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Module-2

The document discusses current and future trends in media and information, focusing on the impact of technologies such as haptic technology, contextual awareness, and artificial intelligence. It highlights the significance of Massive Open Online Courses (MOOCs) as a revolutionary approach to education that promotes global connectivity and accessibility. Additionally, it outlines the implications of these trends for individuals and society, emphasizing the importance of staying updated in a rapidly evolving digital landscape.

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0% found this document useful (0 votes)
7 views

Module-2

The document discusses current and future trends in media and information, focusing on the impact of technologies such as haptic technology, contextual awareness, and artificial intelligence. It highlights the significance of Massive Open Online Courses (MOOCs) as a revolutionary approach to education that promotes global connectivity and accessibility. Additionally, it outlines the implications of these trends for individuals and society, emphasizing the importance of staying updated in a rapidly evolving digital landscape.

Uploaded by

mariloumendez223
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 23

MEDIA AND INFORMATION LITERACY

CURRENT AND
FUTURE TRENDS IN
MEDIA
AND INFORMATION

2ND SEMESTER – 4TH QUARTER


MODULE 2
MOST ESSENTIAL LEARNING COMPETENCY

- Describe the impact of massive open on-line course

OBJECTIVES
After going through this module, you are expected to:

1. Evaluate current trends in media and information and how it will affect/how they
affect individuals and society as a whole
2. Describe Massive Open Online Course (MOOC)
3. Predict future media innovation
4. Synthesize overall knowledge about media and information with skills for producing
a prototype of what you think is a future media innovation.
Every time we browse the internet for
leisure, we would most likely look into one
common item: trend. For sure, getting
updated is the first thing we will care to
do as global citizens of the world wide
web, because in this age where
information can be accessed in just a tap
of a finger, we will never want to be left
behind.

What is trending right now as I write these


words may not be the trend anymore
tomorrow. And so, more than just settling
on what is “in” today, we always try to
look beyond and imagine what the future
will hold. We better get back to learning;
the future may be just a click away.
TRENDS IN DIGITAL TECHNOLOGY
Many of the technological advances we are seeing today will
shape our daily lives in the future – the way we relax, interact,
communicate and conduct business. From virtual worlds, avatar
emotions, artificial intelligence, computer generated storytelling
and narrative, interactive 360 holographic images, mixed reality,
stress disorder virtual therapies and so much more. ICT will
continue to advance, empower and transform every aspect of our
life. Here are some of these emerging technologies and trends.
HAPTICS TECHNOLOGY
Haptic technology is a technology that simulates touch
through vibrations, motions, or forces. It's used to create
virtual objects, control virtual objects, and enhance
remote control. Examples are smartphones, tablets, etc.

How does it work?


• Haptic technology uses sensors to activate vibrations,
motions, or forces when a user interacts with the device
• The user can feel, manipulate, and shape virtual or
physical objects
• Haptic technology can create experiences that feel life-
like
CONTEXTUAL AWARENESS

Contextual awareness technology is the ability of a computer to sense


and adapt to its environment. It can analyze information about a user's
location, time, temperature, and identity.

How it works

Contextual awareness can detect and anticipate changes in the


environment.
• It can then react to those changes in real time.
• It can combine information about the environment with knowledge
about a person or thing to determine the situation.
• It can then respond by presenting information or services to the
user, or by automatically executing a service.

Examples: Imagine your PC advising you to leave home 15 minutes


early or take a different route to avoid a traffic jam on your way to
work.
Consider a “context aware” remote control that instantly determines
who is holding it and automatically selects the Smart TV preferences
for that person. https://www.youtube.com/watch?v=88xffOawakk
VOICE AND TONE RECOGNITION

Not only can voice and tone


recognition be used to confirm a
person’s identity but tone recognition
can be used to detect a person’s
health or emotional state. This
technology will open new
opportunities in security and
healthcare – with mobile applications.

https://www.youtube.com/watch?v=6LELq9ZbS8o
INTELLIGENT ROUTING
TO DEVICES
This future technology will be useful to, for
example, local councils. While on the move, staff
will be able to provide the precise description and
location of a street-based issue using
Smartphones and mobile devices that can take
photos and have GPS (global positioning system)
support. Intelligent routing will then alert the
responsible team to action.

The Global Positioning System (GPS) is a


satellite-based navigation system that provides
location, timing, and navigation services. It's used
by civilians and the military around the world.
EYE TRACKING TECHNOLOGY
Eye tracking technology uses cameras and sensors to measure and record
eye movements. It can be used to understand what someone is looking at,
or to control a computer or other device.

