Unit2 Assembler
Unit2 Assembler
UNIT 2
Assemblers
Outline
Basic Assembler Functions(SIC, algorithm,
data structure)
Machine-dependent Assembler
Features(literals,SDS,expressions,program
blocks,control sections,program linking).
Assembler Design Options(one pass ,
multipass
Role of Assembler
Source Object
Assembler Linker
Program Code
Executable
Code
Loader
Chap 2
Assembler
Programming language processor that
translates an assembly language program (the
source program) to the machine language .
Chap 2
Introduction to Assemblers
Fundamental functions
translating mnemonic operation codes to their
machine language equivalents
assigning machine addresses to symbolic
labels
Machine dependency
different machine instruction formats and codes
Chap 2
Assembler Directives
Pseudo-Instructions
Not translated into machine instructions
Providing information to the assembler
Basic assembler directives
START:specify name and starting address of program.
END: specify end of source program and first executable
instruction in the program.
BYTE: generate character or hexadecimal constant.
WORD:generate one word integer constant.
RESB:indicated number of bytes are reserved in data area.
RESW:indicated number of words are reserved in data
area.
Chap 2
Assembler’s functions
Convert mnemonic operation codes to
their machine language equivalents
Convert symbolic operands to their
equivalent machine addresses .
Build the machine instructions in the
proper format
Convert the data constants to internal
machine representations
Write the object program and the
assembly listing
Chap 2
Chap 2
Chap 2
Chap 2
Chap 2
The line numbers are for reference only.
Indexing addressing is indicated by adding the
modifier “,X”
Lines beginning with “.”contain comments
only.
Reads records from input device (code F1)
Copies them to output device (code 05)
At the end of the file, writes EOF on the output
device, then RSUB to the operating system
Chap 2
Example Program (Fig. 2.1)
Data transfer (RD, WD)
a buffer is used to store record
buffering is necessary for different I/O rates
the end of each record is marked with a null
character (0016)
the end of the file is indicated by a zero-length
record
Subroutines (JSUB, RSUB)
RDREC, WRREC
save link register first before nested jump
Chap 2
Assembler’s functions
Convert mnemonic operation codes to
their machine language equivalents
Convert symbolic operands to their
equivalent machine addresses .
Build the machine instructions in the
proper format
Convert the data constants to internal
machine representations
Write the object program and the
assembly listing
Chap 2
Chap 2
Chap 2
Chap 2
Chap 2
Chap 2
Chap 2
Chap 2
Object Program
Header
Col. 1 H
Col. 2~7 Program name
Col. 8~13 Starting address (hex)
Col. 14-19 Length of object program in bytes (hex)
Text
Col.1 T
Col.2~7 Starting address in this record (hex)
Col. 8~9 Length of object code in this record in bytes (hex)
Col. 10~69Object code (69-10+1)/6=10 instructions
End
Col.1 E
Col.2~7 Address of first executable instruction (hex)
(END program_name)
Chap 2
Fig. 2.3
H COPY 001000 00107A
T 001000 1E 141033 482039 001036 281030 301015 482061 ...
T 00101E 15 0C1036 482061 081044 4C0000 454F46 000003 000000
T 002039 1E 041030 001030 E0205D 30203F D8205D 281030 …
T 002057 1C 101036 4C0000 F1 001000 041030 E02079 302064 …
T 002073 07 382064 4C0000 05
E 001000
Chap 2
Difficulties: Forward Reference
Forward reference: reference to a label that
is defined later in the program.
Chap 2
Forward Referencing
If we attempt to translate the source program
line by line we will be unable to process this
statement because we do not know which
address will be assigned to RETADR.
Due to this most assemblers make two
passes.
First pass does little more than scan for label
definition and assign the addresses
Second does actual translation.
Chap 2
Two Pass Assembler
Pass 1
Assign addresses to all statements in the program
Save the values assigned to all labels for use in Pass 2
Perform some processing of assembler directives
Pass 2
Assemble instructions
Generate data values defined by BYTE, WORD
Perform processing of assembler directives not done in
Pass 1
Write the object program and the assembly listing
Chap 2
Two Pass Assembler
Read from input line
LABEL, OPCODE, OPERAND
Source
program
Intermediate Object
Pass 1 Pass 2
file codes
Chap 2
Data Structures
3. Location Counter(LOCCTR)
Chap 2
Operation Code Table (OPTAB)
OPTAB is used to look up mnemonic instructions and
translate them to their Machine language codes.
OPTAB must contain (at least) the Mnemonic operation
code and its machine language equivalents.
In complex assemblers, this table also contains
information about instruction format and its length.
During PASS 1 OPTAB is used to look up and validate
operation codes in the source program.
In PASS 2 OPTAB is used to translate the operation codes
to machine language .
IN SIC assembler both of these processes could be done
together in either PASS 1 or PASS 2.
Chap 2
In Complex Assembler
( SIC/XE)
OPTAB Structure
Mnemonic Opcode Format
(M/c Eqt code)
Op
era ADD m 58 3/4
n d ADDR r1, r2 90 2
CLEAR r1 B4 2
J m 3C 3/4
RSUB 4C 3/4
o de
n C FLOAT C0 1
a t io
p er .
O .
.
.
Chap 2
Location Counter (LOCCTR)
LOCCTR is a variable used to help in the assignment of
addresses to the labels.
LOCCTR is initialized to the beginning address specified in
the START statement.
After each source statement is processed, the length of the
assembled instruction or data area to be generated is added
to LOCCTR.
Whenever we reach a label in the source program, the
current value of LOCCTR gives the address to be associated
with the label.
Chap 2
Symbol Table (SYMTAB)
SYMTAB is used to store values (addresses)
assigned to labels.
SYMTAB includes the name and value
(address) field for each label in the source
program.
SYMTAB is also contain a Flag field, used to
indicate error conditions.
(e.g. a symbol defined in two different places)
Chap 2
SYMTAB Structure
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Chap 2
Function of SYMTAB during PASS 1 and PASS 2
During PASS1 of the assembler, labels are
inserted into the SYMTAB as they are
encountered in the source program along with
their assigned addresses (from LOCCTR).
During PASS 2, symbols used as OPERANDS
are looked up in SYMTAB to obtain the
addresses to be inserted in the assembled
instructions.
Chap 2
Chap 2
SYMTAB (symbol table)
COPY 1000
FIRST 1000
CLOOP 1003
ENDFIL 1015
EOF 1024
THREE 102D
ZERO 1030
RETADR 1033
LENGTH 1036
BUFFER 1039
RDREC 2039
Chap 2
Intermediate File
It is possible for both the passes of the assembler to
read the original source program as input.
There is certain information such as location counter
values and error flags for statements. (Obtained in
PASS 1), can or should be communicated between
the two passes.
For this reason PASS 1 usually writes an intermediate
file that contains each source program statements
along with its assigned address, error indicators,
etc…
This intermediate file is given as an input to the PASS
2 of assembler.
Chap 2
Assumptions: ( Two Pass Assembler)
For simplicity we assume that, source
programs are written in a fixed format with
fields as
LABEL OPCODE OPERAND
Chap 2
Two PASS Assembler Algorithms.
PASS 1 Algorithm of Two PASS Assembler.
PASS 2 Algorithm of Two PASS Assembler.
Chap 2
PASS 1 Algorithm
Original source program as input.
Intermediate file as the output.
Chap 2
Chap 2
Chap 2
Source Program
Chap 2
Subroutine Program to READ record into BUFFER
Chap 2
Subroutine Program to WRITE record from BUFFER
Chap 2
Chap 2
Chap 2
Chap 2
Chap 2
Output of PASS 1 Assembly Process (Intermediate File)
Chap 2
Chap 2
Chap 2
PASS 2 Algorithm
Intermediate File as input.
Object Code as the output
Chap 2
Chap 2
Chap 2
Chap 2
Output of PASS 2 Assembly Process (Object Code)
Chap 2
Object Code
Chap 2
Object Code
Chap 2
Homework #3
SUM START 4000
FIRST LDX ZERO
LDA ZERO
LOOP ADD TABLE,X
TIX COUNT
JLT LOOP
STA TOTAL
RSUB
TABLE RESW 2000
COUNTRESW 1
ZERO WORD 0
TOTAL RESW 1
END FIRST
Chap 2
Assembler Design
Machine Dependent Assembler Features
instruction formats and addressing modes
program relocation
Machine Independent Assembler Features
literals
symbol-defining statements
expressions
program blocks
control sections and program linking
Chap 2
Machine-dependent
Assembler Features
Sec. 2-2
Instruction formats and addressing modes
Program relocation
Line Location Source Statement Object Code
Chap 2
Line Location Source Statement Object Code
Addressing modes and instruction
formats.
Program relocation.
Chap 2
PC-Relative Addressing Modes
PC-Relative Addressing Modes
PC-relative
10 0000 FIRST STL RETADR 17202D
Chap 2
Immediate Address Translation
Immediate Address Translation
Immediate addressing
55 0020 LDA #3 010003
op(6) n I xbp e disp(12)
( 00 )16 010000 ( 003 ) 16
Chap 2
Immediate Address Translation (Cont.)
Immediate addressing
12 0003 LDB #LENGTH 69202D
op(6) n I xbp e disp(12)
( 68)16 010010 ( 02D ) 16
Chap 2
Indirect Address Translation
Indirect addressing
target addressing is computed as usual (PC-
relative or BASE-relative)
only the n bit is set to 1
70 002A J @RETADR 3E2003
Chap 2
Program Relocation
Relocation: which modifies the object program
so that it can be loaded at an address different
from the location originally specified.
A re-locatable program is an object program that
contains the information necessary to perform the
modification in the addresses used by the
program. The assembler can identify for loader
those part of the object program that need
modification.
Chap 2
A re-locatable program is an object program that
contains the information necessary to perform the
modification in the addresses used by the program.
The assembler can identify for loader those part of
the object program that need modification.
Let us consider one absolute assembly language
program. This program must be loaded at address
1000 (this address is specified during assembly time)
in order to execute properly.
Chap 2
In the object program this statement is translated as
00102D, specifying that register A is loaded from
memory address 102D.
Suppose we load and execute program at address 2000
instead of address 1000. If we do this, address 102D will
not contain the value that we expect.
In fact it will be part of other user’s program. All we
need to make some change in the address portion of the
instruction, so that we can load and execute the program
at address 2000. So in order to change the address
portion of the instruction we need to modify the existing
object code program. This can be done by using program
relocation concept.
Chap 2
Let us consider one assembly level program, assembled using a
starting address 0000
The below fig shows this program loaded at starting address 0000. The
JSUB instruction is loaded at address 0006. The address of this
instruction contains 01036, which is the address of the instruction
labeled RDREC.
Chap 2
Now suppose that we want to load this program at 5000 as
shown in fig. The address of the instruction labeled RDREC is
then 6036. Thus JSUB instruction must be modified as shown
in fig
Chap 2
Similarly if we load this program at address 7420, the JSUB instruction
would need to be changed to 4B108456 correspond to the new address of
RDREC. (Here RDREC is always 1036 bytes away from the starting
address of the program.)
Chap 2
•When the assembler generates the object code
for the JSUB instruction we are considering, it
will insert the address of RDREC relative to the
start of the program.
Chap 2
Example
Chap 2
Relocatable Program
Modification record
Col 1 M
Col 2-7 Starting location of the address field to be
modified, relative to the beginning of the program
Col 8-9 length of the address field to be modified, in half-
bytes
Chap 2
Object Code
Chap 2
Machine-Independent Assembler
Features
Literals
Symbol Defining Statement
Expressions
Program Blocks
Control Sections and Program
Linking
Literals
Design idea
Let programmers to be able to write the value of a
constant operand as a part of the instruction that
uses it.
This avoids having to define the constant elsewhere
in the program and make up a label for it.
