0% found this document useful (0 votes)
32 views40 pages

Unit II - 2D and 3D Transformation

Uploaded by

samuofficial94
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views40 pages

Unit II - 2D and 3D Transformation

Uploaded by

samuofficial94
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 40

Unit II

2D Transformation
Introduction to Polygon
● Polygon is a representation of the surface. It is primitive which is closed in nature. It is
formed using a collection of lines. It is also called as many-sided figure. The lines
combined to form polygon are called sides or edges. The lines are obtained by
combining two vertices.

2 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Types of Polygon
1. Concave Polygon:
Line segment joining any two points within
polygon may not lie completely inside the
polygon
Example:

2. Convex Polygon:
Line segment joining any two points within
polygon lie completely inside the polygon
Example:

3 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Polygon Representation
To draw polygon on screen it should
satisfy following conditions
1. To draw polygon required more
than 2 vertices / 2 edges
2. All edges should be present in
specific sequence.
3. End point of last edge should be
equal to start point of start edge
(to make close shape)

4 Dept. of Computer Engineering, PCET’s PCCOE, Pune


2D Transformation
● Transformation is a process of change in orientation of an object by mathematical
operations.
● Using transformation we can change size, location, angle, take mirror image of
an object.

5 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Steps to Perform Transformation
● Design polygon by series of line segments
● These Line segments represented by its end pixels
● Perform mathematical operations on pixel coordinates to change orientation of an
object.
● For Various transformation different matrices are present.
● Formula for any types transformation

P2 = P1 * T

Where P2- resultant matrix, P1- input matrix & T- transformation matrix

6 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Representation of Polygon in Matrix Format
● Use n × 2 matrix
● 1st column for X axis coordinates
● 2nd column for Y axis coordinates
● Rows represents edges of polygon
● n no of rows depends on number of
edges in polygon

7 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Identity Matrix
● A square matrix in which all the main
diagonal elements are 1’s and all the
remaining elements are 0’s
● Identity Matrix is also called Unit Matrix or
Elementary Matrix.
● Identity Matrix is denoted with the letter
“In×n”, where n×n represents the order of
the matrix.
● The important properties of identity matrix
is: A×In×n = A, where A is any square
matrix of order n×n.

8 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Homogeneous Coordinate System
● A coordinate system that algebraically
treats all points in the projective plane
(both Euclidean and ideal) equally.
● Homogeneous coordinates are so called
because they treat Euclidean and ideal
points in the same way.
● Homogeneous coordinates are widely
used in computer graphics because they
Example: standard homogeneous coordinates enable affine and projective
[p1,p2,p3] of a point P in the projective plane are of transformations to be described as matrix
the form [x,y,1] if P is a point in the Euclidean plane
z=1 whose Cartesian coordinates are (x,y,1), or are of
manipulations in a coherent way.
the form [a,b,0] if P is the ideal point – the point at
infinity – associated to all lines in the Euclidean plane
z=1 with direction numbers a,b,0.
9 Dept. of Computer Engineering, PCET’s PCCOE, Pune
Scaling Transformation
● A scaling transformation
alters size of an object.
● we either compress or
expand the dimension of
the object.
● Scaling operation can be
achieved by multiplying
each vertex coordinate (x,
y) of the polygon by
scaling factor sx and sy to
Sx – scale factor for X coordinate produce the transformed
Sy – scale factor for Y coordinate
coordinates as (x', y')

10 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Problem Solving

Scale the polygon with coordinates A (2,5) B(7,10) and C (10,2) by 2


units in X direction and 2 units in Y direction.
Given:

Sx=2, Sy=2

Scaling Matrix P1 Matrix


Sx 0 0 2 5 1

0 Sy 0 7 10 1

0 0 1 10 2 1

11 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Problem Solving

Formula for to perform transformation:

P2 = P1 * T
2 5 1 2 0 0
=
7 10 1 0 2 0

10 2 1
* 0 0 1

4 10 1
=
14 20 1

20 4 1

12 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Translation
● Translation is process of changing the
position of an object from one location
to another location.
● We can translate 2D object by adding
translation distance tx & ty.
● But for transformation we use generalize
formula P2=P1*T
● To implement translation though
multiplication instead of addition we use
1 0 0 homogeneous coordinate system.
Tx= translation factor of X coordinate
0 1 0
Ty = translation factor of Y coordinate
Tx Ty 1

13 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Problem Solving

Translate the polygon with coordinates A (2,5) B(7,10) and C (10,2)


by 3 units in X direction and 4 units in Y direction.
Given:

Tx=3, Ty=4

Matrix P1 Matrix
1 0 0 2 5 1

0 1 0 7 10 1

Tx Ty 1 10 2 1

14 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Problem Solving

Formula for to perform transformation:

P2 = P1 * T
2 5 1 1 0 0
=
7 10 1 0 1 0

10 2 1
* 3 4 1

5 9 1
=
10 14 1

13 6 1

15 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Rotation
● Rotation is repositioning an
object along a circular path in xy
plane.

● To perform rotation we specify


angle of rotation (Ɵ) and
position of rotation point about
which object will rotate.
● Object rotation in clockwise or in
anticlockwise direction
● Position of rotation point can be
with respect to origin or any
arbitrary point.

