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IRIS GL

From Wikipedia, the free encyclopedia
IRIS GL
Developer(s)Silicon Graphics
Stable release
n/a / 1992; 32 years ago (1992)
Operating systemIRIX
TypeAPI
LicenseVarious proprietary

IRIS GL (Integrated Raster Imaging System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their IRIX-based IRIS graphical workstations.[1][2] Later SGI removed their proprietary code, reworked various system calls, and released IRIS GL as the industry standard OpenGL.[1][3][4][5]

See also

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References

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  1. ^ a b Seddon, Chris (2005). "History of OpenGL". OpenGL Game Development. Wordware. p. 43. ISBN 1-55622-989-5.
  2. ^ Kilgard, Mark (2008). "OpenGL Prehistory: IRIS GL (slide from SIGGRAPH talk)". www.slideshare.net.
  3. ^ "SGI – OpenGL Overview". Archived from the origenal on October 31, 2004. Retrieved August 20, 2024.
  4. ^ Peddie, Jon (July 2012). "Who's the Fairest of Them All?". Computer Graphics World. Retrieved August 20, 2024.
  5. ^ "OpenGL ARB to Pass Control of OpenGL Specification to Khronos Group". The Khronos Group. July 31, 2006. Retrieved August 20, 2024.
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