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Post by CrimsonHearts in OBLITERATION POINT jam comments - itch.io
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Appreciate it. I've already started learning about ways to determine Enemy movement, Pathfinding is up there. I do want to make it a full game and have been making a list of everyone's feedback.

Thanks A lot

(+1)

Enemy movement is hard to get right first time so be patient with it.  I've got bugs in my own game that past me would've broken their PC with frustration haha. But it's important to get regular feedback. There's a jam for feedback coming up: https://itch.io/jam/post-jam-jam-9


If you can make a start on your enemy movement now, I couldn't recommend more to submit your game to the above jam. It will help. Best of luck. 

Thanks. I'll be doing the Post Jam now, and push out most updates then and see where to go from there.

I've done enemy nav mesh in 3d so it shouldn't take that much time I hope

Thanks a bunch









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