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Amy Gooch CS395: Introduction To Computer Animation

This document provides an overview of computer animation, including its history and techniques. It discusses early pioneers in the field and how animation has evolved from specifying motion at the pixel level to using high-level techniques like physics-based motion. It outlines the main categories of computer-assisted animation and computer-generated animation. It also summarizes some of the major developments in computer animation technology and companies working in the field.
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0% found this document useful (0 votes)
89 views

Amy Gooch CS395: Introduction To Computer Animation

This document provides an overview of computer animation, including its history and techniques. It discusses early pioneers in the field and how animation has evolved from specifying motion at the pixel level to using high-level techniques like physics-based motion. It outlines the main categories of computer-assisted animation and computer-generated animation. It also summarizes some of the major developments in computer animation technology and companies working in the field.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Computer Animation

Amy Gooch
CS395: Introduction to
Computer Animation
Animation
• Animate = “to give life to”
• Specify, directly or indirectly, how ‘thing’
moves in time and space
• Tools
Two main categories
• Computer-assisted animation
– 2D & 2 1/2 D
– Inbetweening
– Inking, virtual camera, managing
data, etc
• Computer generated animation
– Low level techniques
• Precisely specifying motion
– High level techniques
• Describe general motion behavior
Low level techniques
• Shape interpolation (in-betweening)
• Have to know what you want
High level techniques
• Generate motion
with set of rules
or constraints
– Physically based
motion

http://www.cs.berkeley.edu/~job/Projects/SoundGen/video.html
Abstraction

Animator colors each pixel

to

Tell computer to “make movie about a dog”


Perception of Animations
• Playback rate
• Sampling or update rate

• TV: 30 images/second
• Sat Morning Cartoons:
– 6 different images per second
– Each image repeated five times
Heritage of Animation
• Persistence of vision: discovered about
1800s
– Zoetrope or “wheel of life”
– Flip-book
Heritage of Animation
• Camera to make lifeless things move
– Meleis 1890 using simple tricks
– Emil Cohl (1857-1938, French)
Heritage of Animation
– J. Stuart Blackton (American)
• Meet Thomas Edison in 1895
– Combine drawing and file: “The Enchanted Drawing”
– Six years later: “Humorous Phases of Funny Faces
• Animated smoke in 1900; First animated cartoon in 1906

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Heritage of Animation
• First celebrated Animator
– Winsor McCay (American)
• Little nemo
• Gertie the Dinosaur (1914)

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Heritage of Animation
• First major technical development
– John Bray /Earl Hurd (1910)
– Translucent cels (short for celluloid) in
compositing multiple layers
– Use of grey scale (as opposed to B&W)
– Color short in 1920

John Randolph Bray'sColonel Heeza Lair.


Heritage of Animation
Out of Bray’s studio
• Max Fleischer (Betty Boop,,
Popeye)
– Patented rotoscoping in 1915
– Draing images on cells by
tracing over previously
recorded live action
• Paul Terry (Terrytoons:
Mighty Mouse)
• George Stallings(?)
• Walter Lantz (Woody
Woodpecker)
Heritage of Animation
• Animation as an art form
– First animated character with personality
• Felix the cat by Otto Messmer (1920s)
• Force to reckoned with
– Sound and Walt Disney
Disney: Animation as an art form
• Innovations
– Story board to review story
– Pencil sketch to review motion
– Multi-plane camera stand
– Color (not first to use color)
– Sound!
• Steamboat Willie (1928)
Multiplane Camera
• Move scene layers independently of camera

http://www.geocities.com/SunsetStrip/Club/9199/Animation/Disney_Multiplane.html
MGM and Warner Brothers, etc.
Other Media Animation
• Computer animation
is often compared to
stop motion QuickTime™ and a

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are needed to see this picture.

