Bunch Routes in The Jet Offense

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Devastate crowding defenses and invert secondary with Bunch Routes Off Jet and Rocket

Bunch Routes in the Jet/Rocket


The Bunch routes are usually run as part of our 80 series keep pass package We have recently added the routes to our Rocket package (20 Series) We put these in with DeWayne Alexander at Cumberland University. We can run these routes to a variety of formations and they are easily adaptable to many kinds of motion. These routes seem to be particularly effective when using extended (Jet) or Deep (Rocket) motion. We snap the ball when the halfback is directly behind the quarterback (Jet). By the time the ball is in the QBs hands the halfback is aligned in a bunch set with the Tight end and wingback. Rocket we snap the ball when the QB loses site of the RB, then a 1001 count. This give us great width. This puts great pressure on the defense, as they dont know if the offense is running the Jet/Rocket or throwing the bunch route.

Red 82 down
The down is the belly play to the TE side. This is our most used and productive play. This G scheme is also the best play for play action passing.

82 down
482 Down vs 4-3

FS C M R E N T
Jet Rocket

B S

87XB
487 XB vs 4-4/4-3

FS C M R E N B T S W C

Rocket Bunch
22

FS C C M R
X H QB W

B N T S

FB

Advantages of Bunching Formations


Breaks man coverages Creates quick throws which help protection The routes are all purpose, effective against all coverages. Tremendous RAC yardage (Run after Catch) Defense is placed in positions they are unfamiliar with. Great compliment to offenses with slots (wing t, Flex bone ect.) Breaks invert coverage and 2 deep defenses.

Put the FSLB in conflict


Bunch routes dramatically improve the running game Flood 3 receivers into a zone with only 2 perimeter defenders. To get 3 defenders the inside LB must get involved

Choice
4-3
482 Choice

FS

s/s W

R E N

M T

C c S

If the MLB scrapes, Ct at 5

If the LB drops for coverage Belly difficult to Stop

Traffic rules

The player in motion always runs the arrow/flair. This eliminates any confusion because we like to run a number of routes and this eliminates any thinking by the man in motion. The other two players will run combination routes. #1 is the outside receiver, #2 is the middleman, #3 is the inside receiver. This is the count system for route responsibilities and traffic rules.

Choice Route
The choice route is the signature route for the bunch routes. Most coaches have labeled this route the whip route. This whip route is a flood route that the receiver chooses his path by the drop and technique of the inside linebacker.

Red 82 Choice

Linebacker drops deep the whip sits. Linebacker locks on and plays the whip man to man. The whip player will now drive at the inside linebacker trying to turn his hips. The whip player will push, pin and accelerate away. Coaching Point Keep arms in tight on the push or you will be penalized. Keep the arm driving or the receivers may be called for a pick.

Choice
4-3
482 Choice

FS

R E N

M T

B S

Whip Route

6 yards

#1 reads the inside Linebacker that is aligned inside the #3 receiver. His route depends on the drop of the linebacker

Whip Rules

The Player running the Whip route will release inside and find the hole between the inside and outside linebacker Run to depth of the inside LB Punch and Pivot If ILB jumps you man, pin and get him on your back while running away

Smash Route

The #2 receiver runs the smash route. The smash route is the clearing player. Quarterback must always sneak a peek deep and throw to #2 for the big play. The #2 receiver will adjust his pattern depending on the coverage. First the receiver must get off the LOS and drive vertical for about eight yards. He will plant off his inside foot and bend his route as he reads the defense.

Smash vs Coverage

CV3 VS a three deep zone the receiver will bend his route toward the pylon about 28 yards deep. If the cornerback comes up thinking its Jet sweep or jumping the arrow the quarterback will throw to the smash for a big play. CV2 VS a two deep zone the receiver will run vertical for 8 to 10 yards leaning into the safety. The receiver will make eye contact and roll of his inside foot into the fade area at a depth of 22 yards. The receiver must make sure he is never closer than 4 6 yards from the sideline. CV1 man-to-man defense. If someone is running with #2 the receiver will take a hard jab to the post then run flat to the sideline.

