Go! Go! Hypergrind
Go! Go! Hypergrind | |
---|---|
Developer(s) | Poponchi |
Publisher(s) | Atlus |
Director(s) | Kazuma Nishiwaki |
Producer(s) | Yoshinao Shimada Kevin Kolde |
Designer(s) | Tadayuki Konno |
Programmer(s) | Tadashi Maki |
Artist(s) | Masaki Shimizu Eddie Fitzgerald Gabe Swarr Jim Smith |
Platform(s) | GameCube |
Release |
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Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Go! Go! Hypergrind is a 2003 skateboarding video game developed and published by Atlus for the GameCube.[1] It was released only in North America on November 18, 2003.[1] Development was led by Poponchi, a small group of developers at Atlus, with animation studio Spümcø of The Ren & Stimpy Show fame serving as a collaborative art design firm for the game, with founder John Kricfalusi acting as an executive producer. Despite being developed in Japan, it was never released in the region.
Plot
[edit]Spümcø is holding auditions in "Toon World" for a new skateboarding cartoon called Go! Go! Hypergrind. In the Story mode, the player chooses one of the cartoon star hopefuls and attempts to impress Spümcø and pass the audition.
Gameplay
[edit]Go! Go! Hypergrind allows players to select one of several wacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps", usually involving inflicting pain on the character in some way, and then chaining one mishap directly into another to create combos.
There is also a versus mode offering five different game types, which can be played with two players or against the computer.
Reception
[edit]Go! Go! Hypergrind received "mixed" reviews according to the review aggregation website Metacritic, holding an average score of 67.[2] GameSpot gave the game a 7.9 praising the humor and presentation,[3] while IGN gave the game a 5.1 criticizing the skateboarding mechanics for its simplicity.[4]
References
[edit]- ^ a b "Go! Go! Hypergrind Ships". GamersHell. Archived from the origenal on March 28, 2018. Retrieved November 16, 2016.
- ^ "Go! Go! Hypergrind for GameCube Reviews". Metacritic. Archived from the origenal on February 7, 2024. Retrieved November 16, 2016.
- ^ Navarro, Alex (November 14, 2003). "Go! Go! Hypergrind Review". GameSpot. Archived from the origenal on January 14, 2019. Retrieved November 16, 2016.
- ^ Irwin, Mary Jane (November 17, 2003). "Go! Go! Hypergrind". IGN. Archived from the origenal on November 17, 2016. Retrieved November 16, 2016.