use.

Create (Add Elements)

// List: Add to adjacency list for graph


List<Integer> adj = new ArrayList<>();
adj.add(5); // Add neighbor
adj.add(0, 3); // Add at index 0

// Set: Mark node as visited


Set<Integer> visited = new HashSet<>();
visited.add(1); // Mark node 1 visited

// Queue/Deque: Enqueue for BFS or sliding window


Queue<Integer> queue = new ArrayDeque<>();
queue.offer(0); // Enqueue start node
Deque<Integer> deque = new ArrayDeque<>();
deque.addLast(1); // Add to end
deque.addFirst(2); // Add to front

// Map: Store frequency or memo


Map<Integer, Integer> freq = new HashMap<>();
freq.put(5, freq.getOrDefault(5, 0) + 1); // Increment frequency

Read (Access or Check)

// List: Get element or check existence


List<Integer> list = new ArrayList<>();
int val = list.get(0); // Get element at index 0
boolean exists = list.contains(5); // Check if 5 exists

// Set: Check if visited


Set<Integer> visited = new HashSet<>();
boolean isVisited = visited.contains(1); // Check if node 1 visited

// Queue/Deque: Peek at next element


Queue<Integer> queue = new ArrayDeque<>();
Integer next = queue.peek(); // View head
Deque<Integer> deque = new ArrayDeque<>();
Integer first = deque.peekFirst(); // View front

// Map: Retrieve value


Map<Integer, String> map = new HashMap<>();
String val = map.get(1); // Get value for key 1
String defVal = map.getOrDefault(2, "none"); // Get with default

Update (Modify Elements)

// List: Update element at index


List<Integer> list = new ArrayList<>();
list.set(0, 10); // Update index 0 to 10

// Set: No direct update; remove + add


Set<Integer> set = new HashSet<>();
set.remove(1); set.add(2); // Replace 1 with 2

// Queue/Deque: No direct update; remove + add


Deque<Integer> deque = new ArrayDeque<>();
deque.pollFirst(); deque.addFirst(5); // Update front

// Map: Update value for key


Map<Integer, Integer> map = new HashMap<>();
map.replace(1, 100); // Update key 1 to value 100
map.put(1, 200); // Also updates key 1
Delete (Remove Elements)

// List: Remove by index or element


List<Integer> list = new ArrayList<>();
list.remove(0); // Remove element at index 0
list.remove(Integer.valueOf(5)); // Remove element 5

// Set: Remove element


Set<Integer> set = new HashSet<>();
set.remove(1); // Remove node 1

// Queue/Deque: Dequeue
Queue<Integer> queue = new ArrayDeque<>();
Integer head = queue.poll(); // Remove and return head
Deque<Integer> deque = new ArrayDeque<>();
Integer first = deque.pollFirst(); // Remove and return front

// Map: Remove key-value pair


Map<Integer, String> map = new HashMap<>();
map.remove(1); // Remove key 1

Meta (Size, Emptiness, Iteration)

// List: Check size or iterate


List<Integer> list = new ArrayList<>();
int size = list.size(); // Get size
boolean empty = list.isEmpty(); // Check if empty
for (Integer x : list) { /* iterate */ }

// Set: Check unique elements


Set<Integer> set = new HashSet<>();
int uniqueCount = set.size();
for (Integer x : set) { /* iterate */ }

// Queue/Deque: Check if empty


Queue<Integer> queue = new ArrayDeque<>();
boolean empty = queue.isEmpty(); // Check if empty
int size = queue.size(); // Get size

// Map: Iterate keys or values


Map<Integer, String> map = new HashMap<>();
int size = map.size();
for (Integer key : map.keySet()) { /* iterate keys */ }
for (String val : map.values()) { /* iterate values */ }

Why This Template?


Universal: Covers 95% of collection operations in DSA.
Consistent: Method names are the same across classes implementing the same interface.
Simple: Each snippet is short, DSA-focused, and easy to recall.
Rigorous: Includes all critical methods for contest problems (e.g., getOrDefault for maps,
offer for queues).
3. Deep Dive: Interfaces, Classes, and DSA Use Cases
Let’s explore each interface, its key methods, implementing classes, and their DSA applications.
This will help you choose the right tool and apply the CRUD-Plus template instinctively.

3.1. List<E> : Ordered, Index-Accessible Collection


Blueprint: Store elements in order, allow duplicates, support index-based access.
Key Methods: add(E e) , add(int index, E e) , get(int index) , set(int index, E e) ,
remove(int index) , contains(E e) , size() , isEmpty() .
Tools:
ArrayList : Dynamic array. O(1) for get , O(n) for add(0) or remove(0) .
LinkedList : Doubly-linked list. O(1) for add(0) or remove(0) , O(n) for get .

DSA Use Cases:


Store results in order (e.g., DFS traversal output).
Build adjacency lists for graphs.
Mini Snippet (Graph Adjacency List):

List<Integer>[] adj = new ArrayList[n];


for (int i = 0; i < n; i++) adj[i] = new ArrayList<>();
adj[0].add(1); // Add edge 0→1

3.2. Set<E> : Unique Elements


Blueprint: Store unique elements, no duplicates, no guaranteed order (unless specified).
Key Methods: add(E e) , contains(E e) , remove(E e) , size() , isEmpty() .
Tools:
HashSet : Hash table. O(1) for add , contains , remove .
TreeSet : Red-black tree. O(log n), but maintains sorted order.

DSA Use Cases:


Track visited nodes in BFS/DFS.
Store unique elements (e.g., deduplicate array).
Mini Snippet (Visited Set in BFS):

Set<Integer> visited = new HashSet<>();


visited.add(0); // Mark node 0 visited
if (!visited.contains(1)) visited.add(1); // Check and mark node 1

3.3. Queue<E> / Deque<E> : FIFO or Double-Ended


Blueprint: Queue is first-in, first-out; Deque allows access at both ends.
Key Methods: offer(E e) , poll() , peek() , size() , isEmpty() . Deque adds addFirst ,
addLast , pollFirst , pollLast .
Tools:
ArrayDeque : Resizable ring buffer. Amortized O(1) for operations at ends.
LinkedList : Implements Deque , O(1) at ends, higher memory overhead.

DSA Use Cases:


BFS (use Queue ).
Sliding window or monotonic queue (use Deque ).
Mini Snippet (BFS Queue):

Queue<Integer> queue = new ArrayDeque<>();


queue.offer(0); // Enqueue start node
int node = queue.poll(); // Dequeue

3.4. Map<K,V> : Key-Value Pairs


Blueprint: Map keys to values, no duplicate keys.
Key Methods: put(K key, V value) , get(K key) , getOrDefault(K key, V default) ,
remove(K key) , containsKey(K key) , keySet() , values() , size() .
Tools:
HashMap : Hash table. O(1) for most operations.
TreeMap : Red-black tree. O(log n), sorted keys.

DSA Use Cases:


Memoization in dynamic programming.
Frequency counting or graph edge weights.
Mini Snippet (Frequency Counting):

Map<Integer, Integer> freq = new HashMap<>();


freq.put(5, freq.getOrDefault(5, 0) + 1); // Increment frequency of 5

3.5. PriorityQueue<E> : Priority-Based Queue


Blueprint: Store elements with priority (min or max heap).
Key Methods: offer(E e) , poll() , peek() , size() , isEmpty() .
Tool: PriorityQueue (binary heap, O(log n) for offer / poll , O(1) for peek ).
DSA Use Cases:
Dijkstra’s algorithm, A* search.
Top K problems (e.g., Kth largest element).
Mini Snippet (Min Heap for Dijkstra):

PriorityQueue<int[]> pq = new PriorityQueue<>((a, b) -> a[1] - b[1]);


pq.offer(new int[]{0, 0}); // {node, distance}
int[] node = pq.poll(); // Get min-distance node

4. DSA-Specific Snippets: Applying CRUD-Plus


Here are rigorous yet simple snippets for common DSA patterns, using the CRUD-Plus template
and interface-based declarations. Each is designed for quick recall and contest use.

4.1. Graph Adjacency List ( List<E> )


Problem: Represent a graph for BFS/DFS.
CRUD-Plus: Create ( add ), Read ( get or iterate).

int n = 5; // vertices
List<Integer>[] adj = new ArrayList[n];
for (int i = 0; i < n; i++) adj[i] = new ArrayList<>();
adj[0].add(1); // Add edge 0→1
for (int v : adj[0]) { /* Read neighbors */ }

4.2. Visited Tracking in BFS ( Set<E> )


Problem: Track visited nodes in graph traversal.
CRUD-Plus: Create ( add ), Read ( contains ).

Set<Integer> visited = new HashSet<>();


visited.add(0); // Mark node 0 visited
if (!visited.contains(1)) { // Check if node 1 unvisited
visited.add(1); // Mark node 1
}

4.3. Memoization in DP ( Map<K,V> )


Problem: Cache results in recursive DP.
CRUD-Plus: Create ( put ), Read ( get , containsKey ).

