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4A Viewing Multiple DX11 Point Clouds · unitycoder/UnityPointCloudViewer Wiki · GitHub
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Viewing Multiple DX11 Point Clouds

mika edited this page Oct 8, 2019 · 3 revisions

New:

  • V1.8+ and later versions, there is example scene included to load multiple clouds : PointCloud-LoadMultipleClouds.scene

Old instructions to manually load multiple clouds

  • Open BinaryViewerDX11.scene
  • Select "@BinaryViewer" gameobject from hierarchy
  • Duplicate it (ctrl+D)
  • Select the duplicated gameobject "@BinaryViewer (1)"
  • Set different point cloud file (filename in inspector)
  • Click CloudMaterial (and select it from Project window) *For example "PointCloudColorsDX11"
  • Duplicate the material file in project window (ctrl+D)
  • Assign the duplicated material into the duplicated gameobject "@BinaryViewer (1)" (so each viewer uses different material)
  • Hit play to test

Multiple Point Clouds with DX11 viewer

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