Wumpus Model

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 13

Wumpus Model

Team Member:
Masud Rana Sweit(200143)
Puspita Sarker(200145)
Biswajit Deb(200146)
Ariful Islam(200149)
Reason for studying Wumpus model???
1.The agent doesn't have complete knowledge about the environment .
This teaches how agents can operate in uncertain or incomplete
situations.
2.The model allows us to explore decision-making strategies based on
logic and probabilities.
3.We can learn techniques to deal with limited or uncertain knowledge.
There are some components which can help the agent to
navigate the cave:

1.The rooms adjacent to the Wumpus room are smelly, so that it would
have some stench.
2.The room adjacent to PITs has a breeze, so if the agent reaches near to
PIT, then he will perceive the breeze.
3.There will be glitter in the room if and only if the room has gold.
4.The Wumpus can be killed by the agent if the agent is facing to it, and
Wumpus will emit a horrible scream which can be heard anywhere in the
cave.
Environment:

•A 4*4 grid of rooms.


•The agent initially in room square [1, 1], facing toward the
right.
•Location of Wumpus and gold are chosen randomly
except the first square [1,1].
•Each square of the cave can be a pit with pit , Wumpus ,
or gold except the first square.
Actuators:
•Left turn,
•Right turn
•Move forward
•Grab
•Release
•Shoot.
Sensors:
•The agent will perceive the stench if he is in the room adjacent to the Wumpus.
(Not diagonally).
•The agent will perceive breeze if he is in the room directly adjacent to the Pit.
•The agent will perceive the glitter in the room where the gold is present.
•The agent will perceive the bump if he walks into a wall.
•When the Wumpus is shot, it emits a horrible scream which can be perceived
anywhere in the cave.
•These percepts can be represented as five element list, in which we will have
different indicators for each sensor.
•Example if agent perceives stench, breeze, but no glitter, no bump, and no scream
then it can be represented as:
[Stench, Breeze, None, None, None]
Performance measure:
•+1000 reward points if the agent comes out of the cave with the
gold.
•-1000 points penalty for being eaten by the Wumpus or falling into
the pit.
•-1 for each action, and -10 for using an arrow.
•The game ends if either agent dies or came out of the cave
The Wumpus world Properties:

•Partially observable: The Wumpus world is partially observable


because the agent can only perceive the close environment such as an
adjacent room.
•Deterministic: It is deterministic, as the result and outcome of the world
are already known.
•Static: It is static as Wumpus and Pits are not moving.
•One agent: The environment is a single agent as we have one agent only
and Wumpus is not considered as an agent.
Real world example:
1.Search and Rescue in a Collapsed Building
2.Autonomous Driving in Urban Environments
3.Robotic Warehouse Management
Thank you

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy