Augmented Reality and Virtual Reality PPT Techni

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Exploring Augmented

Reality and Virtual Reality

Good morning, everyone! Today, we're delving into the captivating realms of
Augmented Reality (AR) and Virtual Reality (VR).

by shiva swaroop mb

HT.NO-207Y1A0441
ECE-4(A)
MLRITM.
Definitions
1 Augmented Reality (AR) 2 Virtual Reality (VR)
Enhances the real world by overlaying digital Immerses users in a completely digital
information onto it. Examples include environment, isolating them from the real
Pokémon Go, where virtual creatures appear in world and engaging in a computer-generated
the real environment. reality.
Key Differences
AR vs. VR

AR integrates digital content with the real world, VR creates a fully immersive, computer-generated
enhancing what we see. environment, blocking out the real world.
Applications of Augmented Reality

In Business In Healthcare
Training simulations for employees, and Surgical assistance through AR overlays,
AR-enhanced product demonstrations and and medical training using AR simulations.
advertisements.

In Education
Interactive textbooks with AR content, and virtual field trips and historical recreations.
Applications of Virtual Reality
In Gaming In Healthcare In Education
Fully immersive gaming VR therapy for phobias and Virtual classrooms and
experiences, and VR arcades PTSD, and pain management collaborative learning, and
and entertainment. through distraction in virtual VR simulations for hands-on
environments. training.
Industry Trends
AR
Growing adoption in retail for virtual try-ons, and integration with navigation
systems for real-time information.

VR
Expanding applications in mental health therapy, and increasing use in corporate
training programs.
Challenges and Considerations
Technical Challenges Ethical Considerations

Hardware limitations, and motion sickness in VR Privacy concerns with AR applications, and
experiences. psychological impact of prolonged VR use.
Future Outlook
1 AR
Continued integration with everyday devices, and advancements in AR glasses technology.

2 VR
More accessible and affordable VR devices, and growth in VR content creation and experiences.
Conclusion
In conclusion, AR and VR are transformative technologies with diverse
applications across industries. As technology progresses, the boundary between
the real and virtual worlds will blur, unlocking new possibilities and experiences.

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