Map<Integer, Integer> memo = new HashMap<>();


int fib(int n) {
if (n <= 1) return n;
if (memo.containsKey(n)) return memo.get(n);
int res = fib(n - 1) + fib(n - 2);
memo.put(n, res);
return res;
}

4.4. Sliding Window with Monotonic Queue ( Deque<E> )


Problem: Find max in each sliding window of size k.
CRUD-Plus: Create ( addLast ), Delete ( pollFirst , pollLast ), Read ( peekFirst ).

Deque<Integer> deque = new ArrayDeque<>();


int[] arr = {1, 3, -1, -3, 5, 3, 6, 7};
int k = 3, n = arr.length;
int[] result = new int[n - k + 1];
for (int i = 0, j = 0; i < n; i++) {
while (!deque.isEmpty() && arr[deque.peekLast()] <= arr[i]) deque.pollLast();
deque.addLast(i);
if (deque.peekFirst() <= i - k) deque.pollFirst();
if (i >= k - 1) result[j++] = arr[deque.peekFirst()];
}

4.5. Dijkstra’s Algorithm ( PriorityQueue<E> )


Problem: Find shortest paths in a weighted graph.
CRUD-Plus: Create ( offer ), Delete ( poll ), Read ( peek ).

PriorityQueue<int[]> pq = new PriorityQueue<>((a, b) -> a[1] - b[1]);


pq.offer(new int[]{0, 0}); // {node, distance}
int[] node = pq.poll(); // Get node with min distance

5. Learning Strategy: Internalize Without Memorizing


To make this framework second nature, follow this 5-minute daily drill for one week:

1. Visualize the Hierarchy:


Draw the Collections hierarchy ( Collection<E> → List , Set , Queue , Map ) on a sticky
note or mentally rehearse it.
Focus on: List<E> , Set<E> , Deque<E> , Map<K,V> , PriorityQueue<E> .
2. Write the CRUD-Plus Template:
Jot down the five pillars with key methods:

List: add(e), get(i), set(i, e), remove(i), size()


Set: add(e), contains(e), remove(e), size()
Queue/Deque: offer(e), poll(), peek(), size()
Map: put(k, v), get(k), remove(k), keySet()
PriorityQueue: offer(e), poll(), peek(), size()

3. Choose Default Tools:


Stick to:
ArrayList for List
HashSet for Set
ArrayDeque for Queue / Deque
HashMap for Map
PriorityQueue for priority-based problems
Only use LinkedList , TreeSet , or TreeMap for specific needs (e.g., sorting, frequent
insertions).
4. Practice Declarations:
Write 5 declarations daily:

List<Integer> list = new ArrayList<>();


Set<String> set = new HashSet<>();
Deque<Integer> dq = new ArrayDeque<>();
Map<Integer, Integer> map = new HashMap<>();
Queue<int[]> pq = new PriorityQueue<>((a, b) -> a[1] - b[1]);

5. Apply to DSA Problems:


Solve one problem daily (e.g., BFS, sliding window, DP) using interface-based declarations
and CRUD-Plus methods.
Example: Implement BFS using Queue<Integer> queue = new ArrayDeque<>() .

6. Why This Approach Works


Abstraction: Coding to interfaces ( List , Set ) reduces cognitive load. You focus on what the
collection does, not how.
Consistency: Method names (e.g., add , get ) are fixed across classes, so you learn them
once.
DSA Patterns: The CRUD-Plus template maps directly to DSA patterns (e.g., offer / poll for
BFS, put / get for DP).
Performance Awareness: Understanding the class’s data structure (e.g., HashMap = hash
table) helps you optimize time and space complexity.

7. Final Takeaway
You don’t need to memorize every method signature. Instead:

1. Learn the hierarchy (your blueprints: List , Set , Queue , Map ).


2. Master CRUD-Plus (your universal verbs: Create, Read, Update, Delete, Meta).
3. Pick the right tool (e.g., ArrayList , HashMap ) based on the problem.
4. Use generics (e.g., List<Integer> , Map<String, Integer> ) for type safety.
5. Practice with snippets to reinforce patterns.

This framework lets you slot in the right collection and syntax for any DSA problem, with mini
snippets ensuring quick recall. Practice the drill, and you’ll code fluently in contests without
hesitation.

If you want more tailored snippets, specific DSA problems, or a deeper dive into a particular
collection, let me know!

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