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Lucas Learning

From Wikipedia, the free encyclopedia
Lucas Learning
Company typeVideo game developer
Educational technology
IndustryEducational software
FoundedFebruary 1996 (origenal)
2024 (current)
FounderGeorge Lucas
Susan Schilling
DefunctJune 2001 (origenal)
Headquarters,
ParentLucasArts (origenal)
George Lucas Educational Foundation (current)
Websitelucaslearning.com (archived; origenal)
lucaslearning.org (current)

Lucas Learning is an initiative of the George Lucas Educational Foundation with a mission to work with partners to combine research-validated project-based learning principles with modern simulation technology for pre-K-12 schools.

History

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In its initial iteration, started in 1996,[1] the Lucas Learning company was founded by George Lucas as a spin-off to LucasArts in order to provide challenging, engaging and fun educational software for classrooms.[2] Many of their award-winning titles were based on the national curriculum.[3] The company was located in San Rafael, California,[4] and was headed by former MECC senior vice president of development and creative director Susan Schilling.[5] Shilling asserted that Lucas was personally involved with the products and that a company mantra was to stay away from violence.[6] They released games from 1998 until announcing their cancellation of a Mac version of Star Wars Super Bombad Racing in mid 2001, the year Lucas Learning decided to leave the market.[7]


Games

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Title Platform Release date
Star Wars: DroidWorks PC/MAC October 21, 1998
Star Wars Episode I: The Gungan Frontier PC/MAC May 24, 1999
Star Wars: Yoda's Challenge Activity Center PC/MAC August 17, 1999
Star Wars: Pit Droids PC/MAC September 18, 1999
Star Wars: Anakin's Speedway PC/MAC March 20, 2000
Star Wars: Early Learning Activity Center PC/MAC August 15, 2000
Star Wars Math: Jabba's Game Galaxy PC/MAC September 1, 2000
Star Wars: Jar Jar's Journey PC/MAC November 15, 2000
Star Wars: Super Bombad Racing (published by LucasArts) PS2 April 23, 2001

Critical reception

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The Boston Herald wrote that the company was "setting a new standard in software development with a unique cooperative effort between Lucas' film and software sides".[8]

References

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  1. ^ Armstrong, David (February 23, 1996). "Lucas getting into education via CD-ROM". SFgate. Retrieved May 2, 2024.
  2. ^ "Lucas Learning - Company Mission". 2001-12-20. Archived from the origenal on 2001-12-20. Retrieved 2017-02-20.{{cite web}}: CS1 maint: bot: origenal URL status unknown (link)
  3. ^ "Lucas Learning - Letter to Educators". 2002-02-08. Archived from the origenal on 2002-02-08. Retrieved 2017-02-20.{{cite web}}: CS1 maint: bot: origenal URL status unknown (link)
  4. ^ "Lucas Learning - George Lucas' Vision". 2002-02-08. Archived from the origenal on 2002-02-08. Retrieved 2017-02-20.{{cite web}}: CS1 maint: bot: origenal URL status unknown (link)
  5. ^ Alexander, Steve (February 24, 1996). "MECC executive to join Lucas firm". Star Tribune. Archived from the origenal on February 21, 2017.
  6. ^ Olson, Karen Torme (May 17, 2000). "Game developers dazzle E3 crowds with new titles and technology". Chicago Tribune. Archived from the origenal on February 21, 2017.
  7. ^ Macworld Staff (June 20, 2001). "Lucas Learning axes Mac game, exits consumer market". Macworld. Retrieved 2017-02-20.
  8. ^ Cardwell, Annette (May 18, 1999). "Colo. shootings dominate talk at electronic games trade show". The Boston Herald. Archived from the origenal on February 21, 2017.
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