Presented By:: J.Ambaji (07W81A1247)
Presented By:: J.Ambaji (07W81A1247)
Presented By:: J.Ambaji (07W81A1247)
J.AMBAJI
(07W81A1247)
It is a microprocessor optimized for 2D/3D graphics,
video, visual computing, and display.
A GPU (Graphics Processing Unit) is essentially it is
a hardware device that is responsible for translating
data into a 2D image formed by pixels.
It provide real-time visual interaction with computed
objects via graphics images, and video.
Heterogeneous Systems: combine a GPU with a CPU.
Main function is to designing the 3-D Graphics.
GPUs form the heart of modern graphics cards,
relieving the CPU (central processing units) of much of
the graphics processing load.
It’s also known as a video card, video accelerator,
video adapter , graphics adapter.
The functional purpose of a GPU then is to provide a
System resources are namely..
Central Processing Unit.
Main Memory.
System Bus.
graphical operations and I/O requests.
The first graphics cards, introduced in August of 1981
by IBM, were monochrome cards designated as
Monochrome Display Adapters (MDAs).
Color for IBM-compatible computers appeared on the
scene with.
Vertices
A basic triangle
Rendering:
A term which is often used as a synonym for
rastarization, but which can also refer to the whole
process of creating a 3D image. Rendering is the
process of producing bitmapped images from a view
of 3-D models in a 3-D scene.
Filtering:
Filtering is a method to determine the color of a pixel.
The basic idea is interpolation; this is a technique of
using information of the real pixels surrounding the
unknown pixel to determine its color based on
mathematical averages.
FPS:
FPS stands for Frames per Second. This is the main
a unit of measure that is used to describe graphics and
video performance.
Texture Mapping:
In 3D graphics, texture mapping is the process of
adding a graphic pattern to the polygons of a 3D
scene.
API (Application Program Interface):
It is a set of routines, protocols, and tools for
building software applications. A good API makes it
easier to develop a program by providing all the
building blocks.
Frame buffer:
The memory used to store the pictures you see on
screen. Under Direct3D, there are actually two frame
buffers. The front buffer is being displayed while the
back buffer is being drawn
The three most popular graphical API's
(Application Programming Interface's) are:
GLide by 3dfx,