Java Collections + Syntax
Java Collections + Syntax
Class (Tool)
Definition: A class is the actual tool built from the blueprint, with a specific implementation
(e.g., a wooden door vs. a steel door). The class determines performance (speed, memory) but
not method names.
In Java Collections: Classes like ArrayList , HashSet , ArrayDeque , and HashMap use
specific data structures (arrays, hash tables, etc.).
Why it helps: Choose the class based on the DSA problem’s needs (e.g., fast lookup →
HashSet , sorted order → TreeSet ), but the method calls remain the same.
Collection<E>
/ | \
List<E> Set<E> Queue<E>
\ /
\——— Deque<E> Map<K,V>
Key Rule: Declare with the interface, instantiate with the class. This keeps your code flexible
and syntax consistent.
Analogy in Action: Imagine building a house. The blueprint ( List ) says “must have a door
( add ) and windows ( get )”. Whether you use a wooden door ( ArrayList ) or a steel door
( LinkedList ), you still call it “door” ( add ). This abstraction lets you focus on using the
collection, not its internals.
// Queue/Deque: Dequeue
Queue<Integer> queue = new ArrayDeque<>();
Integer head = queue.poll(); // Remove and return head
Deque<Integer> deque = new ArrayDeque<>();
Integer first = deque.pollFirst(); // Remove and return front
int n = 5; // vertices
List<Integer>[] adj = new ArrayList[n];
for (int i = 0; i < n; i++) adj[i] = new ArrayList<>();
adj[0].add(1); // Add edge 0→1
for (int v : adj[0]) { /* Read neighbors */ }
7. Final Takeaway
You don’t need to memorize every method signature. Instead:
This framework lets you slot in the right collection and syntax for any DSA problem, with mini
snippets ensuring quick recall. Practice the drill, and you’ll code fluently in contests without
hesitation.
If you want more tailored snippets, specific DSA problems, or a deeper dive into a particular
collection, let me know!