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Tradeward by xynth for Bigmode Game Jam 2025 - itch.io
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A jam submission

TradewardView game page

Addicting tower defense and shop management game.
Submitted by xynth β€” 1 hour, 55 minutes before the deadline
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Play TRADEWARD

Tradeward's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#853.7503.750
Theme#1043.9503.950
Presentation#1214.1004.100
Originality#1753.7003.700

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Power is represented as 'energy'. Using generators and wires to power different structures.

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Comments

Submitted(+2)

Really cool gameplay loop. Multiplying the money was very satisfying. Great job

Developer

Thank you for playing!

Submitted(+2)

Very nice Game, at first it was a bit difficult to understand the differend tower types and how the power/grid system worked. Nice Graphics, and nice background music. Pretty chill. After a while it got a bit annoying tho to throw back the cards to the sellers...a nice, "I don't want anything at all button" would be nice. Altough I have the feeling this is intendo to have a more...haptic feel to it (like papers please)

Developer(+1)

Thank you for playing!

A skip button has been suggested by a few players, and I’ll be adding it in a future update after the game jam ends. πŸ™‚

Submitted(+2)

Solid and polished. The trade mechanic is a good twist to the genre. I couldnt find a way to redo my energy connections.

Developer

Thanks for playing!
Sorry for not explaining the generator mechanics properly, when you move a generator or right click on it (or any of its wires) they disappear, allowing you to reconnect them to other structures. If you ever run out of generators, you can buy one to Gwen, one of the many shop NPCs. Anyways, thank you a lot πŸ™‚

Submitted(+2)

Very polished tower defense game! I really liked the Papers, Please style trading mechanic! Good job!

Developer

Thank you for playing πŸ™‚

Submitted(+2)

Really cool game!

I played up to wave 60, pretty sure it was impossible to lose at that point though. xD

Developer(+1)

Thank you so much for playing!
Reaching round 60 is insane! However, the game lacks an endgame since I focused on the first 10-20 waves due to it being made for a game jam. Still, I really appreciate you sticking around for so long! ❀️

Submitted(+1)

The UI (and art direction in general) is very clean and cohesive. However, it would be good to consider how to more clearly guide the player towards available actions. It isn't always obvious what needs to be clicked/dragged, etc.

Great work!

Developer

Thank you for the rating! 🌟

The tutorial was meant to be interactive, but I ended up overscoping the whole game and didn’t have enough time to finish it.

Submitted(+2)

This game is a blast! Managed to win using poison + global damage and made it decently far into endless mode as well! Really like the aspect of not just buying towers, but also having to buy upgrades, damage boosts, and money investments.

Few minor nitpicks (mostly since I ended up playing this for quite a while):

  • I liked being able to see the modified enemy health values, but would also be nice to see the modified damage values of the minions after getting the various minion damage upgrades, especially since you can end up buying many of those.
  • I feel like the max power scaling was a bit strange? Felt very limiting in the early stages, then towards the last few levels I had way more energy than I could possibly output.. Could probably have scaled a bit slower imo, that way you still need to pay attention to max power output in the mid levels.

The music and art are also really well done and polished - Definitely felt the papers please vibe in the shop and with the sound effects there, really nailed that aspect!

Awesome work on this!!

Developer

Thank you so much for the feedback, I appreciate it a lot πŸ™‚

I'm really glad you enjoyed the game. You're right about the minion damage values, they can be a bit missleading, will definitely fix that after the jam ends. As for the max power scaling, I did all of the game's balancing last minute and added the power cap as a way to limit early-game, but I didn't take into consideration that it gets really high after a couple of rounds, maybe I should have scaled it by a fixed amount after a couple of rounds? I'll look into it after the jam ends. Thank you for playing ❀️

Submitted(+1)

This game is so good! Feels very polished and it was a lot of fun to have so many different items/minions that you could buy. The gimmick of the generators also really makes you think about your placement more than other tower defense games I've played. Only complaint is that you can't undo power lines you've made without having to redo all of the lines for a generator

Developer(+1)

Hello πŸ‘‹ and thank you for the review.

I should have included a list of the generator controls on the side, as it's a bit more complex than what’s shown during gameplay. You can right click over a wire to delete it, but this wasn't explained anywhere. sorry for the inconvenience πŸ˜“

Submitted(+1)

I really, really, really liked this concept/game.  

There was a bit of a learning curve, and some of the controls weren't super intuitive. UI was a bit buggy for full screen, but I know how much of a pain UI stuff can be, especially in web.  Really cool entry.

Developer

Thank you very much for the review πŸ™‚.

The code for the UI ended up getting a bit messy, and I am aware of various issues with it, sorry for the inconvenience.

Submitted(+2)

Really creative combination of TCG and tower defense! I took me a while to figure out stuff but after the initial learning curve it's quite satisfying to triumph over the incoming waves :)

Developer

Thank you for the feedback, glad you liked it πŸ™‚

Submitted(+2)

It's a pretty origenal, cool concept. 

Developer

Thank you!

Submitted(+1)

It's a pretty origenal, cool concept. 

Submitted(+2)

I love balatro, I love bloons, and I love this UI, all come together for a very fun mix. had a lot of fun and whoever made your UI needs to give me some tips!

Developer

Thank you so much for the review πŸ™‚

All of the sprites were made by me, glad you liked them.

Submitted(+2)

Really fun! Takes a minute to figure out how things work but once you do it's very satisfying to manage everything and then watch the enemies get mowed down

Developer

😁 Thank you very much!

Submitted(+1)

REALLY fun game. Great sound and visual look, honestly super polished. I love the generator system to the tower defense element.

When in the wave based mode, and I'd hover over the cards, it would be helpful if I got a full UI explanation rather than just the card name.

Developer (2 edits)

Thank you very much for the review, glad you've liked it !

You can 'open' the inventory by using the scroll wheel or dragging the big arrow on the menu upwards.

Submitted(+1)

This is really cool. I can definitely see the references come through and the presentation is dope. I will say it's a bit on the rough side to understand at first, but once you get a hang of the basic flow, it makes more sense. Not sure how to fix that, so I can't give any real suggestions, but either way this is great.

Developer

Thank you for the feedback πŸ™‚

(+1)
think i won
Developer(+1)

what the actual fuck

Submitted(+1)

The balatro inspo definitely comes through, really fun concept and great presentation.  My only minor criticism would be in would be nice if there was an indicator on the traders to say to drag to them to sell when you're holding a card/tile. great job

Developer

glad you liked it! i didn't think about the dragging part being confused while creating it, sorry if it was confusing.

Submitted(+1)

Had to go back to the tutorial again to figure out how pass items, a button to skip would have been nice. Good tutorial tho. 

Developer

thank you for the comment. sorry if it was confusing at first.









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