Eye tracking technology could have many possible applications, including:

• Law enforcement – lie detection


• Airport security – identifying suspicious behavior, e.g. to catch
terrorists before they strike
• Retail – recording, monitoring and analyzing consumer behavior to
‘tailor’ marketing to individuals
• Safety - alerting and awakening a drowsy or distracted driver would
save many lives
• Health care – assisting people with disabilities or paralysis to
communicate (laptop) and improve mobility (electric wheelchair)
• Human-computer interaction – using screen icons and a blink here or
a gaze there. Say goodbye to the mouse and keyboard.
INTERNET GLASSES

• Technology that can display images directly onto our retinas while
not blocking our sight is being developed. This technology can be
used in eyeglasses and have uses ranging from e-Gaming to military
defense. In the next 10-20 years experts predict that Internet glasses
will replace Smartphones. Imagine these viewing experiences:
• Seeing building schematics and locations of others (especially useful
for security or fire fighters)
• Giving a speech while information is streamed to your eyeglasses in
real time
• Receiving turn by turn directions as you walk toward your destination
• Viewing virtual recipes while cooking without losing your rhythm
• Walking down the street, seeing one of your friends show up "on
screen" 2 blocks and 1 cafe away
WHAT IS ARTIFICIAL
INTELLIGENCE (AI)

• is a set of technologies that


enable computers to perform
a variety of advanced
functions, including the
ability to see, understand
and translate spoken and
written language, analyze
data, make
recommendations, and more.
WEARABLE TECHNOLOGY
• Wearable technologies today are smart watches. These watches are worn as a typical
wristwatch but do more than just tell time. Modern smart watches perform the same
functions as smartphones. Smart watches as a wearable are developed for convenience,
but its inability to function as an independent gadget puts it at a distinct disadvantage.

• Another example is a Fitness tracker. It is derived from smart watches in form and
physical design but serves health applications. Fitness trackers aim to promote health
and wellness among its enthusiasts, unfortunately, issues in their accuracy have been
raised in several reviews.

• Virtual Reality (VR) wearable technology is gradually growing in popularity among


enthusiasts.
• Wearable technology takes users to computer generated worlds and let them
experience it as if they were actually there. However, concerns were raised about VR
technology’s potential to cause a total disconnection from the physical world.
3D ENVIRONMENT
• A 3D environment is a
computer-generated space
that uses three-
dimensional graphics to
create the illusion of
reality. 3D environments
are used in many
industries, including
gaming, film, architecture,
and product design.
THE MASSIVE OPEN ONLINE COURSE AND ITS
IMPLICATIONS
The Massive Open Online Course (MOOC) is defined as a model for delivering learning content
online to any person who wants to take a course, with no limit on attendance.

It can be characterized by the following:

1. A revolutionary approach to education that moves away from the physical to the virtual
2. A kind of learning that happens online, breaking the norm of traditional schools or universities
for higher education.
3. Utilizes information technologies like analytics to help instructors gauge their student’s
learning.
4. Emphasis on connectedness.
The Implications
1. By taking learning into virtual space, attendance is no longer a determining factor in
one’s education. This makes MOOC learning a popular alternative for those whose life
situations make them unable to attend regular schools

2. Managing MOOC is relatively cheaper than running educational institutions. By taking


out the experiences of Universities – which are passed down to students in exorbitant fees-
MOOC addresses the high cost of education.

3. Analytic provides information about the learning process of students. Through the use of
data collected through analytics, MOOC provides a means to improve learning.

4. Since it focuses on connectedness as part of the learning process, MOOC allows


education to take place on a global scale, connecting learners and instructors all over the
world to one another to maximize education.
THE 10 NEW PARADIGMS OF COMMUNICATION IN
THE DIGITAL AGE
PARADIGM 8. FROM ONE WAY TO INTERACTIVITY
This has three levels:

First level: the possibility for the user to choose the format of
information display (browser and navigation interface configuration).
Second level: the possibility for the user to produce input for a system.
This contribution could be co-authoring, writing comments, answering
pools and tests, posting news, and so on.
Third level: the possibility for the user to communicate with other users
of the system in real or delay time.
HTTPS://WWW.YOUTUBE.COM/WATCH?
V=OPTQXAGZDFM
Here are the answer guide questions:
1. According to the video, what information will you be able to see in
the bathroom mirror?
2. What will be the features of the appliances in the kitchen and
bedroom?
3. Do you think these features can make the world better, as the
video states?
4. This video was uploaded 10 years ago. Do you think that these
predictions about technology back in 2015 were realized today?

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