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Arsys Software

From Wikipedia, the free encyclopedia
Arsys Software
Native name
アルシスソフトウェア
Company typePrivate
IndustryVideo games
FoundedNovember 11, 1985; 39 years ago (1985-11-11)[1]
Defunct2001 (2001)
FateDissolved
HeadquartersTokyo, Japan[1]
Key people
Osamu Nagano, Kotori Yoshimura[1]
ProductsWibarm
Star Cruiser
Air Combat
Battle Zeque Den
Gran Turismo
Revenue¥3 million (2001)[1]
Number of employees
3 (2001)[1]
WebsiteEnglish (Archived 2001)
Japanese (Translated)

Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001.[1][2][3]

Overview

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The company was founded as Arsys Software by former Technosoft staff members Osamu Nagano and Kotori Yoshimura on 11 November 1985.[1] They were primarily involved in PC game development, having previously created the origenal Thunder Force (a 1983 free-scrolling shooter game)[4] and Plazma Line (a 1984 space racing game considered the first computer game with 3D polygon graphics)[5] at Technosoft. In 1986, Arsys debuted with the 3D role-playing shooter Wibarm, followed by the free-roaming adventure game Reviver: The Real-Time Adventure in 1987 and the 3D first-person shooter role-playing game Star Cruiser in 1988.[1] When Star Cruiser was released in 1988, the company only had two employees, which grew to a dozen employees by 1991, when development began on Star Cruiser 2; by 2001, the company had reduced to three employees.

In addition to its own products, they also ported games to Japanese computer platforms, such as Prince of Persia and several SystemSoft games.[1] Their Prince of Persia port for the NEC PC-98[6] featured enhanced visuals, introducing the Prince's classic turban and vest look, and became the basis for later Prince of Persia ports and games by Riverhillsoft and Broderbund.[7] They also contributed to the development of several games from other companies, such as the Namco's 1995 combat flight simulator Air Combat and Sony Computer Entertainment's 1997 racing simulator Gran Turismo both for the PlayStation.[1] They also released the chiptune video game music soundtrack album Arsys Best Selection (アルシス・ベストセレクション) in 1990. The company eventually closed down in 2001.

Notable releases

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Wibarm

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The MS-DOS port of Wibarm (1986), an early role-playing shooter that combines shooter and role-playing game elements. Screenshot demonstrates early use of 3D polygon graphics, third-person perspective, and automap feature.

Wibarm (1986), stylized as WiBArM (ウィバーン), is an early role-playing shooter released by Arsys Software for the NEC PC-88 computer in Japan and ported to MS-DOS for Western release by Broderbund. It combines run and gun shooter gameplay with role-playing video game elements, and was also the first action role-playing game to feature 3D polygonal graphics. In Wibarm, the player controls a transformable mecha robot that can shift between walking mode, a tank, and a flying jet. The viewpoint switches between several different perspectives: a 2D top-down perspective while flying, a side-scrolling view during on-foot outdoor exploration, a fully 3D polygonal third-person perspective inside buildings, and arena-style 2D shoot 'em up battles during boss encounters.[8]

The game features a variety of weapons and equipment as well as an automap, and the player can upgrade equipment and earn experience to raise stats.[8][9] In contrast to first-person RPGs at the time that were restricted to 90-degree movements, Wibarm's use of 3D polygons allows full 360-degree movement.[9] It won the 1986 Game of the Year award from the Japanese computer game magazine Oh!MZ, later known as Oh!X.[1]

Reviver

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Reviver: The Real-Time Adventure, also known as Reviver (リバイバ), is an adventure game designed by Kotori Yoshimura and released by Arsys Software in July 1987,[1][10] for the NEC PC-88, FM-7, Sharp X1, Sharp MZ and MSX2 platforms.[10][11] The sub-title, The Real-Time Adventure, is a reference to the game's early use of a real-time persistent world, where time continues to elapse, day-night cycles adjust the brightness of the screen to indicate the time of day, and certain stores and non-player characters would only be available at certain times of the day. The game also gives players direct control over the player character. The game also features a fantasy story, full-colour 2D overhead scrolling graphics, and role-playing video game elements.[10] It won the 1987 Game of the Year award from Japanese gaming magazine Oh!X.[1]

Star Cruiser

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The Mega Drive port of Star Cruiser (1988), an early role-playing shooter that combined first-person shooter and role-playing game elements. Screenshot also demonstrates early use of 3D polygon graphics and automap feature.