Arrow(Jet)/Flair(Rocket)
Jet - Get width not depth The receiver must look over his inside shoulder so he can catch the ball at full speed and bend up field and down the sideline. If you reach the sideline B.P with heels 1 yard from the boundary and sit

Rocket/ Flair

The QB on the Rocket will snap the ball when he loses sight of the motion back. On the Bunch route he loses sight, counts 1001 and snaps the ball. This will place the flare wide enough to place tremendous stress on the Defense Flair needs to be outside the hash and coming down hill.

Quarterbacks Read Progression


Always throw to the flat first. Arrow, Arrow, Arrow or Flair, Flair, Flair Sneak a peek deep. (Smash) Look at the in and out choice route

QB Drills Hash to Hash

Forward and Back

Protection and Secondary Umbrella


All secondary perimeter alignment are virtually the same regardless of the defense Even/ Odd defenses are irrelevant to the recievers and QB. QB has a Pre-snap read then follows a progression

Protection vs. 4-4


C B
If W blitzes, throw flair now!

FS
OG Eyes front side LB

C M R E C

A N B

PSOT,PSOG Power step outside Block man Fullback Inside shoulder on EMLOS Eye front side FB

C,BSG,BST has A,B,C gap

Protection vs. 4-3

FS
QB runs away from backside pressure Hot

C
Hot

B E
X H

M N
QB FB

W T S
Y W

Protection Vs. 3-4


C FS B N
QB FB

M R
X H

S
Y W

Protection Vs. 3-3


C B R
X H

FS M N
QB FB

C S T
Y W

Hot, W blitzes throw arrow/Flair

3-5-3 has major issues vs. the Wing-t. Protection is easy. FB/OT on T/S, OG/C on N/M and OG BST on E/B

Love playing against 3-5-3

Fullbacks Blocking Technique

The fullback is responsible for blocking the #1 defender. The #1 defender is usually the last down lineman on the line of scrimmage. He will run full speed on a direct line to a point 1 feet outside this defender. He aims for a point wider than the defenders alignment so if he widens the fullback will maintain his leverage. The fullback will make contact using his inside shoulder on the outside thigh of the defender.

Blue 88 Choice
482 Choice

Red 82 Fade
482 Fade 22 yards 16 yards

4-3
C FS W

R E N

M T

B S

Blue 82 Fade
22 16

Red 82 Fade Corner


38-42

Stick

22

FS C C M R
X H QB W

B N T S

Width not Depth


FB

Rocket Red 82 Fade/ Corner


38-42

22

FS C C M R
X H QB W

B N T S

FB

Red 88 Fade/Corner

FS C M R
X H QB W

C B N T S

FB

Rocket Red 88 Fade/Corner


38-42 22

FS C M R
X H

C B N
QB FB

W
W

Width

Cheat FB up 1/2 yard

Good vs. 3 deep

Red 88 Fade/Pac
When free rotates Flat to take the Stem or Corner route

FS C M R
X H QB W

C B N T S

Pac the backside in runs corner with post

FB

Loose Lt up 88 Fade/Hitch
Regular Fade Heels

Hitch

Y H QB W

FB

Hitch replaces the arrow .

4 QB Bunch Route
4 QB DRILL 482 CHOICE

SE LH Q Q Q Q

TE RH

FB

Progression Read Drill/ 4 Ball Drill


4 QB DRILL 482 CHOICE

4 Ball Drill QB motions HB across formation Launch PT. is behind last QB QB rules: balls dont cross, read progression QB #1 Arrow QB #2 Arrow , Smash QB #3 Arrow, Smash, Scat QB # 4 Arrow, Smash , Scat , Heels

SE LH Q Q Q Q

TE RH

FB

4 Ball Drill Value


QB understands the progression read Ask progression: He should recite Arrow, Smash, Scat, Heels QBs Rotate and have opportunity to read all route progressions. #1 simple #4 complex Ball should all come out at different times as they make there reads

Conclusion
Stop people crowding the L.O.S Enhance the Run game by forcing LB to play Pass Stretch the field Make opponents practice difficult There are many more routes, formations (empty)

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