Chap 2
Chap 2
Chap 2
DESIGN
FAZLINDA BT AB HALIM
Agenda
Introduction
Learning theories
The con- along with the conditions under which it occurs and
the activities performed by the teachers and learners
in order to achieve the required learning objectives
Comprehension Application
understand the reason Memory apply new information
why you are learning a or skills in life situations
specific subject in the Having a deep under-
first place. standing of a subject
improves your ability to
relate new knowledge
with previous experi-
ences or information.
Cognitive theory
Mental processes are an important part in understanding how we learn. The cogni-
tive theory understands that learners can be influenced by both internal and external
elements.
Plato and Descartes are two of the first philosophers that focused on cognition and
how we as human beings think. Many other researchers looked deeper into the idea
of how we think, spurring more research.
Jean Piaget is a highly important figure in the field of cognitive psychology, and his
work focuses on environments and internal structures and how they impact learning.
The cognitive theory has developed over time, breaking off into sub-theories that
focus on unique elements of learning and understanding. At the most basic level, the
cognitive theory suggests that internal thoughts and external forces are both an
important part of the cognitive process. And as students understand how their think-
ing impacts their learning and behavior, they are able to have more control over it.
Benefit of cognitive learning
1. Enhances learning 4. Improves problem-solving
Cognitive learning theory enhances life- skills
long learning. students can build upon
previous ideas and apply new concepts equips students with. the skills they
to already existing knowledge need to learn effectively. They are
thereby able to develop problem-
2. Boosts confidence solving skills they can apply under
students become more confident in ap- Cognitive challenging tasks..
proaching tasks as they get a deeper
understanding of new topics and learn Learning
new skills.
Theories 5. Learn new things faster
will be able to recycle and use the
3. Enhances Comprehension .
same learning methods that worked
previously..
improves learners’ comprehension
of acquiring new information. They
can develop a deeper understand- 6. Think abstract
ing of new learning materials.
form a range of different concepts
such as easily perceiving and inter-
preting information that could boost
creativity and lead to innovations
Examples of cognitive learning
Meaningful Learning
Explicit Learning capable of acquiring new infor-
intentionally seek knowledge to mation and relating it to past ex-
attempt and learn a new skill or periences.
process that may be vital to your
work.
Discovery Learning
It happens when you actively
seek new knowledge by re-
searching new concepts, pro-
cesses, and subjects.
Implicit Learning
passively gain new knowledge
and learn some new skills…un-
aware of the entire process until Observation Learning
you Observing your friends works is
realize you have retained some- an efficient way to learn a new
thing new. skill.
Behaviorism
Learning
theory
HANNAFIN AND
ADDIE ASSURE WATERFALL PECK
Analyze, Design, Develop, Analyze learner, State, Se- Requirement analysis, Needs Access, Design,
Implement, and Evaluate. lect, Utilize, Require, Eval- System design, Implemen- Develop/Implement, Eval-
uation tation, Testing, Deploy- uation
ment, Maintenance.
ADDIE
•ADDIE stands for Analysis, Design, Develop, Implement, and Evaluate. Each
phase of the model offers an opportunity for iterations and changes before moving to
the next one.
•Here is a brief description of each step of the ADDIE process:
•Step #1 Analysis — Why is the training needed? The instructional designers (IDs)
answer this question after exhaustively collecting information and profiling target
learners, and understanding the needs and expectations of the organization. Analysis
drives design and the development process.
•Step #2 Design —In this phase, IDs select the instructional strategy to follow, write
objectives, choose appropriate media and delivery methods.
Step # 5 Evaluation — Is the course providing the expected results? IDs col-
laborate with the client and evaluate the impact of the course based on learner
feedback, surveys, and even analytics.
ASSURE
A – Analyze Learners
The first step in the process is that the teacher should analyze the attributes of her learners. There
should be a focus on those learner characteristics which are associated with the learning outcomes de-
sired. The information gathered will help the teacher in the decisions that you make with respect to the
other steps in the process. When you determine the character of the learners, it will guide you in choos-
ing specific strategies and resources to aid the learning process.
All these phases are cascaded to each other in which progress is seen as flowing
steadily downwards (like a waterfall) through the phases. The next phase is started
only after the defined set of goals are achieved for previous phase and it is signed off,
so the name "Waterfall Model". In this model, phases do not overlap.
HANNAFIN & PECK
1. Requirements analysis phase
In this phase, a designer or developer to make an
assessment, particularly on the characteristics of the
target group.
These include determining:-
1.Who will use the software.
2. The user's prior knowledge.
3. What the desired behavior change.
4. The objectives to be achieved.
5.What hardware and software required and so on.
Designers also need to ensure that the method of delivery of the information
presented is understandable and appropriate to the user.
In this phase, the various elements, whether in terms of content, screen design,
system exploration and will also be determined.
3. Development and implementation phases.
Phase of development refers to the process of software production. In this phase
all the elements that were designed in the previous phase are translated into a
more practical either with the help of programming languages, authoring, and so
on.
•This phase is the phase that requires more highly skilled experts in
various fields such as programming, graphics, audio, video, etc.
The software has been fully developed later by the implementation or execution
refers to the process of using applications that have been completed in the situa-
tion or in a similar situation.
The aim is to see how it operates and also to evaluate consumer acceptance of
the software. From the feedback received, the process of renovation or repairs
will be undertaken to improve and enhance the quality of the software has been
developed.
7 principles of teaching
Encourage contact
between students a
nd faculty.
Emphasize time on
Develop reciprocity task.
and cooperation
among students.
.
Respect diverse
talents and ways
Give prompt of learning.
feedback.
Thank you
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