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Testing Phase in Multimedia Project Management

The document outlines the testing phase in multimedia project management, emphasizing the importance of examining project performance against agreed specifications. It covers developmental and acceptance testing, highlighting the need for thorough testing strategies and understanding user habits through analytics. The document concludes with the significance of final sign-off, ensuring that the application meets its requirements and performs as specified.

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0% found this document useful (0 votes)
9 views18 pages

Testing Phase in Multimedia Project Management

The document outlines the testing phase in multimedia project management, emphasizing the importance of examining project performance against agreed specifications. It covers developmental and acceptance testing, highlighting the need for thorough testing strategies and understanding user habits through analytics. The document concludes with the significance of final sign-off, ensuring that the application meets its requirements and performs as specified.

Uploaded by

rina
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Testing phase in Multimedia

Project Management
Introduction

Testing is examining the project performance


according to the specifications that have been
agreed.

This will include the robustness of the code or


compatibility of the website across different
browsers, the structure and content of the
program or website, the interface, the
interactivity, the performance of the program
or site under specific conditions, the look and
feel and perhaps accessibility issues.
Developmental testing
Testing the program against specifications
includes:
1. the overall structure,
2. text,
3. audio and video scripts,
4. the audio and video edits,
5. the look of the graphics,
6. the look and
7. the feel of the navigation.
Cont..

Some design errors will be impossible to


change because of the repercussions on the
whole of the rest of the project.
They need to be spotted early in the project
to avoid effects on other parts of the
application.
Acceptance Testing
The first standard is the program has to
operate without failing. Some issues to note:
1. amount of use- number of users might
overload the system, cause the site to slow
down or cause some functions to stop
working.
2. Load testing and stress testing of the site
may become necessary and in some cases
the site will need to be given to a specialized
test facility for this.
3. Predict and cost the extent of these forms of
testing
Cont..
HTML is fairly simple form of code, but different
web browsers will interpret the code differently,
and it is practically impossible to test web pages
on every combination.
The most common ‘bug’ on a web page is the
broken link.
The testing plan should be drawn up to ensure
that all paths will be explored and all data checked
for accuracy, that all interactivity operates as
expected, that the right data appears in the right
sequence, and that any records that the user
builds up during use are faithful and accurate
Testing strategy
State what measures will be taken to ensure that
the final program meets the client’s requirements.
This include:
1. The number and type of sign-off stages,
2. The responsibilities of the team members to meet
the technical and functional requirements at each
stage
3. The analysis of the users if applicable
4. A peer review process if applicable
5. The building and trialling of a prototype if
necessary
Final sign-off..
If the acceptance test is prespecified and
understood by all parties, then final sign-off
will follow smoothly
Summary
Multimedia does not have a strong tradition
of testing. Web development is beginning to
develop a clearer relationship with the
methods of testing from other disciplines.
Developmental testing is the combination of
sign-offs of the completed parts of the project
as well as the natural refinement of the
individual assets during the development
process.
Cont..
Acceptance testing takes place at the final
stage of the project to predefined criteria
specified in the testing strategy. The
integrated code is tested, and the robustness
of the project is scrutinized.
Final sign-off agrees that the team has met
its responsibilities and that the application
performs as specified.
Project example
Testing multimedia presentation according
user’s habit
It is important to learn about your audience in
order to test an appropriate pool of subjects.
they use google analytics to track their
viewers, which has been extremely useful.
Screen Resolutions
Operating System
Browser
Flash Versions
Visitors Overview
Topics for discussion
Screen resolution
This data is
extremely important
when first deciding
what dimensions to
set for you
multimedia
presentation.
According to
W3Schools Online We
b Tutorials,
most users are
currently browsing
Operating system
A majority of the audience uses Windows
PC (92%). Mac is next with 7.25%.
Interestingly enough, in the past month
we have had viewers on both iPods and
iPhones. Unfortunately, these systems do
not provide Flash support at this time, and
therefore it might be wise to build in a
Flash detector to display a message in
place of the content when a viewer does
not have Flash capability.
Browser
According to our stats,
77% use Internet
Explorer, 18% use Firefox,
4.5% use Safari, .5% use
Chrome, etc. All together,
visitors have used 9
different browsers to view
our content. This
immediately tells me that
I want to test individuals
on all of these platforms.
Flash version
With version 10 just around the corner,
and CS4 in beta mode, make sure you
always watch Flash player penetration
levels to determine whether or not you
need to detect Flash versions and help out
those stragglers with a “Download recent
Flash upgrade” message.
Visitor’s overview
Lastly, watch your visitor loyalty and traffic
overview. Where are your visitors coming from?
Is language an issue? How long are they staying
on the content? How are they arriving at your
content? What is their connection speed (i.e. will
preloaders be needed)? All of these questions are
easily answered in Google Analytics, and can
help improve future projects by building the
presentation around your user’s interests via
their trends. Little do they know how much we
can see about their viewing experience!
The end

Thank you

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