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I was intrigued by this game. Unfortunately, I ran into a few bugs that locked it up and kept me from moving on. I think you have the start of something promising here and I hope you keep working on it, bringing it to life, and squashing those pesky bugs.
yeah I've entertained this game concept in my head for awhile. just getting back into game dev...kind of forgot how much the little things add up. but i literally just fixed the camera issue. some values might need to be adjusted like size and speed but it is a lot smoother. and is alot less aggravating to play. don't think we are allowed to submit changes during the voting period so itch wont see the updates till after then.
**edit** also after gdko ends for me atleast the characters will be completely different. i was thinking bugs and the asteroid just be like what would be pebble to us. but Ive got alot of work just fixing this game.
the camera is wonky, the textboxes are too small, but it fits most of the judging criteria. Interesting!
Thank you for playing...I do feel like I've always sucked with working a camera especially on platformers...do you think it would be best if I just used a follow player script?
i use godot and forgot what you used but in godot you can use lerp to have a smoother transition
Thank you that is an excellent pointer. Never thought of it I honestly remember trying to use lerp on a space shooter I was working on a couple years ago..can't remember what exactly I tried it on think an enemy AI rotation. But I have learned A LOT since then. So surely I could figure it out for camera movements
Unity is the game engine I used and always have but I'm gonna eventually venture I swear..
This was a tough game for me to play. Note: do not press the space key before the game starts or else it will crash.
The controls made it tough to play, the story was good and the mechanics in play were great ideas.
Thank you for playing...sorry I missed that bug...really confused as why it's doing that(crashing before game when hitting space) but I'll get to the bottom of it.being honest I was sick for like the last three days before submissions were do not making excuses because I am pretty terrible at making video games even when well...but it's a dream never gonna give up
No worries, mate. We all start somewhere and we always have a lot to learn.
Good job making the story and the gameplay! :D
I like the starting cutscene, a joyful asteroid disco. And this is still a charming game, I was honestly glad when I heard you got to continue to round 2!
One thing I noticed was that your canvas settings are probably wrong and you might want to change them to scale with screen size instead of the default option.
Also, is the first version still playable somewhere or did you just completely clean it out of your way?
I completely botched the first version...my dum dum self tried to prefab every object thinking it would be easier to add prefabs to a scene then to just duplicate from another just made a mess and well I had to start fresh..and that's when I got a flu still managed to whip this together though in the nick of time
*Not even the first time Ive tried to prefab every object guess I just didn't learn the first time.
I gotta be honest, this game was tough to play. The camera jumping around, the reset ruining any progress you made because of 1 mistake... It's really tough. That said, the story was fun and interesting! The puzzles were well designed, even if unforgiving. I think you have a lot of potential here!
Yeah sorry I was kinda going for unforgiving..I personally have a lot of learning to do with what to do with a camera always terrible from me. Thanks for the constructive criticism.