16 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Rotation Transformation Matrix
Rotation in Clockwise Direction

Rotation in Anticlockwise Direction

17 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Rotation Transformation Matrix
Rotation in Clockwise Direction

Rotation in Anticlockwise Direction

18 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Rotation About Arbitrary point

● Formula for rotation with respective arbitrary point = Tt * Tr * T -1t

19 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Problem Solving
Perform a 450 rotation of triangle A(0,0) B(1,1) C(5,2)
i. About the origin ii. About arbitrary point (-1, -1)
Given: Ɵ = 450

P1 Matrix Rotation Matrix

0 0 1 cosƟ -sinƟ 0 cos45 -sin45 0 1/√2 -1/√2 0

1 1 1 sinƟ cosƟ 0 1/√2 1/√2 0


sin45 cos45 0
5 2 1 0 0 1 0 0 1 0 0 1

20 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Problem Solving

P2= P1 * T
0 0 1 1/√2 -1/√2 0
= *
1 1 1 1/√2 1/√2 0

5 2 1 0 0 1

0 0 1

= √2 0 1

7/√2 -3/√2 1

21 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Rotation About arbitrary point (-1, -1)
Cos Ɵ Sin Ɵ 0
T=
- sin Ɵ Cos Ɵ 0

-xp cos Ɵ + yp sin Ɵ +xp -xp sin Ɵ - yp cos Ɵ +yp 1

Cos 45 Sin 45 0

= - sin 45 Cos Ɵ 0

-(-1) cos 45 + (-1)sin 45 +(-1) -(-1) sin 45- (-1) cos (-1) +(-1) 1

22 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Problem Solving
P2= P1 * T
= 0 0 1 * 1/√2 -1/√2 0

1 1 1 1/√2 1/√2 0

5 2 1 0 0 1

Cos 45 Sin 45 0
0 0 1
= - sin 45 Cos Ɵ 0
√2 0 1
-(-1) cos 45 + (-1)sin 45 +(-1) -(-1) sin 45- (-1) cos (-1) +(-1) 1
7/√2 -3/√2 1

= √2 -1 -1 1

√2 + √2 -1 -1 1

9/√2 -1 -3/√2 -1 1

23 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Reflection
● Reflection produces a mirror image of an
object with respective an axis of
reflection.
● Different types of reflection – about X
axis, Y axis, origin, line y=x or any
arbitrary axis.

24 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Types of reflection

25 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Shear ● Slant the shape of an object
● 2 types of shearing
transformation X shear, Y shear
● In X shear : changes X value
which results in vertical lines to
tilt right / left & unchanged y
coordinate

● In Y shear : changes Y value


which results in horizontal lines
to slope up / down & unchanged
x coordinate

26 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Composite Transformation
● Perform 2 or more types of transformation together
● Composite transformation is easy with homogeneous coordinate system
● Example of composite transformation is rotation about arbitrary point.
● In rotation about arbitrary point we perform combination of translation then
rotation and again reverse translation.

27 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Problem Statements on Composite Transformation
● Consider the square P (5, 5) Q (5, 15) R (15, 15) S (15, 5). Rotate the square about
fixed point R(15,15) by an angle of 60 (anticlockwise) followed by scaling by 2 units
in x direction and 2 units in Y directions

28 Dept. of Computer Engineering, PCET’s PCCOE, Pune


3D Transformation
o Coordinate system (RHS /
LHS)
o How to represent 3D object
in 2D plan
o Different types of
transformations

29 Dept. of Computer Engineering, PCET’s PCCOE, Pune


How to represent 3D object on 2D plane`

❖ Accept 3 coordinates of pixel


❖ Consider any 2 axis value at a time &
discard 1
❖ Plot 3 pixel in considered axis plan one by
one.
❖ Draw parallel lines to the discarded axis
and passing through plotted pixel
❖ Identify the point where these
perpendicular lines are meeting
❖ That pixel will be present somewhere in
air. It means pixel having 3 dimensions

30 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Steps to Perform Transformation

● Accept coordinates to design 3D object


● Draw 3D object on 2D plane
● Design P1 (4 * 4) matrix with the help of provided coordinate
● Identify transformation matrix (4 * 4) matrix based on type of
transformation
● Apply P2 = P1* T
● P2 will provide coordinates of resultant object

31 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Scaling

32 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Translation

33 Dept. of Computer Engineering, PCET’s PCCOE, Pune


3D Rotation

Xnew = Xold Xnew = Zoldsinθ + Xold cosθ Xnew = Xoldcosθ – Yold sinθ
Ynew = Yold Ynew = Xoldsinθ + Yoldcosθ
Ynew = Yold cosθ – Zold sinθ
Znew = Yoldcosθ – Xoldsinθ Znew = Zold
Znew = Yold sinθ + Zold cosθ

34 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Rotation About Z Axis

35 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Rotation About Y Axis

36 Dept. of Computer Engineering, PCET’s PCCOE, Pune


Rotation About X Axis

37 Dept. of Computer Engineering, PCET’s PCCOE, Pune


3D Reflection Types

38 Dept. of Computer Engineering, PCET’s PCCOE, Pune


3D Shear

Dept. of Computer Engineering, PCET’s PCCOE, Pune


39
THANK YOU !!!!

40

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy