Monopoly City
Monopoly City
Monopoly City
BRAND
BATTERIES REQUIRED
HOW DO I PLAY? CONTENTS Gameboard, 6 movers, buildings, 22 District cards, 25 Chance cards, 6 Reminder cards, 1 Rent Dodge card, 2 dice, 1 money pack and 1 Trading unit.
TM
Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
1. As with all small batteries, the batteries used with this game should be kept away from small children who still put things in their mouths. If they are swallowed, promptly see a doctor and have the doctor phone (202) 625-3333 collect. If you reside outside the United States, have the doctor call your local poison control center. 2. Always follow the instructions carefully. Use only batteries specified and be sure to insert item correctly by matching the + and polarity markings. 3. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries.
CAUTION:
4. Remove exhausted or dead batteries from the product. 5. Remove batteries if product is not to be played with for a long time. 6. Do not short-circuit the supply terminals. 7. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary. 8. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
On/Off
LR LR 03
03
01790
We will be happy to hear your questions or comments about this game. Please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, as well as the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, and each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. 1935,2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM and denote U.S. Trademarks. 7670179000 www.monopoly.com
Family
2-6 PLAYERS
p6
p3
WHATS IT ABOUT?
1. Count your cash. 2. Work out the rent value of all the
The rent value is the amount another player would pay you if they landed on that space. (See page 13.)
WHATS IT ABOUT?
(THE IMPORTANT BITS)
Move around the board buying districts and building a Monopoly metropolis. Each district in the middle of the board has a matching space on the track; if you land on an unowned district, buy it or put it up for auction its up to you! The Basics u You can build on every turn. u Buy residential and/or industrial buildings to increase the rent value of your districts. u Residential buildings are cheaper, but watch out! If someone builds a hazard (a sewage plant or rubbish dump, for example) on your district, residential blocks are worth nothing! Industrial blocks cost more but are a safer investment. u Protect your districts by building schools, water towers and other bonus buildings. The Extras u Buy two districts of the same color and treat yourself to a stadium to hike up your wages. u Buy all of the districts in one color group so that you can build a skyscraper and immediately double the rent value of all of those districts. u Buy all of the districts in two color groups, and the Monopoly Tower which doubles the rent value of all your districts could be yours!
INDEX
PAGE WHATS IT ABOUT?...................................................................................................................3 HOW TO WIN ............................................................................................................................3 WHATS IN THE GAME? ....................................................................................4 HOW DO I SET UP? ...................................................................................5 TRADING UNIT.. ..................................................................................5 HOW DO I PLAY?.. .................................................................................6 WHERE DID YOU LAND?.. .....................................................................7 HOW TO AUCTION...................................................................................................................8 HOW TO BUILD .........................................................................................................................8 BUILDINGS ................................................................................................................................9 Residential, Industrial, Railroads .........................................................................................9 Stadiums, Skyscrapers, Monopoly Tower ...................................................................... 10 PLANNING PERMISSION....................................................................................................... 11 BONUS BUILDINGS AND HAZARDS .................................................................................... 12 HOW DO I CHARGE RENT? .................................................................................................. 13 DEALS, MORTGAGES AND BANKRUPTCY ........................................................................... 14 FREE PARKING AND JAIL ...................................................................................................... 15 ENDING THE GAME AND BATTERY INFORMATION .......................................................... 16
HOW TO WIN
Be the richest player at the end of the game by buying districts, building on them and charging rent. See page 16 for how to work out your value at the end of the game.
TRADING UNIT Auction button Banker, press this button to time an auction when a player lands on an unowned property and doesnt want to buy it for the asking price. (See page 8.)
1. Put the gameboard in the center 2. 3. ON/OFF switch Build button Press when you want to buy buildings to find out if you can buy 1, 2 or 3 blocks or build a railroad. (See page 8.) 4. 5. 6.
of the playing area, on a flat surface. Separate the Rent Dodge card from the Chance cards and put it next to the Free Parking space. Hand out a Reminder card to each player. Shuffle the Chance cards and put them in a pile, facedown next to the board. All choose a mover and put it on the GO space. Decide who will be the Banker.
Residential buildings
Industrial buildings
1 block
2 blocks
3 blocks
1 block
2 blocks
3 blocks
RAILROADS
STADIUMS
SKYSCRAPERS
BONUS BUILDINGS
HAZARDS
BANKER: You are in charge of money, District cards, buildings and auctions during the game. Before you start playing: u Separate the District cards into color groups and put them in the slots in the plastic tray. u Separate the buildings into color groups and put them to the side of the gameboard.
MONEY
2x 6x
1M
2x
5 00k 2 00k
50 0k
2x
10 0k
20 0k
1x
50 k 10 0k
5x
50 k
0 10
6x
5M
0
k 10
5M
1M
k 10
5M
00
5M
5M 5M 5M 5M 5M
1M
50
00 000
1M 1M 1M 1M 1M
10
5 000
0 5 000 0 5 000 00
5M
1000
00
5 00 0 5 00
5 MM 5M 5M 5 5M
0
5M
5M
0 100 0 100
1MM 1M 1M 1 1M
00
1M
1M
1M 50
00
5M
1M
00
k 50 0 0k
k 50 0 50 0 k
500 00 500 000
0
k 200 20 0k
k 20 0 20 0 k
200 00 200 000
0
10 10 0k
00
00
0k
k 10 0 10 0 k
10 0 0 0 10 0 0 0 0
0
50 k
50 000
1M
k 10 k 10 10 k 10 k 10k
k 10 0 k 1 0k 10 k 1 10k
10 0
10 k
10 k
10 0 10 0 0 0
00
10k
10 0 0 0
00 000
Put the remaining money in the slots in the base of the box. 5
HOW DO I PLAY?
1. DECIDE HOW LONG TO PLAY FOR
u Until every player except one goes bankrupt (around 2 hours, depending on the number of players) OR u For a certain amount of time (i.e. one or two hours). The Trading unit tells you when an hour has passed. 2. Turn the Trading unit on using the switch underneath. 3. All roll the dice. The highest roller goes first and play continues clockwise. TIP! Roll the dice in the box lid so that you dont knock any buildings over! 4. Take the following 3 steps on EVERY turn:
GAME OVER
u When youve been playing for almost an hour, the Trading unit will beep more frequently. To continue on playing, switch the unit off and on again to start counting down another hour. u All add up your total money and property value (see page 16). The richest player is the winner!
HOW TO AUCTION
u Banker, press the Auction button on the Trading unit to start the timer. Each auction lasts up to 50 seconds. u The player who decided to auction starts the bidding at any value from a10k upwards. u Any player can call out an offer at any time, including the player that decided to auction the district. u When you hear a sound and the red light flashes faster, you have 5 seconds to close the auction! u Whoever has the highest bid when the red light goes off wins the district and pays that price to the banker.
BUILDINGS
BUILD UP TO 8 BLOCKS ON EACH DISTRICT TO INCREASE ITS RENT VALUE.
They can be residential buildings, industrial buildings or a combination of both. To build, press the build button on the Trading unit to find out whether you can buy 1, 2, or 3 blocks, or build a railroad.
RAILROADS
AUCTION button
1 block 2 blocks 3 blocks
HOW TO BUILD
u Press the Build button on the Trading Unit. u What numbers showing when it stops? Thats the maximum number of blocks you can build on this turn, e.g. 3 means you can build up to 3 blocks. If the unit stops at you can build a railroad (see page 9) but no properties. u Build residential buildings, industrial buildings or a combination (see page 9). Buy them from the bank at the price shown on your District card(s). u Build properties on ANY districts that you own. You can build on more than one district in the same turn. u You can press the Build button once per turn.
u If another player builds a hazard in your district, residential blocks in that district become worthless and do not count towards its rent value (see Hazards Page 12). INDUSTRIAL BUILDINGS (LIGHT BLUE)
On your turn, if this icon flashes when you press the Build button, build a railroad on any district for free! Put railroads on the outer track of the board, not in the center. Use railroads to pass GO and collect wages, to get to a part of the board where you hope to buy, and to avoid nasty high-rent areas! u When you land on a district with a railroad on it, on that turn you can jump to any other district which has a railroad. u You must land on a railroad during your turn to be able to use it. If you start your turn on a district with a railroad, roll and move as normal. u If you use a railroad on a district thats owned by another player, you must pay the rent before you leave!
1 block
2 blocks
3 blocks
BUILD button
u Industrial buildings are safe from hazards. If another player builds a hazard in your district, all industrial buildings in that district still count towards the rent value.
Tip! If a district becomes crowded, swap the 1 and 2-block buildings for 3-block towers to make space. 8 9
STADIUMS
Stadiums do not count towards the 8-block building limit per district. Stadiums Buy a stadium to increase your income; there are only two in the game, so youll have to be quick! u Once you own two districts of the same color, you can build a stadium on either one of them during your turn. u Collect a1m per stadium you own every time you pass GO (in addition to your wages).
