Optics
Optics
Optics
Reflection
Prisms
Diffuse reflection
Rainbows
Refraction
Plane mirrors
Index of refraction
Spherical aberration
Speed of light
Snells law
Geometry problems
Critical angle
Human eye
Brewster angle
Chromatic aberration
Fiber optics
Telescopes
Mirages
Huygens principle
Dispersion
Diffraction
Reflection
Most things we see are thanks to reflections, since most objects
dont produce their own visible light. Much of the light incident
on an object is absorbed but some is reflected. the wavelengths of
the reflected light determine the colors we see. When white light
hits an apple, for instance, primarily red wavelengths are
reflected, while much of the others are absorbed.
A ray of light heading towards an object is called an incident ray.
If it reflects off the object, it is called a reflected ray. A
perpendicular line drawn at any point on a surface is called a
normal (just like with normal force). The angle between the
incident ray and normal is called the angle of incidence, i, and
the angle between the reflected ray and the normal ray is called
the angle of reflection, r. The law of reflection states that the
angle of incidence is always equal to the angle of reflection.
Law of Reflection
nt
ra
t ed
ide
ra y
s
re
fle
c
inc
ys
i=r
Diffuse Reflection
Diffuse reflection is when light bounces off a non-smooth surface.
Each ray of light still obeys the law of reflection, but because the
surface is not smooth, the normal can point in a different for
every ray. If many light rays strike a non-smooth surface, they
could be reflected in many different directions. This explains how
we can see objects even when it seems the light shining upon it
should not reflect in the direction of our eyes. It also helps to
explain glare on wet roads: Water fills in and smoothes out the
rough road surface so that the road becomes more like a mirror.
Refraction of
light rays
R
ed
act
ted R
ay
fr
Re
Refr
ac
normal
normal
Re
te
c
fle
y
a
dR
ay
Axle Analogy
Imagine youre on a skateboard heading from the sidewalk toward some
grass at an angle. Your front axle is depicted before and after entering the
grass. Your right contacts the grass first and slows, but your left wheel is
still moving quickly on the sidewalk. This causes a turn toward the normal.
If you skated from grass to sidewalk, the same path would be followed. In
this case your right wheel would reach the sidewalk first and speed up, but
your left wheel would still be moving more slowly. The result this time
would be turning away from the normal. Skating from sidewalk to grass is
like light traveling from air to a more
overhead view
optically dense medium like glass
or water. The slower light travels in
the new medium, the more it bends
sidewalk
toward the normal. Light traveling
grass
from water to air speeds up and
bends away from the normal. As
with a skateboard, light traveling
r
along the normal will change speed
but not direction.
Index of Refraction, n
The index of refraction of a substance is the ratio of the speed in light
in a vacuum to the speed of light in that substance:
c
n=
v
n = Index of Refraction
c = Speed of light in vacuum
v = Speed of light in medium
Note that a large index of refraction
corresponds to a relatively slow
light speed in that medium.
Medium
Vacuum
Air (STP)
1.00029
1.36
Glass
~1.5
Diamond
2.42
Snells Law
Snells law states that a ray of light bends in
such a way that the ratio of the sine of the
angle of incidence to the sine of the angle of
refraction is constant. Mathematically,
i
r
ni
nr
ni sin i = nr sinr
Here ni is the index of refraction in the original
medium and nr is the index in the medium the
light enters. i and r are the angles of
incidence and refraction, respectively.
Willebrord
Snell
A
n1
x
A
n2
B
y
B
n1
x
A
n2
(cont.)
B
y
B
v1
x/ t
x
sin1
=
=
=
v2
y/ t
y
sin2
v1 / c
v2 / c
sin1
sin2
1 / n1
1 / n2
n1 sin1 = n2 sin2
sin1
sin2
So,
n2
n1
Refraction Problem #1
Goal: Find the angular displacement of the ray after having passed
through the prism. Hints:
1. Find the first angle of refraction
using Snells law. 19.4712
2. Find angle . (Hint: Use
Geometry skills.) 79.4712
Air, n1 = 1
30
Horiz. ray,
parallel to
base
Glass, n2 = 1.5
Refraction Problem #2
Goal: Find the distance the light ray displaced due to the thick
window and how much time it spends in the glass. Some hints are
given.
20 1
1. Find 1 (just for fun).
20
H20
2. To show incoming & outgoing
n1 = 1.3
rays are parallel, find . 20
10m
0.504 m
glass
3. Find d.
n2 = 1.5
H20
Refraction Problem #3
Goal: Find the exit angle relative to the horizontal.
= 19.8
36
air
glass
The triangle is isosceles.
Incident ray is horizontal,
parallel to the base.
=?
Reflection Problem
Goal: Find incident angle relative to horizontal so that reflected ray
will be vertical.
= 10
50
center of
semicircular mirror
with horizontal base
Brewster Angle
The Brewster angle is the angle of incidence the produces reflected
and refracted rays that are perpendicular.
From Snell, n1 sinb = n2 sin.
n2
= b since + = 90,
and b + = 90.
n1
= since + = 90,
and + = 90. Thus,
n1 sinb = n2 sin = n2 sin = n2 cosb
tanb = n2 / n1
Sir David
Brewster
b b
Critical Angle
The incident angle that causes
the refracted ray to skim right
along the boundary of a
substance is known as the critical
angle, c. The critical angle is the
angle of incidence that produces
an angle of refraction of 90. If
the angle of incidence exceeds
the critical angle, the ray is
completely reflected and does
not enter the new medium. A
critical angle only exists when
light is attempting to penetrate a
medium of higher optical density
than it is currently traveling in.
nr
ni
From Snell,
n1 sinc = n2 sin 90
Since sin 90 = 1, we
have n1 sinc = n2 and
the critical angle is
c = sin-1
nr
ni
air
diamond
= sin-1 (1 / 2.42)
= 24.4
Any light shone on this
boundary beyond this angle
will be reflected back into the
diamond.
n1
n2
n2 > n1
> c
Fiber Optics
Continued
Fiber Optics
(cont.)
Mirage Pictures
Mirages
Mirages are caused by the refracting properties of a
non-uniform atmosphere.
Several examples of mirages include seeing puddles
ahead on a hot highway or in a desert and the lingering
daylight after the sun is below the horizon.
More Mirages
Continued
Inferior Mirages
A person sees a puddle ahead on
the hot highway because the road
heats the air above it, while the
air farther above the road stays
cool. Instead of just two layers,
hot and cool, there are really
many layers, each slightly hotter than the layer above it. The cooler air has a
slightly higher index of refraction than the warm air beneath it. Rays of
light coming toward the road gradually refract further from the normal,
more parallel to the road. (Imagine the wheels and axle: on a light ray
coming from the sky, the left wheel is always in slightly warmer air than the
right wheel, so the left wheel continually moves faster, bending the axle
more and more toward the observer.) When a ray is bent enough, it
surpasses the critical angle and reflects. The ray continues to refract as it
heads toward the observer. The puddle is really just an inverted image of
the sky above. This is an example of an inferior mirage, since the cool are is
above the hot air.
Superior Mirages
Dispersion of Light
Dispersion is the separation of light into a spectrum by refraction. The
index of refraction is actually a function of wavelength. For longer
wavelengths the index is slightly small. Thus, red light refracts less than
violet. (The pic is exaggerated.) This effect causes white light to split
into it spectrum of colors. Red light travels the fastest in glass, has a
smaller index of refraction, and bends the least. Violet is slowed down
the most, has the largest index, and bends the most. In other words: the
higher the frequency, the greater the bending.
Animation
Atmospheric Optics
There are many natural occurrences of light optics in our atmosphere.
One of the most common of these is
the rainbow, which is caused by
water droplets dispersing sunlight.
Others include arcs, halos, cloud
iridescence, and many more.
Photo gallery of atmospheric optics.
Rainbows
A rainbow is a spectrum
formed when sunlight is
dispersed by water droplets in
the atmosphere. Sunlight
incident on a water droplet is
refracted. Because of
dispersion, each color is
refracted at a slightly different
angle. At the back surface of
the droplet, the light undergoes
total internal reflection. On the
way out of the droplet, the light is once more refracted and dispersed.
Although each droplet produces a complete spectrum, an observer will
only see a certain wavelength of light from each droplet. (The wavelength
depends on the relative positions of the sun, droplet, and observer.)
Because there are millions of droplets in the sky, a complete spectrum is
seen. The droplets reflecting red light make an angle of 42 o with respect to
the direction of the suns rays; the droplets reflecting violet light make an
angle of 40o.
Rainbow images
Primary Rainbow
Secondary Rainbow
Secondary
Primary
Alexanders
dark region
Supernumerary Arcs
Supernumerary arcs are faint arcs of color
just inside the primary rainbow. They
occur when the drops are of uniform size.
If two light rays in a raindrop are
scattered in the same direction but have
take different paths within the drop, then
they could interfere with each other
constructively or destructively. The type
of interference that occurs depends on the
difference in distance traveled by the
rays. If that difference is nearly zero or a
multiple of the wavelength, it is
constructive, and that color is reinforced.
If the difference is close to half a
wavelength, there is destructive
interference.
Plane Mirror
Rays emanating from an object at point P
strike the mirror and are reflected with equal
angles of incidence and reflection. After
reflection, the rays continue to spread. If we
extend the rays backward behind the mirror,
they will intersect at point P, which is the
image of point P. To an observer, the rays
appear to come from point P, but no source is
there and no rays actually converging there .
For that reason, this image at P is a virtual
image.
Object
P
P
Virtual
Image
do
O
di
I
Continued
Plane Mirror
(cont.)
Two rays from object P strike the mirror at points B and M. Each ray is
reflected such that i = r.
Triangles BPM and BPM are
congruent by ASA (show this),
which implies that do= di and
h = h. Thus, the image is the
same distance behind the mirror
as the object is in front of it, and
the image is the same size as the
object.
object
image
P
h
do
B
M
di
P
h
Image
Object
Mirror
With plane mirrors, the image is reversed left to right (or the front and
back of an image ). When you raise your left hand in front of a mirror,
your image raises its right hand. Why arent top and bottom reversed?
light rays
light rays
Concave Mirrors
Concave mirrors are approximately spherical and have a principal
axis that goes through the center, C, of the imagined sphere and ends
at the point at the center of the mirror, A. The principal axis is
perpendicular to the surface of the mirror at A.
CA is the radius of the sphere,or the radius
of curvature of the mirror, R .
Halfway between C and A is the focal
point of the mirror, F. This is the point
where rays parallel to the principal axis will
converge when reflected off the mirror.
The length of FA is the focal length, f.
The focal length is half of the radius of the
sphere (proven on next slide).
r = 2f
tan
s
the arc length of the new sphere
is about the same as s. From
s = r , we have s = r and
C
F f
s f = 2 f . Thus, r 2 f ,
and r = 2 f.
r
n
ge
tl
ine
Spherical Aberration
Spherical Mirror
Parabolic Mirror
Only parallel rays close to the principal axis of a spherical mirror will
converge at the focal point. Rays farther away will converge at a point
closer to the mirror. The image formed by a large spherical mirror will be
a disk, not a point. This is known as spherical aberration.
Parabolic mirrors dont have spherical aberration. They are used to focus
rays from stars in a telescope. They can also be used in flashlights and
headlights since a light source placed at their focal point will reflect light
in parallel beams. However, perfectly parabolic mirrors are hard to make
and slight errors could lead to spherical aberration.
Continued
F
image
Animation 1
Animation 2
object
image
Animation 1
Animation 2
object
Animation
image
Animation
Convex Mirrors
A convex mirror has the
same basic properties as a
concave mirror but its focus
and center are located behind
the mirror.
This means a convex mirror
has a negative focal length
(used later in the mirror
equation).
Light rays reflected from
convex mirrors always
diverge, so only virtual
images will be formed.
light rays
object
image
P
s
image
object
From s = r , we have
s = r , s di , and
s di (for rays
close to the principle
axis). Thus:
s
s
= r
d
o
di
do
s
di
(cont.)
(cont.)
image
object
2s
- ds
= d
i
o
2
1
1
r = di + do
1
1
2
= d +d
2f
i
o
di
1
do
1
1
= d +d
i
o
di
f = focal length
di = image distance
do = object distance
Magnification
hi
By definition, m =
ho
m = magnification
hi = image height (negative means inverted)
ho = object height
Magnification is simply the ratio of image height
to object height. A positive magnification means
an upright image.
hi -di
Magnification Identity: m =
=
ho do
To derive this lets look at two rays. One hits the mirror on the axis.
The incident and reflected rays each make angle relative to the axis.
A second ray is drawn through the center and is reflected back on top
of itself (since a radius is always perpendicular to an tangent line of a
circle). The intersection of
the reflected rays
object
determines the location of
ho = 2.75 feet
Lenses
Convex (Converging)
Lenses are made of transparent
Lens
materials, like glass or plastic, that
typically have an index of refraction
greater than that of air. Each of a lens
two faces is part of a sphere and can be
convex or concave (or one face may be
flat). If a lens is thicker at the center
than the edges, it is a convex, or
Concave (Diverging)
converging, lens since parallel rays will
Lens
be converged to meet at the focus. A
lens which is thinner in the center than
the edges is a concave, or diverging,
lens since rays going through it will be
spread out.
They have a focal point, F, and the focal length is the distance from
the vertical axis to F.
There is no real center of curvature, so 2F is used to denote twice
the focal length.
2F F
Reality
F 2F
2F F
F 2F
Approximation
Convex Lenses
Rays traveling parallel to the principal
axis of a convex lens will refract toward
the focus.
2F F
F 2F
2F F
F 2F
2F F
F 2F
object
2F
F
image
Experiment with th
is diagram
2F
object
2F
2F
image
image
2F
object
2F
Concave Lenses
2
F
2
F
F
2F
F 2
F
F
2F
F 2
F
object
2F
image
2F
f = focal length
di = image distance
do = object distance
di
di
2F
2F
H2O
Glass
Air
Because glass has a higher index of refraction that water the convex
lens at the left will still converge light, but it will converge at a
greater distance from the lens that it normally would in air. This is
due to the fact that the difference in index of refraction between
water and glass is small compared to that of air and glass. A large
difference in index of refraction means a greater change in speed of
light at the interface and, hence, a more dramatic change of
direction.
Air
n = 1.5
H2O
Air
n = 1.33
Air
H2O
Convex lens made of Air
Chromatic Aberration
Chromatic Aberration
Achromatic Lens
Examples
Human eye
The human eye is a fluid-filled object that
focuses images of objects on the retina. The
cornea, with an index of refraction of about
1.38, is where most of the refraction occurs.
Some of this light will then passes through
the pupil opening into the lens, with an index
Human eye w/rays
of refraction of about 1.44. The lens is flexible and the ciliary muscles contract or relax to change its shape and
focal length. When the muscles relax, the lens flattens and the focal
length becomes longer so that distant objects can be focused on the
retina. When the muscles contract, the lens is pushed into a more
convex shape and the focal length is shortened so that close objects
can be focused on the retina. The retina contains rods and cones to
detect the intensity and frequency of the light and send impulses to the
brain along the optic nerve.
Hyperopia
Farsighted means can see far and the rays focus too far from the lens.
Myopia
Nearsighted means can see near and the rays focus too near the lens.
Refracting Telescopes
Refracting telescopes are comprised of two convex lenses. The objective
lens collects light from a distant source, converging it to a focus and
forming a real, inverted image inside the telescope. The objective lens
needs to be fairly large in order to have enough light-gathering power so
that the final image is bright enough to see. An eyepiece lens is situated
beyond this focal point by a distance equal to its own focal length. Thus,
each lens has a focal point at F. The rays exiting the eyepiece are nearly
parallel, resulting in a magnified, inverted, virtual image. Besides
magnification, a good telescope also needs resolving power, which is its
ability to distinguish objects with very small angular separations.
Reflecting Telescopes
Galileo was the first to use a refracting telescope for astronomy. It is
difficult to make large refracting telescopes, though, because the
objective lens becomes so heavy that it is distorted by its own weight. In
1668 Newton invented a reflecting telescope. Instead of an objective
lens, it uses a concave objective mirror, which focuses incoming parallel
rays. A small plane mirror is placed at this focal point to shoot the light
up to an eyepiece lens (perpendicular to incoming rays) on the side of
the telescope. The mirror serves to gather as much light as possible,
while the eyepiece lens, as in the refracting scope, is responsible for the
magnification.
Huygens Principle
Christiaan
Huygens
screen
applet
Continued
Single Slit
(cont.)
a/2
tP
oi n
To
p
ad
Ex
tr
ist
an
c
To
p
oin
t
screen
d1
d2
d1 - d2 = [ L2 + (x + a / 2)2 ]
- [ L2 + (x - a / 2)2 ]
Approximation on next slide.
Link 1
Link 2
Double Slit
(cont.)
screen
a sin
= n
d1
d2
Diffraction Gratings
A different grating has numerous tiny slits, equally spaced. It separates
white light into its component colors just as a double slit would. When
a sin
Credits
Snork pics: http://www.geocities.com/EnchantedForest/Cottage/7352/indosnor.html
Snorks icons: http://www.iconarchive.com/icon/cartoon/snorks_by_pino/
Snork seahorse pic: http://members.aol.com/discopanth/private/snork.jpg
Mirror, Lens, and Eye pics:
http://www.physicsclassroom.com/
Refracting Telescope pic: http://csep10.phys.utk.edu/astr162/lect/light/refracting.html
Reflecting Telescope pic: http://csep10.phys.utk.edu/astr162/lect/light/reflecting.html
Fiber Optics:
http://www.howstuffworks.com/fiber-optic.htm
Willebrord Snell and Christiaan Huygens pics:
http://micro.magnet.fsu.edu/optics/timeline/people/snell.html Chromatic Aberrations:
http://www.dpreview.com/learn/Glossary/Optical/Chromatic_Aberrations_01.htm
Mirage Diagrams:
http://www.islandnet.com/~see/weather/elements/mirage1.htm
Sir David Brewster pic: http://www.brewstersociety.com/brewster_bio.html
Mirage pics:
http://www.polarimage.fi/
http://www.greatestplaces.org/mirage/desert1.html
http://www.ac-grenoble.fr/college.ugine/physique/les%20mirages.html
Diffuse reflection: http://www.glenbrook.k12.il.us/gbssci/phys/Class/refln/u13l1d.html
Diffraction: http://hyperphysics.phy-astr.gsu.edu/hbase/phyopt/grating.html