Sniper Sustainment
Sniper Sustainment
Sniper Sustainment
Sniper Sustainment
Task: Conduct Sniper Sustainment Condition: In a class/range environment with all required equipment, i.e.. M24SWS, proper uniform, spotting scope, binos, ammunition and writing material. Standard: Apply sniper TTPs in order to successfully engage known and unknown distance targets to a maximum range of 600 meters.
SPECIFICATIONS
Ammunition- 7.62mm x 51mm, M118 Special Ball/Long Range Barrel Rifling- 5 radials with 1 turn in 11.2 inches Muzzle Velocity- Approx. 2600 FPS(Special Ball), 2750 FPS (Long Range) Max. Effective Range- 800 meters (1000 meters shooter dependent) Overall Length- (butt to muzzle)- 43 inches (Butt stock fully collapsed) Magazine Capacity- 5 rounds Rifle Weight With Sling- 12.1 lbs. Sniper Weapon System- * Total Weight- 64 lbs.*
SPECIFICATIONS CONT.
Day Optic Sight Magnification- 10 power with adjustable focus
AN/PVS-10 Magnification- 8.5 power with adjustable focus Combat Weight- (rifle, sling, day optic sight, and full magazine)- 14.25 lbs. (17 lbs. With the AN/PVS-10)
HOW TO OPERATE
IF THE WEAPONS FAILS TO FIRE, THERE ARE SEVERAL REASONS FOR WHAT COULD HAVE HAPPENED:
Is the primer indented adequately? If not, this is a sign of a worn firing pin spring. If the primer is indented to normal depth, this is a sign of a bad round of ammunition.
BALLISTICS
IS CLASSIFIED INTO THREE CATAGORIES:
INTERNAL BALLISTICS: The study of the effect the round has on the internal operation of the weapon. Includes everything that happens from the time you squeeze the trigger until the projectile exits the muzzle of the weapon
EXTERNAL BALLISTICS: The study of the flight of the projectile from the time it leaves the muzzle (or crown) until target impact.
TERMINAL BALLISTICS: The study of the projectiles effect on the target and what happens after, including everything that happens from the time the projectile impacts with target until it stops.
INTERNAL BALLISTICS
CARTRIDGE COMPONENTS
HEAD POWDER
SHOULDER
NECK
PRIMER CASE
BULLET
HOLLOW TIP, BOAT TAILED BULLET M852 MATCH AND M118 LONG RANGE
LEAD CORE HOLLOW TIP
BOAT TAIL
COPPER JACKET
BALLISTIC INFORMATION
M118 Special Ball M118 Long Range M852 National Match M80 Ball HPBT: FMJBT: FMJFB: 173 gr. FMJBT 175 gr. HPBT 168 gr. HPBT 147 gr. FMJFB
Hollow Point, Boat Tail Full Metal Jacket, Boat Tail Full Metal Jacket, Flat Base
BALLISTIC COEFFICIENT
A perfect bullet, or the Standard Bullet, would have a coefficient number of 1 M118SB has a coefficient of .446 M118LR has a coefficient of .505 MK211 MOD 0 has a coefficient of .647
BARREL HARMONICS
The vibrations of the barrel caused by the bullet being propelled down the lands and grooves of the bore and out the muzzle. Causes an undulating motion of the barrel within the stock or barrel whip. Free floated, thicker barrels are more consistent as long as nothing touches the barrel when fired.
100 200 300 400 500 600 700 800 900 1,000
2,407 2,233 2,066 1,904 1,750 1,603 1,466 1,339 1,222 1,118
EXTERNAL BALLISTICS
BALLISTICS TERMINOLOGY
Page 3-25 & 3-26, para 3-9
Line of Sight - an imaginary straight line between the eye, through the sights to the point at which you are aiming. Line of Departure - an imaginary straight line that represents the path the projectile would take from the muzzle if the velocity remained the same and there was no gravity present.
Trajectory - the actual path a projectile takes as it slows and gravity pulls it down.
Midrange Trajectory or Trajectory Apex - the most elevated point a projectile achieves in its trajectory. Bullet Drop - the distance a projectile drops below its line of departure at a given point. The distance can be computed fairly accurately, given all the variables involved.
BALLISTICS TERMINOLOGY
Page 3-25 & 3-26, para 3-9
BALLISTICS TERMINOLOGY
Page 3-25 & 3-26, para 3-9
BALLISTICS TERMINOLOGY
Page 3-25 & 3-26, para 3-9
BALLISTICS TERMINOLOGY
Page 3-25 & 3-26, para 3-9
GRAVITY
Page 3-26, para 3-10a
Applies a constant, downward pulling force on the projectile, eventually pulling it to the ground.
Since this factor is constant, it can be compensated for fairly accurately through the use of a Bullet Drop Compensator (BDC).
DRAG
Page 3-26, para 3-10b
Defined as: The atmospheric resistance to a projectile moving through the air. Changes with temperature, humidity, altitude and barometric pressure effect the density of the air. Thus creating varying amounts of drag on the projectile.
TEMPERATURE
Page 3-36, para 3-16
Changes the amount of drag on the projectile by changing the density of the air. Affects the elevation setting required to hit the center of the target. One MOA adjustment for every 20 degree Fahrenheit change.
HUMIDITY
Page 3-36, para 3-17
Changes the amount of drag on the projectile by changing the density of the air. Only adjusted for when there is over 70% change and at altitudes over 2500ft. High humidity air full of Hydrogen molecules Low humidity air full of Nitrogen molecules
DRAG FACTORS
Temperature: Increase 20 degrees = Drop elevation 1 MOA Decrease 20 degrees = Raise elevation 1 MOA
Altitude: (Pg 3-26, Para 3-10a.(2) & Table 3-1) Increase in altitude = Drop elevation setting Decrease in altitude = Raise elevation setting For every 2500 ft change in altitude
WIND
Page 3-29, para 3-12
Wind is the atmospheric condition which has the greatest effect on ballistic trajectories. The amount of effect depends on: Time of Flight Wind Direction Wind Velocity Length of Wind Channel Will normally have the most effect on the projectile from the midrange point to the target.
WIND ESTIMATION
Page 3-32, para 3-13
0-3 mph - Felt lightly on the face 3-5 mph - Causes smoke to drift 5-8 mph - Keeps leaves in constant movement 8-12 mph - Raises dust and loose paper 12-15 mph - Causes small trees to sway
MIRAGE
Page 3-32, para 3-13d
The preferred method of wind estimation is the use of optics to observe mirage. Mirage is the reflection of light through layers of air that have different temperatures. These layers are blown by the wind and can be monitored to detect direction and speed.
MIRAGE
Focus optics on an object from 1/2 to 2/3 the distance to the target, then look back at the target, or
Focus optics on the target, then turn the focus knob counterclockwise until target appears a little fuzzy, but mirage should be clear
This will also aid the sniper in observing bullet trace
Wind - boiling
BULLET TRACE
Page 3-14, Note
Defined as: the visible wake of a supersonic projectile as it flies through the air. It is caused by a high pressure front of compressed air in front of the bullet and turbulence around the sides. It is very similar to and looks much like the wake of a boat. However, it is only visible for as long as it takes the bullet to reach the target and can only be seen with an optical devise with a high degree of magnification. The ability to see bullet trace is important because if impact is not seen, trace is what the observer will use as a basis for corrections to subsequent rounds.
MINUTE OF ANGLE
Page 3-33, para 3-14
Defined as: a proportional unit of measure equal to 1/60th of a degree. 1 minute of angle (MOA) is equal to approximately 1 inch for every 100 yards of range.
M3A and the PVS10 is graduated in 1 MOA increments for elevation and 1/2 MOA increments for windage.
TERMINAL BALLISTICS
The study of the actions of a projectile from the time it strikes the target until it comes to rest.
Useful in shot placement.
ELEVATION/WINDAGE Hold-off
What is hold-off?
