Offensive Terminology 09 FINAL

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OFFENSIVE TERMINOLOGY

TABLE OF CONTENTS PAGE

OFFENSIVE PERSONNEL----------------------- 2
RECEIVER ALIGNMENTS---------------------- 3
BACKFIELD SETS--------------------------------- 4-6
FORMATIONS BY PERSONNEL-------------- 7-16
RECEIVER NUMBERING SYSTEM---------- 17
RECEIVER MOTION------------------------------ 18
TE MOTION----------------------------------------- 19
BACKFIELD MOTION--------------------------- 20
HOLE NUMBERING SYSTEM----------------- 21
RUN PLAY TERMINOLOGY ------------------- 22
PASS ACTIONS------------------------------------- 23
RECEIVER ROUTES------------------------------ 24
ROUTE CONCEPTS------------------------------- 25-26

1
OFFENSIVE PERSONNEL

X Outside WR to OPEN-SIDE
Y TE
Z Outside WR to CLOSED-SIDE
S Inside WR to PASS STRENGTH
H FOURTH WR in game
I FIFTH WR in game
U SECOND TE in game
F FULLBACK
T TAILBACK
P SECOND FULLBACK in game
R SECOND TAILBACK in game

CLOSED-SIDE Side of the formation with the TE next to the OT or 2


receiver side in 20 personnel
OPEN-SIDE Side of the formation with a WR split out from the OT

STRONG-SIDE Side of the formation with two (2) receivers and the
declared pass strength
WEAK-SIDE Side of the formation with one (1) receiver which is
away from pass strength

2
RECEIVER ALIGNMENTS

“Z” ALIGNMENTS
F T
NORMAL CRACK WING
Z Z Z

Y X

“X” ALIGNMENTS T

Z TIGHT CRACK NORMAL

Y X X X

“Y” ALIGNMENTS T

OFF F

Z Y

Y Y Y X

WIDE FLEX NORMAL

“S” ALIGNMENTS
T

F
NORMAL OFF
S S

X Y

3
BACKFIELD SETS
I SPLIT
T

F
F T

Y
Y

I NEAR I FAR
T
T

F
F

Y
Y

NEAR FAR

T F F T

Y Y

SOLO SOLO NEAR

T
T

Y
Y

SOLO FAR

4
Y
BACKFIELD SETS

GUN SPLIT PISTOL T

F Q T Q

Y
Y

GUN NEAR GUN FAR


Q T
T Q

Y
Y

GUN I STRONG GUN I WEAK


Q T
T Q
F
F
Y
Y

GUN DOUBLE STRONG GUN DOUBLE WEAK


Q F T
T F Q

Y
Y

GUN I NEAR GUN I FAR


T Q
Q T
F
F

Y
Y

5
BACKFIELD SETS

BONE T
R T
R F T
F

Y
Y

POWER I POWER I WEAK


T
T
P F
F P

Y
Y

6
21 PERSONNEL (2-BACK SETS)
I PRO SPLIT PRO
T

F
F T
Z
Z
Y X
Y X

I NEAR PRO I FAR PRO


T
T

F
F
Z
Z
Y X
Y X

NEAR PRO FAR PRO

T F F T

Z Z

Y X Y X

GUN SPLIT PRO I PRO WING


T
F Q T
F
Z
Z
Y X
Y X

I NEAR PRO WING (BUNCH)

F
Z
7
Y X
21 PERSONNEL (2-BACK SETS)
I (SLOT) TWINS SPLIT (SLOT) TWINS
T

F T F

Z Z

X Y X Y

I NEAR (SLOT) TWINS I FAR (SLOT) TWINS


T
T
F
F
Z
Z
X Y
X Y

NEAR (SLOT) TWINS FAR (SLOT) TWINS


F T
F T
Z
Z
X Y
X Y

GUN SPLIT (SLOT) TWINS I (SLOT) TWINS OFF


T

T Q F F

Z Z

X Y X Y

I FAR TWINS OFF (BUNCH)


T

X Y
8
21 PERSONNEL DOUBLES (1-BACK SETS)
SOLO PRO DOUBLES SOLO PRO DOUBLES WING

T
F

Z
T Z F
X Y
X Y

SOLO PRO DOUBLES FLEX SOLO PRO DOUBLES OFF


F T

Z Z
T F
Y X X Y

SOLO ACE SOLO ACE WING


T
T

X
X Z Z
Y F
Y F

GUN NEAR PRO DOUBLES GUN FAR PRO DOUBLES

Q F
F Q

T Z
T Z
X Y
X Y

9
21 PERSONNEL TRIPS (1-BACK SETS)
SOLO PRO TRIPS SOLO PRO TRIPS WING

T
F

Z F
Z T
Y X
Y X

SOLO PRO TRIPS FLEX SOLO ACE TRIPS


T
F

Z X
Z T
Y X Y F

SOLO SLOT TRIPS SOLO SLOT TRIPS OFF


F
T

Z T
Z F
X Y
X Y

GUN NEAR PRO TRIPS GUN FAR PRO TRIPS

Q F
F Q

T Z
T Z
X Y
X Y

PRO TRIPS BUNCH


T

Z F

Y X 10
12 PERSONNEL FORMATIONS
SOLO ACE SOLO ACE TRIPS

T
T

Z X
Z X
Y U
Y U

SOLO ACE WING SOLO ACE TRIPS WING

T T

Z Z X
X
Y U Y U

GUN NEAR ACE GUN NEAR ACE TRIPS

T Q T Q

Z X Z X

Y U Y U

GUN FAR ACE GUN FAR ACE TRIPS

Q T
Q T

Z X
Z X
Y U
Y U

SOLO SLOT TRIPS OFF SOLO PRO TRIPS WING


T

T
Z
U
Z U Y X
X Y
11
11 PERSONNEL FOMATIONS
SOLO PRO DOUBLES SOLO PRO TRIPS

T
T

Z S
S Z
Y X
X Y

SOLO PRO DOUBLES OFF SOLO PRO TRIPS WING


T T

Z Z S
S
X Y Y X

SOLO SLOT TRIPS SOLO SLOT TRIPS OFF

T
T

Z S
Z S
X Y
X Y

GUN NEAR PRO DOUBLES GUN NEAR PRO TRIPS

Q T
T Q

S Z Z S

X Y Y X

GUN FAR PRO DOUBLES GUN FAR PRO TRIPS


Q T

Z S
T Q
Y X
S Z

X Y 12
2O PERSONNEL FORMATIONS

I OPEN T SPLIT OPEN


F
F T
S

Z X S

Z X

I NEAR PRO I FAR PRO


T
T

F
F
S S

Z X Z X

NEAR PRO FAR PRO

T F F T

S
S
Z X
Z X

GUN SPLIT OPEN


F Q T

Z X

SOLO SPREAD DOUBLES SOLO SPREAD TRIPS


F
F

T S T
S
Z X
Z X
13
22 PERSONNEL FORMATIONS
I TIGHT SPLIT TIGHT
T

F
F T
Z
Z
Y U
Y U

I NEAR TIGHT I FAR TIGHT


T
T

F
F
Z
Z
Y U
Y U

NEAR TIGHT FAR TIGHT

T F F T

Z Z

Y U Y U

I TIGHT WING
T

Z
Q
Y U

14
1O PERSONNEL FORMATIONS

SOLO SPREAD DOUBLES SOLO SPREAD TRIPS


T
T

S H S H

Z X Z X

GUN NEAR SPREAD DOUBLES GUN NEAR SPREAD TRIPS

T Q
T Q

S H S H

Z X Z X

GUN FAR SPREAD DOUBLES GUN FAR SPREAD TRIPS

Q Q
T T

S H S H

Z X Z X

SOLO SPREAD TRIPS BUNCH

S H

Z X

EMPTY 4X1 EMPTY 3X2


T T
S H
Z H
Z X
S X

15
30/31/32 PERSONNEL FORMATIONS
POWER I TIGHT POWER I SPREAD
32 PERSONNEL
T 30 PERSONNEL
T
P F
P F

Y U
Z X

POWER I TIGHT POWER I SPLIT


31 PERSONNEL 31 PERSONNEL
T
T

F P
P F

Y X
Y X

16
RECEIVER NUMBERING SYSTEM

PRO (SLOT) TWINS

3 2
3 2 2 T F
1 F T

Z 1 1 Z
1
2 X Y
Y X

OPEN PRO DOUBLES


3 2 3
F T
T
2 2 1
S S Z
1 1 1 2
Z X X Y

SPREAD DOUBLES ACE


3
3 T
T
2 2 1 1
Z X
1
S H
1 2 2
Y U
X X

PRO TRIPS SPREAD TRIPS

2 2
T
T
1 2 2 3
Z S S H
3 1 1 1
Y X Z X

EMPTY 3X2 EMPTY 4X1

2 3 2 1 3 4
T
1 S H
1
Z
2
H T

Z X S 1
X

17
WIDE RECEIVER MOTION

ZAC T SAC
F
F T

Z
S
Y X
Z X

ZIN SIN
T
T

F F
Z
S
Y X
Z X

ZZ SS
T
T F
F
Z
S
Y X
Z X

ZOUT SOUT
T T

F F

Z
S
Y X
Z X

18
TE MOTION
Y TRADE UY (I NEAR)
T
T
F

Z
Z Y X
Y U X

YAC UX (I FAR)
T

F T

Y
U
Z
Z X
Y X

YIN UU
T
T
F

U
Y
Z
Z X
Y X

YY
T

F
Y

Z X

YOUT
T

Z X
19
RUNNING BACK MOTION

FY T TY T

F
F
Z
Z
Y X
Y X

FX TX
T
T

F F
Z
Z
Y X
Y X

FF T PX
T
F

Z P F

Y X

Y X

PY
T

F P

Y U

20
RUN GAME HOLE NUMBERING SYSTEM

T 2O

F 3O

1O
D C B A Q A B C
Y
8 6 4 2 1 3 5 7

RUN PLAY NUMBERING SYSTEM


First digit is the series number. Second digit is the hole number.

SERIES NUMBERING SYSTEM


1. TEEN SERIES: Ball carried by the QB.

2. TWENTY SERIES: Ball carried by the TB.

3. THIRTY SERIES: Ball carried by the FB.

4. EIGHTY SERIES: Ball carried by a WR. (Fast Sweep or


Reverse)

HOLE NUMBERING SYSTEM

1. EVEN numbers are to the CLOSED SIDE (TE).

2. ODD numbers are to the OPEN SIDE.

3. Hole numbers are designated by the gaps between the offensive


linemen.
21
RUN PLAY CALLS

• CLOSED • OPEN

1. 24 LEAD 1. 23 ISO
2. 24 SPLIT ZONE
2. 23 SPLIT ZONE
3. 24 DRAW
3. 23 DRAW
4. 26 POWER O
5. 26 COUNTER OT 4. 25 POWER O
6. 26 COUNTER OF 5. 25 COUNTER OT
7. 28 TOSS 6. 25 COUNTER OF
8. 28 STRETCH 7. 27 PITCH
9. 18 VEER OPTION 8. 27 STRETCH
10. 18 LEAD OPTION 9. 17 VEER OPTION
11. 18 SPEED OPTION
10. 17 LEAD OPTION
12. 18 TRAP OPTION
11. 17 SPEED OPTION
13. 18 BELLY OPTION
14. 32 DIVE 12. 17 TRAP OPTION
15. 32 BELLY 13. 19 BELLY OPTION
16. 32 TRAP 14. 31 DIVE
15. 31 BELLY
16. 31 TRAP

22
PASS ACTIONS

5 STEP (DROPBACK)
3 STEP (QUICK)
F T

Y X

PLAY ACTION (PAP)


T
(BALL OFF THE LINE)
F

Y X

SPRINT OUT (SOP)


T

F
Z

Y X

BOOT
T

Y X

RUN PASS (RP)


(BALL ON THE LINE) T

Y X
23
RECEIVER PASSING TREE

9 = TAKEOFF / FADE

7 = POST/CORNER
8 = POST

5 = COMEBACK
6 = DIG

3 = OUT (10-12 YARDS)

4 = CURL W = WHEEL

1 = OUT (5 YARD)
2 = SLANT

0 = CHINA
S = SIT
E = ENTER D = DELETE
U= UNDER

EVEN NUMBERS = INSIDE ROUTES 24


ODD NUMBERS = OUTSIDE ROUTES
BASE ROUTE CONCEPTS

T
CURL /SLIDE F T VERTICALS

Z
Q S Q Z
Y X X Y

C S M Z C C S M Z C

H FS
H FS

T T
MESH
SMASH
Q Z S
S Q Z
X Y X Y

C
C S M Z C S M Z C

H H FS
FS

T
T
FLOOD QTR BEATER
F F
Z Z
Q Q
Y X Y X

S M Z S M Z
C C
C C

H FS
H FS

25
BASE ROUTE CONCEPTS

T
T Y
NCAA F SWITCH

Z
Q S Q
Y X X Z

C S M Z C C S Z
M
C

H FS
H FS

DOUBLE POST T Y
BUNCH
T

S
Q
Z F X
Q Z
Y X

C S M
Z Z C
S M

C
H FS
H FS

26
NOTES:

27

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