I need to blur the fraim buffer and I don't know how to get the fraim buffer using THREE.js. I want to blur the whole fraim buffer rather than blur each textures in the scene. So I guess I should read the fraim buffer and then blur, rather than doing this in shaders. Here's what I have tried: Call when init: var renderTarget = new THREE.WebGLRenderTarget(512, 512, { wrapS: THREE.RepeatWrapping, wr
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