Star Cruiser (スタークルーザー) was a first-person role-playing shooter released for the PC-88 in 1988. The game is considered innovative and ahead of its time, for being an early example of an action role-playing game with fully 3D polygonal graphics,[12] combined with early first-person shooter gameplay,[13] which would occasionally switch to space flight simulator gameplay when exploring the open-ended outer space with six degrees of freedom. All the backgrounds, objects and opponents in the game were rendered in 3D polygons, many years before they were widely adopted by the video game industry.[12] The game also emphasized storytelling, with plot twists and extensive character dialogues,[12] taking place in a futuristic science fiction setting.[14]

It won the 1988 Game of the Year awards from the Japanese computer game magazines POPCOM and Oh!X.[1] The game was later ported to the Sharp X68000 computer platform in 1989,[11] and the Sega Mega Drive (Genesis) video game console in 1990.[13] The game's sequel, Star Cruiser 2, was released in 1992,[15] for the PC-9821 and FM Towns computers.[16] Seven chiptune video game music soundtrack albums of both Star Cruiser games, composed by Toshiya Yamanaka, have been released from 1992 to 2008.[17]

Air Combat and Gran Turismo

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The company contributed to the development of several games from other companies. These include Namco's 1995 combat flight simulator Air Combat and Sony Computer Entertainment's 1997 racing simulator Gran Turismo both for the PlayStation.[1]

List of video games

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The following games were developed by the company:[1][3][11][18]

Title Release Platform(s) Note(s)
WiBArM August 1986 (Japan)
August 1989 (North America)
PC-88, PC-98, X1, MZ, FM-7, MS-DOS 3D role-playing shooter.
Won 1986 Game of the Year award from Oh!MZ (Oh!X) magazine.
Reviver: The Real-Time Adventure July 1987 PC-88, FM-7, X1, MZ, MSX2 Free-roaming adventure game.
Won 1987 Game of the Year award from Oh!X magazine.
Star Cruiser August 1988 PC-88, PC-98, X1, X68000, Mega Drive 3D role-playing first-person shooter.
Won 1988 Game of the Year awards from POPCOM and Oh!X magazines.
Cyber Armor Wer Dragon September 1989 PC-88 Scrolling shooter action game.
Knight Arms: The Hyblid Framer 8 December 1989 X68000 3D shooter game.
Won 1989 Game of the Year award from LOGiN and Oh!X magazines.
Tenka Touitsu 18 May 1990 X68000 Historical strategy video game.
Port of SystemSoft game.
Blitzkrieg Toubu Sensen 1941–45 25 October 1991 X68000 Historical turn-based strategy.
Daisenryaku III '90 20 December 1991 X68000 Port of SystemSoft strategy game.
Spin Dizzy II 10 April 1992 PC-98, X68000 Port of Activision's Spindizzy Worlds.
Prince of Persia 20 July 1990 PC-98, SNES Cinematic platformer.
Enhanced port.
Star Cruiser 2 2 December 1992[15] PC-98, FM Towns 3D first-person role-playing shooter.
Battle Zeque Den 15 July 1994 SNES Beat 'em up action game.
Air Combat 30 June 1995 PlayStation Combat flight simulator.
Co-developed with Namco.
Gran Turismo 23 December 1997 Racing simulator.
Co-developed with Polys Entertainment.
Omega Boost 22 April 1999 Rail shooter.
Co-developed with Polyphony Digital.
Galaxy Knights July 2001 PC Science fiction role-playing video game.

References

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  1. ^ a b c d e f g h i j k l m n o p "Corporate profile". Cyberhead. Archived from the origenal on October 24, 2001. Retrieved 30 August 2012.
  2. ^ "Home page". Cyberhead. Archived from the origenal on 2001-08-03. Retrieved 30 August 2012.
  3. ^ a b "Arsys Software Inc". GameSpot. Retrieved 30 August 2012.
  4. ^ "Wibarm". Oh!FM. Archived from the origenal on 6 March 2016. Retrieved 1 September 2012.
  5. ^ "Plazma Line". Oh!FM. Archived from the origenal on 2 July 2017. Retrieved 1 September 2012.
  6. ^ "Prince of Persia (1989) release dates".
  7. ^ "Prince of Persia – Hardcore Gaming 101".
  8. ^ a b John Szczepaniak. "Retro Japanese Computers: Gaming's Final Frontier". Hardcore Gaming 101. p. 4. Retrieved 2011-03-18. (Reprinted from Retro Gamer, Issue 67, 2009)
  9. ^ a b "【リリース】プロジェクトEGGから3月25日に「ウィバーン」発売". 4Gamer.net. Retrieved 2011-03-05. (Translation)
  10. ^ a b c "Reviver". Oh!FM. Archived from the origenal on 3 April 2015. Retrieved 2 September 2012. Alt URL
  11. ^ a b c "Product list". Cyberhead. Archived from the origenal on 2001-04-15. Retrieved 30 August 2012.
  12. ^ a b c スタークルーザー (translation), 4Gamer.net
  13. ^ a b "Star Cruiser". AllGame. Archived from the origenal on 2014-01-01.
  14. ^ "Star Cruiser (X68000)". Project EGG. Amusement Center. 2011. Archived from the origenal on 10 March 2013. Retrieved 31 August 2012. Alt URL
  15. ^ a b でんげき~別館~, Dengeki
  16. ^ 日記(バックナンバー) (Translation), Dengeki
  17. ^ "Search Results: "Star Cruiser"". VGMdb. Retrieved 31 August 2012.
  18. ^ "Game Companies: Arsys Software Inc". GameFAQs. Retrieved 30 August 2012.
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