– Puppet animation
• Willis O’Brian (King
Kong)
• Ray Harryhausen
(Might joe Yong,
Jason and the
Argonauts)
Other Media Animation
– Claymation
– Pinhead animation
– Sand animation
• Physical object is manipulated, image
captured, repeat
Hierachy of film/animation
Presentation

Act

Scene

Shot

Frame
Production of Animation
• Preliminary story
• Story board
• Detailed story
• Key Frames Computer Animation
• Test shot basically follows this
pipeline
• Pencil test
• Inbetweening
• Inking
• Coloring
Computer Animation as
Animation
• Lasseter translated principles of animation
as articulated by two of Nine Old Men of
Disney to computer animation
– Lasseter is conventionally trained animator
• Worked at Disney before going to Pixar
• Many celebrated animations
• Knick-knack (oscar-winning)
Short History of Computer
Animation
In Research labs
• NYIT

Still frame from Gumby animation by Hank Grebe and Dick Lundin, 1984.
In Research Labs
• University of Utah
– Films on walking and talking figure
– Animated hand and animated face (1972)

• University of Pennsylvania
– Human figure animation (Norm Badler)
• Cornell University
– architectural walk-throughs (Don Greenberg)
History of Computer Animation
• 1974: Hunger by Rene Jodoin and Peter
Foldes
– 2.5D system, object interpolation
Current activity Centers
• University of Toronto's Computer Science Department
• Simon-Fraser University's Graphics and Mulitmedia Research Lab
• Georgia Tech's Graphics Visualization and Usability Center
• Brown Computer Graphics Group
• Ohio State University's ACCAD
• Ohio State University's Department of Computer and Information Science
• George Washington University Graphics Group
• UC San Diego's Department of Computer Science and Engineering
• University of North Carolina's Computer Science Department
• MIT's Media Lab
• MIT's Laboratory for Computer Science
• University of Wisconsin at Madison
History of Film & Video
• Companies
– Mathematical Applications Group, Inc. (MAGI)
– Information International Inc. (III, or Triple-I)
– Digital Production
– Digital Effects
– Image West
– Robert Abel and Associates
– Cranston-Csuri.
Current Companies
• Pixar
• Industrial Light and Magic (ILM)
• Pacific Data Images (PDI)
• Disney
• Xaos
• Rhythm & Hues
• Digital Domain
• Lamb & Company
• Metrolight Studios
• Boss Film Studios
• deGraf/Wahrman
• R/Greenberg Associates
• Blue Sky Productions
• Sony Pictures
• Cinesite
• Imageworks
• Apple…. .
Animations that paved the way
Pixar
• Luxo Jr. (1986)
– first computer animation to be nominated for an
Academy Award
• Red's Dream (1987)
• Tin Toy (1988)
– first computer animation to win an Academy
Award
• Knick Knack (1989)
Early CG in film
– Future World (1976)
– Star Wars (1977)
• Lawnmower man (1992, Xaos, Angel Studios)
– Hollywood’s view of VR
– Tron (1982, MAGI)
• Supposed to look like a computer
– The Last Starfighter (1984)
• Use CG in place of models
– Willow (1988, ILM)
• Morphing video
• First digital blue screen matte extraction
– Howard the Duck (1986, ILM)
• First wire removal
– The Abyss (1989, ILM)
More early CG in film
• Jurassic Park (1993, ILM)
– Forest Gump (1994, Digital Domain)
• Insert CG ping pong ball
– Babe (1995, Rhythm & Hues)
• Move mouths of animals & fill in background
– Toy Story (1995, Pixar & Disney)
• First full length fully CG 3D animation
Early CG on TV
• Reboot (1995, Limelight
Ltd. BLT Productions)
– Similar intention of “inside
computer”
– First fully 3D Sat. morning
cartoon
• Babylon 5 (1995)
– Routinely used CG models as
regular features
• Simpsons (1995 PDI)
Resources
• Milestones of the animation industry in the
20th Century
– http://www.awn.com/mag/issue4.10/4.10pages/
cohenmilestones.php3
• http://www.fact-
index.com/a/an/animation.html#History%2
0of%20Animation
• Brief History of NYIT Computer Graphics
Lab http://www-
2.cs.cmu.edu/~ph/nyit/masson/nyit.html
Resources (con’t.)
• Timeline from Brown Animation class
– http://www.cs.brown.edu/courses/cs229/animTi
meline.html
• In-betweening
– http://alpha.luc.ac.be/~lucp1112/research/CA20
01/results.html
Credits/Resources
• Rick Parent
– http://www.cis.ohio-state.edu/~parent/book/Intr.html
– http://www.cis.ohio-state.edu/~parent/book/outline.html
• America’s Story
– http://www.americaslibrary.gov/cgi-bin/page.cgi/sh/animation/blcktn_2
Character Animation
• Control motion of articulated limbs
• Skeletal-muscle-skin models
• Facial animation
• Representation and Animation of surface
detail
– Hair
– Clothes
Utah CG History

• http://silicon-valley.siggraph.org/text/MeetingNotes/Utah.html

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