Shifting the point-of-aim ( POA ) to achieve a desired point-of-impact ( POI ).
or Kentucky Windage
Multiple targets at various ranges Rapidly changing winds Limited exposure of targets
MIL hold
MIL hold
1 MIL @ 100 200 300 400 500 600 700 800 900 1000 = Inches 3 7 11 14 18 21 24 28 31 35
1 MIL = 3 MOA
MIL hold
Inches @Range 3 100 7 200 11 300 14 400 18 500 21 600 24 700 28 800 31 900 35 1000 MILs Trajecto ry - 3.5 + 12 -3 + 21 - 2.1 - 1.1 + 22.5 + 16 0 0 + 1.25 - 27 + 2.8 - 66 + 4.1 - 116 + 5.9 - 186 + 7.9 - 275
Windage hold-off
Reasons to use
aiming into varying winds wind estimation moving target leads rapid re-engagement
Windage estimation
The sniper observes the point of impact and notes the lateral distance of his error and refires, holding off that distance in the opposite direction.
RANGE ESTIMATION
The process of determining the distance
between two points. In most situations, one of these points will be the observers position, while the other may be the target or a prominent feature. The ability to accurately determine range is the key skill needed by the sniper to accomplish his mission.
MAP ESTIMATION
Used by placing an edge of a strip of paper
adjacent to both points, then pencil in a tick
scale.
APPEARANCE OF OBJECTS
Determine range by the size and
characteristics of an object
Depends on visibility
Requires constant practice
APPEARANCE-OF-OBJECTS METHOD
200m--Clear in all detail, i.e. color of skin equipment, etc. 300m--Clear body outline, face color good, remaining detail blurred. 400m--Body outline clear, remaining detailed blurred. 500m--Body tapers, head becomes indistinct. 600m--Body now a wedge shape, no head apparent. 700m--Solid wedge shape of outline of body.
BRACKETING METHOD
Used when the sniper assumes the target is no less than X meters away, but no more than Y meters away. Then the sniper uses the averages of the two distances as the estimated range.
COMBINATION METHOD
Perfect conditions rarely exist in combat. Therefore, only one method of range estimation may not be enough. Terrain with a lot of dead space limits the accuracy of the 100-M method. Poor Visibility limits the appearance of object method. But by combining 2 or more methods a team can arrive at a range estimation that is close to the actual range. Do not limit yourself!!
MIL-RELATION FORMULA
Requires you to know the size of the target (in inches) (in x .0254 x 1000) = Constant or size in inches x 25.4 = constant Divide constant by Number of mils read Round answer to the nearest meter
Mil-Relation Formula
SIZE OF OBJECT IN INCHES X 25.4=CONST. EXAMPLE 67 inches X 25.4=1701.8 rounded=1702 (const) SIZE OF OBJ. IN INCHES X 25.4 SIZE OF OBJ. IN MILS =RANGE TO TARGET CONST 1702 divided by 2.5 Mils= 681M
M3A/PSV10 RETICLE
2.1 m 2.0 m
1.9 m 2.0 m 2.1 m 1.9 m 1.0 m 1.1 m .9 m 1.1 m
1.0 m
.9 m
M3A/PVS10 RETICLE
2
10 Mils
{
3 2 1
STEADY POSITION
While using the mil-relation formula, the key element is a steady position. Your position must be as steady as when you fire at a long-range target. If you are not steady, you cannot get an accurate mil reading.
RANGE ESTIMATION
Range can be determined by measuring or by estimating. Below are the three main factors that affect the appearance of objects when determining range by eye. Nature of the target Nature of the terrain Light conditions
LIGHT CONDITIONS
The target will appear closer:
When a target can be clearly seen When a target is viewed in full sunlight When the sun is behind the viewer
LIGHT CONDITIONS
The target will appear farther:
3) Urban Environment: A) Average size of doorways B) Average size of windows C) Average width of streets and lanes (avg.. width of a paved road in the U.S. is 10 feet) D) Height of soda machines
RANGE ESTIMATION
The majority of misses are due to an incorrect range estimation. To rectify this, constant practice and applications will ensure that you are proficient and give you the best chance to achieve One Shot, One Kill