Example
e.g. 45 001A ENDFIL LDA =C’EOF’ 032010
93 LTORG
002D * =C’EOF’ 454F46
e.g. 215 1062 WLOOP TD =X’05’ E32011
Chap 2
Literals vs. Immediate Operands
Immediate Operands
The operand value is assembled as part of the
machine instruction
e.g. 55 0020 LDA #3 010003
Literals
The assembler generates the specified value
as a constant at some other memory location
e.g. 45 001A ENDFIL LDA =C’EOF’ 032010
Chap 2
Chap 2
Chap 2
Chap 2
Literal - Implementation (1/3)
Literal pools
Normally literals are placed into a pool at the
end of the program
see Fig. 2.10 (END statement)
In some cases, it is desirable to place literals
into a pool at some other location in the object
program
assembler directive LTORG
reason: keep the literal operand close to the
instruction
Chap 2
Literal - Implementation (2/3)
Duplicate literals
e.g. 215 1062 WLOOP TD =X’05’
e.g. 230 106B WD =X’05’
The assemblers should recognize duplicate
literals and store only one copy of the specified
data value
Chap 2
Literal - Implementation (3/3)
LITTAB
literal name, the operand value and length, the address assigned to the
operand
Pass 1 C'EOF' 454F46 3 002D
build LITTAB with literal name, operand
X'05' value and length,
05 leaving
1 the
1076
address unassigned
when LTORG statement is encountered, assign an address to each literal
not yet assigned an address
Pass 2
search LITTAB for each literal operand encountered
generate data values using BYTE or WORD statements
generate modification record for literals that represent an address in the
program
Chap 2
Symbol-Defining Statements
Labels on instructions or data areas
the value of such a label is the address assigned
to the statement
Defining symbols
symbol EQU value
value can be: constant, other symbol,
expression
making the source program easier to understand
no forward reference
Chap 2
Symbol-Defining Statements
Example 1
MAXLEN EQU 4096
+LDT #MAXLEN +LDT #4096
Example 2 (Many general purpose registers)
BASE EQU R1
COUNT EQU R2
INDEX EQU R3
Example 3
MAXLEN EQU BUFEND-BUFFER
Chap 2
Symbol-Defining Statements
All symbols used to specify new location counter value must have
been previously defined.
ORG ALPHA
BYTE1 RESB 1
BYTE2 RESB 1
BYTE3 RESB 1
ORG
ALPHA RESW 1
Forward reference
ALPHA EQU BETA
BETA EQU DELTA
DELTA RESW 1
Need 3 passes
Chap 2
ORG (origin)
Indirectly assign values to symbols
Reset the location counter to the specified value
ORG value
Value can be: constant, other symbol,
expression
No forward reference
Example
SYMBOL: 6bytes
SYMBOL VALUE FLAGS
VALUE: 1word STAB
FLAGS: 2bytes (100 entries)
. . .
. . .
. . .
Chap 2
ORG Example
Using EQU statements
STAB RESB 1100
SYMBOL EQU STAB
VALUE EQU STAB+6
FLAG EQU STAB+9
Using ORG statements
STAB RESB 1100
ORG STAB
SYMBOL RESB 6
VALUE RESW 1
FLAGS RESB 2
ORG STAB+1100
Chap 2
Expressions
Expressions can be classified as absolute
expressions or relative expressions
MAXLEN EQU BUFEND-BUFFER
BUFEND and BUFFER both are relative terms,
representing addresses within the program
However the expression BUFEND-BUFFER represents
an absolute value
When relative terms are paired with opposite
signs, the dependency on the program starting
address is canceled out; the result is an absolute
value
Chap 2
Chap 2
SYMTAB
Errors:
BUFEND+BUFFER
100-BUFFER
3*BUFFER
The type of an expression
keep track of the types of all symbols defined in
the program
Symbol Type Value
RETADR R 30
BUFFER R 36
BUFEND R 1036
MAXLEN A 1000
Chap 2
Program Blocks
Program blocks
refer to segments of code that are rearranged
within a single object program unit
USE [blockname]
Default block
Chap 2
Default: executable instructions
CDATA: all data areas that are less in
length
CBLKS: all data areas that consists of
larger blocks of memory
Chap 2
Program Blocks - Implementation
Pass 1
each program block has a separate location counter
each label is assigned an address that is relative to the start
of the block that contains it
at the end of Pass 1, the latest value of the location counter
for each block indicates the length of that block
the assembler can then assign to each block a starting
address in the object program
Pass 2
The address of each symbol can be computed by adding the
assigned block starting address and the relative address of
the symbol to that block
Chap 2
Chap 2
Chap 2
Chap 2
Figure 2.12
Each source line is given a relative address
assigned and a block number
Block name Block number Address Length
(default) 0 0000 0066
CDATA 1 0066 000B
CBLKS 2 0071 1000
For absolute symbol, there is no block number
Line of MAXLEN
Chap 2
Program Readability
Program readability
No extended format instructions .(JSUB lines)
No needs for base relative addressing .
LTORG is used to make sure the literals are placed
ahead of any large data areas .
