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Post by 40wattstudio in SCRAPSHIP (Done!) - itch.io
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29 JUNE 2024:

Lots of minor additions and fixes this week as the game is very near completion:

- After beating the game, player will get to see a stat screen showing how many enemies they destroyed.

- Battleships deactivate if they are a certain distance off-screen.

- Carrier fighters are slightly brighter for better color contrast.

- Cargo boss can scroll down the screen faster if the player flies forward. 

- Deleted about 400 lines of code by simplifying types and removing unused variables.

- Fixed bugs where objects kept moving when the game was paused. 

- Fixed bug where stars were not scrolling properly.


Still the occasional graphical glitch here and there, but so far haven't encountered anything game-breaking or that would cause an unfair player death. AI still needs some work and I need to verify the game still works at different resolutions.

I happened to see that Space Engine Pro (what I've been using for my space backgrounds) just got a new update where you take high resolution screenshots. Although it's tempting to take advantage of this I know it's just going to cause lag because I've already had to scale down or use lower resolution versions of some of the graphics.

QUOTE OF THE WEEK:

"Don't wait for the right opportunity, create it."

Thanks for reading and have a great rest of your week!









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