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D3 Update Shader.hpp · GISCS/zed-oculus@bac63d8 · GitHub
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Update Shader.hpp
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Antony Leveugle committed Nov 18, 2015
1 parent 59df72f commit bac63d8
Showing 1 changed file with 21 additions and 1 deletion.
22 changes: 21 additions & 1 deletion include/Shader.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,23 @@
////github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com///github.com//
//
// Copyright (c) 2015, STEREOLABS.
//
// All rights reserved.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#pragma once
#include <GL/glew.h>

Expand All @@ -17,4 +37,4 @@ class Shader
GLuint verterxId_;
GLuint fragmentId_;
GLuint programId_;
};
};

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