Object code
It is not necessary to physically rearrange the
generated code in the object program
Chap 2
Chap 2
Control Sections and Program Linking
Control Sections
are most often used for subroutines or other
logical subdivisions of a program
the programmer can assemble, load, and
manipulate each of these control sections
separately
instruction in one control section may need to refer
to instructions or data located in another section
because of this, there should be some means for
linking control sections together
Chap 2
Chap 2
Chap 2
Chap 2
External Definition and References
External definition
EXTDEF name [, name]
EXTDEF names symbols that are defined in this control
section and may be used by other sections
External reference
EXTREF name [,name]
EXTREF names symbols that are used in this control
section and are defined elsewhere
Example
15 0003 CLOOP +JSUB RDREC 4B100000
160 0017 +STCH BUFFER,X 57900000
190 0028 MAXLEN WORD BUFEND-BUFFER 000000
Chap 2
Implementation
The assembler must include information in the object program
that will cause the loader to insert proper values where they are
required
Define record
Col. 1 D
Col. 2-7 Name of external symbol defined in this control section
Col. 8-13 Relative address within this control section (hexadeccimal)
Col.14-73 Repeat information in Col. 2-13 for other external symbols
Refer record
Col. 1 D
Col. 2-7 Name of external symbol referred to in this control section
Col. 8-73 Name of other external reference symbols
Chap 2
Modification Record
Modification record
Col. 1 M
Col. 2-7 Starting address of the field to be modified (hexiadecimal)
Col. 8-9 Length of the field to be modified, in half-bytes
(hexadeccimal)
Col.11-16 External symbol whose value is to be added to or subtracted
from the indicated field
Note: control section name is automatically an external symbol, i.e. it is
available for use in Modification records.
Example
Figure 2.17
M00000405+RDREC
Chap 2
External References in Expression
Earlier definitions
required all of the relative terms be paired in an expression
(an absolute expression), or that all except one be paired (a
relative expression)
New restriction
Both terms in each pair must be relative within the
same control section
Ex: BUFEND-BUFFER
In general, the assembler cannot determine whether or
not the expression is legal at assembly time. This work
will be handled by a linking loader.
Chap 2
Assembler Design Options
One-pass assemblers
Multi-pass assemblers
Two-pass assembler with overlay
structure
One-Pass Assemblers
Main problem
forward references
data items
labels on instructions
Solution
data items: require all such areas be defined
before they are referenced
labels on instructions: no good solution
Chap 2
Load-and-go Assembler
Characteristics
Useful for program development and testing
Avoids the overhead of writing the object program out
and reading it back
Both one-pass and two-pass assemblers can be
designed as load-and-go.
However one-pass also avoids the over head of an
additional pass over the source program
For a load-and-go assembler, the actual address
must be known at assembly time, we can use an
absolute program
Chap 2
Forward Reference in One-pass Assembler
For any symbol that has not yet been defined
1. omit the address translation
2. insert the symbol into SYMTAB, and mark this symbol
undefined
3. the address that refers to the undefined symbol is
added to a list of forward references associated with
the symbol table entry
4. when the definition for a symbol is encountered, the
proper address for the symbol is then inserted into any
instructions previous generated according to the
forward reference list
Chap 2
Load-and-go Assembler (Cont.)
At the end of the program
any SYMTAB entries that are still marked with *
indicate undefined symbols
search SYMTAB for the symbol named in the
END statement and jump to this location to
begin execution
The actual starting address must be
specified at assembly time
Example
Figure 2.18, 2.19
Chap 2
Chap 2
Chap 2
Chap 2
Chap 2
Chap 2
Two-Pass Assembler with Overlay Structure
For small memory
pass 1 and pass 2 are never required at the
same time
three segments
root: driver program and shared tables and
subroutines
pass 1
pass 2
tree structure
overlay program
Chap 2
Multi-Pass Assemblers
Restriction on EQU and ORG
no forward reference, since symbols’ value
can’t be defined during the first pass
Example
Use link list to keep track of whose value
depend on an undefined symbol
Figure 2.21
Chap 2
Chap 2
Chap 2
Chap 2
Chap 2
Loaders and Linkers
Chap 2
Chap 2
Simple Bootstrap Loader
Chap 2
Chap 2
Chap 2
Generate the object code and object program for the
program shown below:
LDX #0
LDT #100
LOOP TD INDEV
JEQ LOOP
RD INDEV
STCH RECORD, X
TIXR T
JLT LOOP
INDEV BYTE X ‘F1’
RECORD RESB 100
END
Assuming starting address 1000H
Opcode for mnemonics are as follows:
LDX = 04H LDT = 74H TD = E0H
JEQ=30H RD =D8H STCH = 54H
TIXR = B8H JLT =38H
Chap 2
Location Source Statement Object Code
1000 LDX #0 050000
1003 LDT #100 750100
1006 LOOP TD INDEV E3200E
END
At the end of First of Pass LOCCTR =1018+64(H) =107C
Chap 2
Object Program:
H ^001000^00007C
T^001000^18^050000^750100^E3200E^332FFA^DB2008^57A006^B850^3B2F
EF^F1
E^001000.
Chap 2
1.Generate the complete object program for the following
assembly level program with the symbol table. Assume (14 M)
CLEAR = B4 JLT = 38
LDT = 74 RSUB = 4C
TD = E0 LDCH = 50
JEQ = 30 WD = DC
TIXR = B8 X = 1 and T = 5
WRREC START 105D
CLEAR X
LDT LENGTH
WLOOP TD OUTPUT
JEQ WLOOP
LDCH BUFFER, X
WD OUTPUT
TIXR T
JLT WLOOP
RSUB
OUTPUT BYTE X ‘05’
BUFFER RESB 400
LENGTH RESB 2
END WRREC
Chap 2
During First Pass
Location Source statement
105D START
START
105D
105D LOCCTR = 105D
105D WRREC CLEAR X
Chap 2
Intermediate File
Location Source statement
105D CLEAR X
105F LDT LENGTH
LDT LENGTH
LOCCTR = 105F+3 =1062
assembler refers OPTAB—to see
whether OPCODE is a valid
instruction or not ? If yes then add
length of the instruction to LOCCTR
Chap 2
Location Source statement
Label Opcode Operand
Chap 2
Generate the complete object program for the following assembly
level program.
SUM START 0
FIRST CLEARX
LDA #0
+LDB #TOTAL
BASE TOTAL
LOOP ADD TABLE, X
TIX COUNT
JLT LOOP
STA TOTAL
COUNT RESW 1
TABLE RESW 2000
TOTAL RESW 1
END FIRST
Assume below opcodes(all in hexadecimal)
CLEAR =B4 LAD=00 LDB = 68 ADD = 18
TIX = 2C JLT = 38 STA = 0C
Chap 2
Location Source Statement Object Code
0000 SUM START 0
BASE TOTAL
Chap 2
Object Program:
H^SUM^000000^00178B
T^000000^15^B410^010000^69101788^1BA00C^2F2006
^3B2FF7^0F0000
E^000000
Chap 2
Generate the object code and object program for the
program shown below:
LDX #0
LDT #100
LOOP TD INDEV
JEQ LOOP
RD INDEV
STCH RECORD, X
TIXR T
JLT LOOP
INDEV BYTE X ‘F1’
RECORD RESB 100
END
Assuming starting address 1000H
Opcode for mnemonics are as follows:
LDX = 04H LDT = 74H TD = E0H
JEQ=30H RD =D8H STCH = 54H
TIXR = B8H JLT =38H
Chap 2
Location Source Statement Object Code
1000 LDX #0 050000
1003 LDT #100 750100
1006 LOOP TD INDEV E3200E
END
At the end of First of Pass LOCCTR =1018+64(H) =107C
Chap 2
Object Program:
H ^001000^00007C
T^001000^18^050000^750100^E3200E^332FFA^DB2008^57A006^B850^3B2F
EF^F1
E^001000.
Chap 2
Generate the object code for the below SIC/XE assembly
language program. Also show the contents of symbol
table at the end of assembly process.
SUM START 4000
LDX #0
LDA #0
BASE COUNT
ADD TABLE,X
TIX COUNT
JLT LOOP
+ STA TOTAL
RSUB
TOTAL RESW 1
TABLE RESW 4000
COUNT RESW 1
END
Assume below opcodes (all in hexadecimal)
LDX =04 JLT=38 LDA=00 STA =0C
ADD=18 RSUB =4C TIX=2C
Chap 2
Location Source Statement Object Code
4000 SUM START 4000
END
Chap 2
Location Source statement Object Code
Chap 2