01 Optics
01 Optics
Introduction
Optics is the branch of physics that studies the behavior and properties of light,
including its interaction with matter, and also considers optical devices. Optics usually
deals with visible (VIS), ultraviolet (UV), and infrared light (IR).
Light is electromagnetic radiation, on the one hand, and a flow of particles (photons),
on the other hand. This ambiguity in the definition is due to a dual nature of light which
is called the wave-particle duality (it will be considered in quantum physics).
Most optical phenomena can be explained using the classical electromagnetic
description of light. However, a complete electromagnetic description of light is often
difficult to apply in practice. Practical optics is usually done using simplified
approaches. The most common approach is geometrical optics.
Physical optics is a more comprehensive model of light, which includes wave effects
such as diffraction and interference that are neglected in geometrical optics.
Historically, the ray-based model of light that is geometrical optics was developed first,
followed by the wave model of light.
γ- X- VUV UV VIS IR
ray ray
0.01 10 200 400 800 λ
(nm)
Main characteristics of light
When light enters another medium with a dissimilar refractive index, the frequency
of light does not change according to the law of conservation of energy, but the
wavelength of light decreases along with the speed:
h c h m h c h c
E h f 0 h f m m 0 ,
0 m 0 m n n
Geometrical optics is valid when the wavelength of light is much smaller compared to
the size of an object with which light interacts.
If the wavelength of light is comparable with the object dimension, light deflects
from the straight-line propagation after encountering with the object and diffraction
could happen. In this case, light behavior cannot be explained using geometrical optics
but requires wave description of light.
d
t io n (λ < < d)
ne pr o p a g a
straight-li
diffraction
(λ~d)
slit
A point source of light
A point A non-point
source source
shado half-
w shadow
Reflection
When light strikes the surface of an object, some part of light is reflected. The rest of
the light is either absorbed by the object or transmitted through it if the object is
transparent.
The incident and reflected rays lie in the same plane with the normal, which is called
the plane of incidence, and the angle of incidence is equal to the angle of reflection.
The angle of incidence (α) is the angle between an incident ray and the normal to the
surface, while the angle of reflection (β) is the angle between the normal and reflected
ray.
Specular and diffuse reflection
Reflection of a beam of light depends on the roughness of the reflecting surface. The
parallelism of the rays of the reflected beam is deteriorated if the surface is not flat.
A surface with irregularities comparable or larger than the wavelength of light is
called diffusing. In fact, diffusing surfaces do not reflect a beam of light but scatter
rays of the beam in all possible directions. Such a reflection is called diffuse reflection.
A surface is called specular if the size of the surface irregularities is less than the
wavelength of light. The parallelism of rays of a beam is preserved when the beam is
reflected from a specular surface.
If a beam of light carries an image, specular reflection preserves it, while the diffuse
reflection destroys the image.
specular diffuse
reflection reflection
Specular and diffuse reflection
specular diffuse
reflection reflection
Refraction
When light passes from one transparent medium into another, part of the incident
light is reflected at the interface of the media and the remaining light entering the
other medium is refracted, i.e. light rays bend. The angle of refraction depends on the
of the
angle of incident light and the ratiomedia.
of theRelation between
refractive indices the incidence angle and the
angle of refraction is given by Snell’s law:
n1 sin n2 sin ,
where α is the incidence angle, and β is the angle of
refraction.
As follows from Snell’s law, the light ray entering a
medium with a higher refractive index bends towards the
normal (the angle of refraction gets smaller than the
incidence angle). On the contrary, entering a medium with
a lower refractive index, the light ray bends away from the
normal (the angle of refraction gets higher than the
incidence angle).
The ray path does not depend on whether the ray
propagates in the forward or reverse direction. Moving in
the opposite direction, the ray follows exactly the same
Fermat's principle
Fermat's principle, also known as the principle of the least time, states that the path
taken by a ray between two given points is the path that can be traversed in the least
time.
Derivation of the refraction law using Fermat's principle
2x 2d x
l2 b d x
2 2 2 2
l1 l1 a x
22 by2 d x
y y
21 a y2 x 2 2
l1 l2 x d x
t
1 2 l1 1 l2 2
by2 d x
2
a y2 x 2 sin sin
t
1 2 1 2
sin sin
t ( x) min
c c
l2
n1 n2
2x 2d x
t ( x) 0
21 a x 2
y
2
22 b d x
2 2 n1 sin n2 sin
y
Fermat's principle
A simple simulation and demonstration of the Fermat's principle can be found by the
following link:
http://physics.bu.edu/~duffy/HTML5/refraction_time_Snell.html
The following video perfectly demonstrates one example of the refraction phenomenon:
https://youtu.be/JVxlHbIFje4
Atmospheric refraction
The closer to the surface of the Earth, the higher the density of the atmosphere is.
This means that the refractive index of atmospheric air increases as light approaches
the surface of the Earth. Entering into the optically denser layers of the atmosphere,
light from the Sun is gradually bend. For this reason, the apparent position of the Sun
above the horizon (S') is higher than the real one (S), i.e. we can observe the Sun that
is hidden below the horizon (similar trick as in the video with the cup and coin). This is
called an atmospheric refraction.
Total internal reflection
When light passes from one transparent medium into a medium with a lower
refractive index, the angle of refraction is higher than the incidence angle. If we begin
to increase the incidence angle, the refracted ray will bend more and more away from
the normal until the angle of refraction will reach 90°. After that, the refracted light
disappears, and total internal reflection is observed. The incidence angle, when the
refracted ray disappears, is called the critical angle.
The critical angle can be found from
the Snell’s law substituting the
n2
refractive angle equal 90°:
n1
n1 sin c n2 sin 90 .
n2
c arcsin .
n1
Application of total internal reflection
The most important technical application of total internal reflection is fiber optics.
Due to total internal reflection, light can be transmitted through an optical fiber over
long distances with little attenuation. Optical communications are characterized by a
high rate of data transmission.
Total internal reflection is also used in endoscopes, which make it possible to see
objects outside the field of view.
The following video shows that a stream of water can act as an optical fiber:
https://youtu.be/XrWB0KLXpn8
Polarization of light
E B v v
v v B
E
B E
E B
Linearly polarized light can be obtained from unpolarized light using a linear
polarizer. A linear polarizer transmits only components of light with one electric field
orientation and blocks the components of light with orthogonal electric field
orientation. The intensity of such polarized light is half the intensity of unpolarized
light. If one sets another polarizer oriented perpendicularly to the first one, the light is
completely blocked. Polarizers are media characterized by anisotropy for the
oscillations of the vector of electric field. Such anisotropy is possessed by crystals.
A polarizer is often used to analyze linearly polarized light. If a polarizer blocks light
at some orientation, light is linearly polarized, and the plane of its polarization is
perpendicular to the given orientation of the transmitting axis of the polarizer.
In a case, when the transmitting
axis of a linear polarizer is set at the
angle α to the plane of polarized
light, the intensity of light
transmitted through the polarizer is
I I 0 cos ,
given by Malus’s law:2
Besides linear polarization, light can also have circular polarization. Unlike linearly
polarized light, the vector of electric field of circularly polarized light has a constant
magnitude and rotates in the plane perpendicular to the direction of light propagation.
Circularly polarized light can be polarized clockwise (right-handed) or
counterclockwise (left-handed).
As we know, when light passes from one medium to another, part of the incident
light is reflected at the interface between the media, and the rest of the light entering
the other medium is refracted. The reflected light turns out to be partially polarized in
the plane perpendicular to the plane of incidence. The degree of its polarization
depends on the angle of incidence, and it varies from no polarization at the normal
incidence to 100% polarization at some angle of
Brewster’s incidence
angle is given αbby:called Brewster’s angle.
n
tg ( b ) 2 ,
n1
α α where α is the angle of incidence, n1 is the
n1 refractive index of the initial medium, and n2 is the
refractive index of the medium to which the light
n2 When the angle of incidence is equal to
enters.
Brewster’s angle, the reflected and refracted beams
make the angle of 90° to each other. Although the
reflected light is entirely polarized in the plane
perpendicular to the plane of incidence (s-
polarized), the refracted light, in that case, is
polarized only partially in the plane of incidence (p-
Polarization of light at reflection
The fact that the reflected light is partially polarized is widely used to block it. Using
a linear polarizer with the transmitting axis oriented perpendicularly to the reflected
surface, one can eliminate reflections and glares from photographs. Two photos below
demonstrate the effect of a polarizer on the light reflected from the water surface. One
can see that the light reflected from the surface of the water is removed, and the
bottom of the river becomes visible when the polarizer is used.
Polarization of light is used to create the illusion of 3D images. This is done by means
of polarized glasses, in which the left and right glass have different polarizations. A
person sees objects in three dimensions because each eye sees the object from a
different angle. In order to create a 3D effect in the cinema, the screen displays
simultaneously
different angles two images ofEach
(viewpoints). the same object recorded from slightly
picture has different polarization. The
left and right glass, being of different
polarizations, block one of the images,
so each eye sees only the image with
the corresponding polarization. This
way a 3D effect is achieved.