PLANNING PERMISSION
Hazards and bonus buildings are free and do not count towards the 8-block maximum per district.
COST: a2m
u You can only build one stadium in each color group. u Stadiums do not increase your rent value. When you land on a PLANNING PERMISSION space, you must: u Build a bonus building in a district that you own
SKYSCRAPERS
OR
u Build a hazard in another players district (to make their residential buildings worthless)
Skyscrapers
Build a skyscraper to double the rent value of all the districts in a color group. The cost of a skyscraper is shown at the bottom of each District card. The Monopoly Tower COST: a7m
u Once you own all of the districts in one color group, you can build a skyscraper on any one of them. u You can build one skyscraper per color group. u A skyscraper immediately doubles
OR
u Build a bonus building or hazard in an unowned district (if you are planning to buy it or want to block another players plans!). IMPORTANT: BONUS BUILDINGS PREVENT HAZARDS FROM BEING BUILT ON A DISTRICT, AND HAZARDS PREVENT BONUS BUILDINGS FROM BEING BUILT! For example, if you have built a school on your district, another player could not later build a power station there, and vice versa.
the rent value of all districts in its color group. See page 13: How to Charge Rent.
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11
Once you own all of the districts in two color groups, you can buy the MONOPOLY Tower and build it on any district in those groups.
10
BONUS BUILDINGS
Protect your districts
Put bonus buildings on your districts to prevent other players from building hazards on them.
Park
Residential and/or industrial buildings? Count how many blocks (not buildings) there are and charge the matching rent value shown on the district card. (If you have a skyscraper AND the MONOPOLY Tower, you cannot double the rent twice.) If the paying player cannot afford the rent, they must mortgage a district or do a deal with you to raise the money.
HAZARDS
Hazard? Count the industrial blocks only. Is there a skyscraper on any district in that color group OR the MONOPOLY Tower on any district you own? Double the rent!
Rent example:
Prison (4 blocks)
u If another player builds a hazard in one of your districts, all of the residential buildings in that district become worthless and do not count towards the rent value of that district. Leave them on the board. u You can remove hazards from your districts by paying a500k per block to the bank during your turn.
Example: To remove a prison (4 blocks) from your district, pay a2m (4 x a500k) to the bank and return the prison to the banker. You can now charge rent for the residential buildings on that district again.
You own Central Quay, Old Town and Harbor Heights. Another player lands on Central Quay. There are: 2 residential blocks, which dont count because the hazard (power station) makes them worthless. 4 industrial blocks. 1 skyscraper on Harbor Heights, which is in the same color group, so double the rent. TOTAL RENT VALUE: Value = a0 Value = a3.5m 2 x a3.5m = a7m a7m
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13
DEALS
Make deals with each other to raise funds or get the districts you need! u When you want to make a deal, press the Auction button to start the timer. You must come to an agreement before the time runs out! u If you swap/sell a district during a deal, any buildings already there must stay there.
FREE PARKING
There is no penalty for landing here. You can still collect rent and build on sites while youre on FREE PARKING.
MORTGAGES
If you cant afford to pay rent, you can mortgage one or more districts that you own to raise some money. To mortgage a district The mortgage value is the same as the districts current rent value. Turn the District card facedown in front of you and collect that amount from the banker. All buildings stay there. You cant collect rent for mortgaged districts. To buy back a mortgaged district later in the game Turn the District card over and pay the rent value to the banker, i.e. the amount you received when you mortgaged it. You can start charging rent on the district and building on it again right away.
The Rent Dodge card entitles you to one rent-free turn! u When you land on FREE PARKING, collect the Rent Dodge card from beside the board. u Use this card on a later turn when you dont want to pay rent. u Once youve used the card, put it back next to the FREE PARKING space. u If another player lands on FREE PARKING before youve used the card, youve missed your chance to use it and must give it to them. Bad luck!
JAIL
Your turn ends when you are sent to jail. Move onto the jail space and do not collect any money if you pass GO. While in jail you can collect rent and build properties on districts, as long as they are not mortgaged.
BANKRUPTCY
If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game. Owing the banker Return your District cards to the banker who will auction off each property to the highest bidder. Return any Get out of jail free cards to the bottom of the relevant pile. Owing another player The other player receives any money left, your District cards and any Get out of jail free cards you own.
Go to jail if:
u You land on the Go to jail space. u You pick a Chance card which tells you to Go directly to jail. u You roll a double three times in a row on your turn.
If you havent rolled a double after three turns, pay the banker a500k and then move according to what you rolled.
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