VR Last
VR Last
VR Last
TEAM MEMBERS:
M.KISHORE -201061101101
M.MOHAN - 201061101623
M.VASANTHAN – 201061101219
GUIDE NAME - Mr. PRAVEEN
ABSTRACT
Virtual Reality (VR) is a simulated environment created using computer
technology. VR allows the user to experience the sense of immersion in this
virtual environment by sensors, head-mounted displays & controllers.
VR in architecture is a relatively new technology that has been shown to have
potential to increase productivity and facilitate better decision making, both
within the architecture role and in the broader building industry.
This study found that, according to it , the technical limitations are mainly the
lack of portability, isolation from the outside world, the need for powerful
hardware, motion sickness, movement restrictions and the setup process being
generally inconvenient.
The future use of VR that would be useful according to the ability to have
virtual meetings, the ability to design and sketch in VR and using VR as a
communication tool to convey design ideas to the public.
In this, through 3D models we able to see the texture of furniture, wall
paintings, ceilings, floorings and overall constructions.
LITERATURE SURVEY
• Schuemie, MJ, van der Straaten P, Krijn M, van der Mast CAPG. Research on
Presence in Virtual Reality: A Survey. Cyberpsychology and Behaviour 2001;
4(2):183-202.
• Achten HH, Roelen WAH, Boekholt JT, Turksma AAE, Jessurun AJ, 1999. Virtual
reality in the design studio : the Eindhoven perspective, In A. Brown, M. Knight & P.
Berridge (Eds.), Architectural Computing – Turing to 2000. Proceedings of the 17 th
eCAADe Conference. Liverpool, UK. 15-17 September, p. 169-176.
• Achten HH, Van Leeuwen JP, 1999. Feature-Based High Level Design Tools: A
Classification, Augenbroe, G. And Eastman, C. (Eds.), Computers in Building.
Proceedings of the 8th International Conference on Computer Aided Architectural
Design Futures. P. 275-290.
LITERATURE SURVEY
• Zhang ZCJ, Liu WS. Research on VR-Based Experiment Space for Complex
Electromagnetic Environment. Advanced Materials Research, 2011; 403-408: 2923-
2926.
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Designing The Model Request For The Model
Managing The Model. Overview Of The Project.
TECHNOLOGY TO BE USED IN THE
PROPOSED SYSTEM
In VR architecture systems, you can use a combination of technologies to enhance
the experience . These may include:
Virtual Reality Headsets: High-quality VR headsets like Oculus Rift, HTC Vive, or
Valve Index provide immersive visual and audio experiences.
3D Modeling Software: Advanced 3D modeling tools like Autodesk Revit, Sketch
Up, or Blender help create detailed architectural models.
Real-time Rendering Engines: Utilizing real-time rendering engines like Unreal
Engine or Unity allows architects to visualize designs in VR with realistic lighting
and textures.
Motion Tracking: Implementing motion tracking systems, such as external sensors
or inside-out tracking, enables users to move and interact naturally within the
virtual environment.
Haptic Feedback: Integrating haptic feedback devices provides users with tactile
sensations, enhancing the sense of touch and realism.
Collaborative Platforms: Using collaborative VR platforms allows multiple
users to interact and collaborate on architectural designs in real-time.
AI-Assisted Design: AI tools can aid in generating design options, optimizing
layouts, and providing smart suggestions to architects.
Cloud Computing: Leveraging cloud computing helps handle complex
computations and allows for remote collaboration on large-scale projects.By
combining these technologies, architects can create immersive and interactive
VR experiences that facilitate better design visualization, collaboration, and
communication with clients and stakeholders.