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Rubiks Cube solution guide with images and animations! Home Sample Page Privacy Policy
Introduction
The Rubiks cube is a 3D mechanical puzzle which invented more than 30 years ago and considered the most common toy at all times, still only few people knows how to solve a Rubiks cube. Is that really so hard? Definitely not!! All you need is a scrambled cube, and by following this step by step guide youll shortly find yourself with a solved cube in your hands. Lets get to work! Important! Cube that disassembled and reassembled again scrambled could be unsolvable. If the cube was solved and you just scrambled it, then its OK. If youre not sure about it just disassemble the cube or take out the stickers and reassemble it solved, than scramble it with your hands and you ready to go!
Move notation
When describing the solution well use the following move notation. The cube notation helps to convey a sequence of moves through writing. Here is how it works: Every face given a letter:
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F (front):the face facing the solver B (back):the back face R (right):the right face L (left):the left face U (up):the upper face D (down):the face opposite to the upper face The letter by itself means turning that face 90 clockwise (single turn).(e.g. R) Letter followed by (apostrophe) means turning that face 90 counter-clockwise (single turn). (e.g. R) Letter followed by 2 means turning that face 180 (double turn) . (e.g. R2) For example: F R U2 looks that way: rubik's cube algorithm example A sequence of moves called is called an algorithm. (If youre having difficulty in finding the CW/C-CW direction of a face (like B or D), twist temporarily the cube so that face will become the F face which is the easiest face to determine the cw/ccw direction.) Dont be worried about it, all the algorithms are followed by an animation like the one of the last example.
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upside down T shape (see image) In order to insert the edge to its location well use one of the following algs: rubik's cube solution step 3 case#1 U L U L U F U F rubik's cube solution step 3 case#2 U R U R U F U F repeat that for the other three edge pieces. In a case that an edge piece is in its correct location but not oriented correctly (see image), Insert a wrong edge piece to this location, and as a result the wanted edge piece would go back to the top layer (just like in the previous step with the corners)
State 1
State 2
State 3
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State 4 In order to achieve our objective (state 4) well use the following algorithm: how to solve step 4 R U F U F R This algorithm promotes the cube one state ahead. Meaning that triggering this alg on state 1 promotes the cube to state 2 and so on. Pay attention! Executing this alg from the right angle is crucial. (for example, in step 3 its important to execute this alg when the two correctly oriented edge pieces are facing to the back and the left faces and not to the front\right faces.
how to solve step 5 L R U R U L U R U R This algorithm rotates 3 corner pieces counter-clockwise, and leaves the forth corner in place. If you have 2 adjacent well permuted corners you just have to turn the upper face once (U). that move will relocate the corners so there will be only one well permuted corner and another three needed to be rotated counter-clockwise. Now just execute the algorithm above (L R U R U L U R U R) and by this single execution you actually completed this level.(remember to execute the algorithm from the right angle) If you have 2 diagonal well permuted corners just execute this algorithm above once (the angle doesnt matter), and by that your cube state will change to two adjacent well permuted corners. Then follow the two adjacent corners instructions.
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In this step our goal is to orient the four corner pieces of the last layer, the ones we have just located. In order to do that well use the two following algorithms:
step 6 case #2 algorithm R U R U R U2 R U2 These algorithms actually do the same thing, just in opposite directions. The first algorithm orient three corners clockwise, while the other one orient three corners counter-clockwise. For that reason you can learn only one of them if you like (executing one alg twice equals to executing the second once). If you have only one well oriented corner (like in the alg images) then execute the suitable alg and complete this step. If you have two well oriented corners or no well oriented ones, execute these algs randomly from different angles until youll get only one oriented corner and then execute the suitable alg one more time and complete this step. (Fdg)
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step 7 case #2 algorithm R2 U R U R U R U R U R Just like the previous step algs, these algorithms actually do the same thing, just in opposite directions. The first algorithm rotates three edges clockwise, while the other rotates three edges counter-clockwise. For that reason youll have to learn only one of them if you like. In this step there are only two possible states: If you have one solved edge piece, then execute once the suitable alg above and by that actually complete the whole cube! If you have no solved edge pieces, then execute once any of the algs above (the angle doesnt matter), and by that, one of the edges will become solved. Then follow the instructions for one solved edge. Congratulations!!You made it! Keep practicing the solving until youll be able to solve the Rubiks cube without looking at the algorithms, Im promising it will soon happen! Categories: Uncategorized Tags: RSS
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