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Chapter 2

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Chapter 2

Uploaded by

rakshita k joshi
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© © All Rights Reserved
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Chapter 2: CPU Scheduling

1
Chapter 6: CPU Scheduling
 Basic Concepts
 Scheduling Criteria
 Scheduling Algorithms
 Thread Scheduling
 Multiple-Processor Scheduling
 Real-Time CPU Scheduling
 Operating Systems Examples
 Algorithm Evaluation

2
Objectives

 To introduce CPU scheduling, which is the basis for


multiprogrammed operating systems
 To describe various CPU-scheduling algorithms
 To discuss evaluation criteria for selecting a CPU-scheduling
algorithm for a particular system
 To examine the scheduling algorithms of several operating systems

3
Basic Concepts

 Maximum CPU utilization obtained


with multiprogramming
 CPU–I/O Burst Cycle – Process
execution consists of a cycle of
CPU execution and I/O wait
 CPU burst followed by I/O burst
 CPU burst distribution is of main
concern

4
CPU Scheduler
 Short-term scheduler selects from among the processes in
ready queue, and allocates the CPU to one of them
 Queue may be ordered in various ways

 CPU scheduling decisions may take place when a process:


1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
 Scheduling under 1 and 4 is nonpreemptive
 All other scheduling is preemptive
 Consider access to shared data
 Consider preemption while in kernel mode
 Consider interrupts occurring during crucial OS activities

5
Dispatcher

 Dispatcher module gives control of the CPU to the process


selected by the short-term scheduler; this involves:
 switching context
 switching to user mode
 jumping to the proper location in the user program to
restart that program
 Dispatch latency – time it takes for the dispatcher to stop
one process and start another running

6
Scheduling Criteria
 CPU utilization – keep the CPU as busy as possible
 Throughput – # of processes that complete their execution per
time unit
 Turnaround time – amount of time to execute a particular
process
 Waiting time – amount of time a process has been waiting in the
ready queue
 Response time – amount of time it takes from when a request
was submitted until the first response is produced, not output (for
time-sharing environment)

7
Scheduling Algorithm Optimization Criteria

 Max CPU utilization


 Max throughput
 Min turnaround time
 Min waiting time
 Min response time

8
First- Come, First-Served (FCFS) Scheduling

Process Burst Time


P1 24
P2 3
P3 3
 Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:

 Waiting time for P1 = 0; P2 = 24; P3 = 27


 Average waiting time: (0 + 24 + 27)/3 = 17

9
FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order:
P2 , P 3 , P1
 The Gantt chart for the schedule is:

 Waiting time for P1 = 6; P2 = 0; P3 = 3


 Average waiting time: (6 + 0 + 3)/3 = 3
 Much better than previous case
 Convoy effect - short process behind long process
 Consider one CPU-bound and many I/O-bound processes

10
Shortest-Job-First (SJF) Scheduling

 Associate with each process the length of its next CPU burst
 Use these lengths to schedule the process with the shortest
time
 SJF is optimal – gives minimum average waiting time for a given
set of processes
 The difficulty is knowing the length of the next CPU request
 Could ask the user

11
Example of SJF

ProcessArriva l Time Burst Time


P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3

 SJF scheduling chart

 Average waiting time = (3 + 16 + 9 + 0) / 4 = 7

12
Example of Shortest-remaining-time-first

 Now we add the concepts of varying arrival times and preemption to the
analysis
ProcessA arri Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
 Preemptive SJF Gantt Chart

 Average waiting time = [(10-1)+(1-1)+(17-2)+5-3)]/4 = 26/4 = 6.5 msec

13
Priority Scheduling
 A priority number (integer) is associated with each process

 The CPU is allocated to the process with the highest priority


(smallest integer º highest priority)
 Preemptive
 Nonpreemptive

 SJF is priority scheduling where priority is the inverse of predicted


next CPU burst time

 Problem º Starvation – low priority processes may never execute

 Solution º Aging – as time progresses increase the priority of the


process

14
Example of Priority Scheduling

ProcessA arri Burst TimeT Priority


P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2

 Priority scheduling Gantt Chart

 Average waiting time = 8.2 msec

15
Round Robin (RR)

 Each process gets a small unit of CPU time (time quantum q),
usually 10-100 milliseconds. After this time has elapsed, the
process is preempted and added to the end of the ready queue.
 If there are n processes in the ready queue and the time quantum
is q, then each process gets 1/n of the CPU time in chunks of at
most q time units at once. No process waits more than (n-1)q
time units.
 Timer interrupts every quantum to schedule next process
 Performance
 q large Þ FIFO
 q small Þ q must be large with respect to context switch,
otherwise overhead is too high

16
Example of RR with Time Quantum = 4
Process Burst Time
P1 24
P2 3
P3 3
 The Gantt chart is:

 Typically, higher average turnaround than SJF, but better response


 q should be large compared to context switch time
 q usually 10ms to 100ms, context switch < 10 usec

17
Time Quantum and Context Switch Time

18
References:
» Abraham Silberschatz, Greg Gagne, and Peter Baer Galvin,
"Operating System Concepts, Ninth Edition “
» Operating Systems, by Dhananjay Dhamdhere

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