Chapter 2 of the document discusses the role of humans in Human-Computer Interaction (HCI), focusing on information input/output, memory, reasoning, emotion, and individual differences. It highlights how sensory modalities, memory types, and cognitive processes influence user interactions with systems, as well as the importance of designing for diverse user characteristics. Additionally, it emphasizes the impact of emotions on user experience and the necessity for accessibility and customization in design.
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HCI CH 2
Chapter 2 of the document discusses the role of humans in Human-Computer Interaction (HCI), focusing on information input/output, memory, reasoning, emotion, and individual differences. It highlights how sensory modalities, memory types, and cognitive processes influence user interactions with systems, as well as the importance of designing for diverse user characteristics. Additionally, it emphasizes the impact of emotions on user experience and the necessity for accessibility and customization in design.
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Chapter 2: Human in HCI
2.1 Information Input/Output
Human-Computer Interaction (HCI) involves
Understanding how humans process and interact with information. The input/output process in humans relates to sensory perception, cognitive processing, and response generation. Cont.. Information Input: Sensory Modalities: Humans receive input through senses, primarily vision, hearing, touch, smell, and taste. Visual Perception: The most dominant mode in HCI, influenced by factors like color, contrast, and spatial positioning. Cont..
Auditory Perception: Used in interactions such as
voice assistants and alerts. Haptic Feedback: Touch-based input, including gestures and vibrations in devices. Multimodal Input: Combination of multiple sensory channels, such as speech and gestures. Cont.. Information Output: Visual Display: Text, images, videos, and animations used to present information. Auditory Output: Sound notifications, voice responses. Haptic Feedback: Vibration and force feedback for enhancing user experience. Multisensory Output: Integration of visual, auditory, and haptic cues for richer interactions. 2.2 Memory Memory plays a crucial role in how users interact with systems and retain information. Types of Human Memory: Sensory Memory: Holds brief sensory impressions before passing to short-term memory. Short-Term Memory (STM): Stores limited information temporarily, important for immediate tasks. Long-Term Memory (LTM): Stores information for extended periods, aiding in recognition and recall. Memory in HCI:
Chunking: Breaking down information into smaller
units to aid memory retention. Recognition vs. Recall: Interfaces should support recognition-based retrieval (e.g., icons, menus) over recall. Cognitive Load: Designing interfaces that reduce the burden on short-term memory. Consistency: Familiar layouts and commands improve recall and usability. 2.3 Reasoning, Problem Solving, Skill, and Error Users interact with systems based on their cognitive abilities, experience, and problem-solving skills. Reasoning in HCI: Deductive Reasoning: Applying general rules to specific cases. Inductive Reasoning: Deriving general rules from specific experiences. Abductive Reasoning: Making educated guesses based on incomplete data Problem Solving in HCI:
Trial and Error: Users experiment to achieve
desired results. Heuristic-based Approach: Using learned experiences to navigate systems. Algorithmic Approach: Following a step-by-step method for problem resolution. Skill Acquisition:
Cognitive Phase: Learning new skills through
conscious effort. Associative Phase: Refining performance with experience. Autonomous Phase: Performing tasks effortlessly with minimal cognitive load. Errors in HCI:
Slip Errors: Unintentional mistakes due to
distraction. Mistakes: Errors due to incorrect understanding or planning. Error Prevention: Designing systems with clear instructions, undo options, and user guidance. 2.4 Emotion
Emotion significantly impacts user experience and
decision-making in HCI. Role of Emotion in HCI: Affective Computing: Designing systems that recognize and respond to human emotions. Emotional Design: Creating interfaces that evoke positive emotions (e.g., friendly UI, animations). Frustration and Stress Management: Minimizing negative experiences through intuitive designs. Emotion and User Engagement: Positive Emotions: Encourage exploration, creativity, and satisfaction. Negative Emotions: Lead to frustration, errors, and system abandonment. Feedback and Rewards: Positive reinforcement enhances motivation (e.g., achievement badges, progress indicators). 2.5 Individual Differences Users have varying characteristics that affect how they interact with systems. Factors Influencing Individual Differences: Age: Younger users adapt faster to new technologies, while older users may require simpler interfaces. Cognitive Abilities: Memory, attention span, and problem- solving skills differ among users. Experience Level: Novices and experts interact differently with systems. Cultural Background: Design preferences and interpretations vary across cultures. Physical Abilities: Accessibility features cater to users with disabilities (e.g., screen readers, voice commands). Designing for Individual Differences: Customization: Allow users to personalize their experience. Accessibility: Ensure compliance with accessibility standards (e.g., WCAG guidelines). User Testing: Conduct diverse usability tests to accommodate various user groups. Discussion Point