Unit 4 Notess
Unit 4 Notess
flow of events
Describing the process of finding
objects using a Sequence Diagram
A Sequence Diagram in UML (Unified Modeling Language) is a visual
representation of how objects interact over time. It helps illustrate the
flow of messages and actions in a system to achieve a specific function,
such as finding objects. Here's how the process of finding objects can
be described using a Sequence Diagram in software design:
Identify the Participants (Objects)
In a sequence diagram, the participants are represented by vertical
lifelines. These are the objects or entities involved in the interaction.
For the process of finding objects, typical participants could include:
• User: Initiates the search for an object.
• Search Service: Handles the logic to perform the search.
• Database or Repository: Stores the objects that need to be searched.
• Object: Represents the actual object being searched for.
Define the Process Flow
The sequence diagram illustrates the order of actions. The steps for finding an object
might be:
1. User Request: The user triggers a search request (e.g., by typing in a search term or
selecting a category). This is represented by an arrow from the User to the Search
Service.
2. Search Request to Database: The Search Service processes the user’s request and
sends a query to the Database to find the object. This step is represented by an
arrow from the Search Service to the Database.
3. Database Search: The Database searches for matching objects based on the query.
It may also validate the query, check conditions, or fetch relevant data.
4. Return Results: Once the search is complete, the Database returns the results
(either a list of objects or an empty result) back to the Search Service. This is
depicted by an arrow from Database to Search Service.
5. Display Results: The Search Service processes the data (such as formatting) and
sends the results back to the User for display. This is shown as an arrow from
Search Service to User.
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