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Post by putti in InterPlanetary Fruit Distribution Company jam comments - itch.io
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I like it a lot but personally would probably prefer if it stayed more static with the puzzles: solving it first by scaling, then sending out the ship but not having to react quickly. That's obviously a super subjective preference. It feels very chill to play supported by the nice audio. The visuals are good and fitting but I do think there is room for going into a more complex art style, especially with the background and the target planet. Very solid submission with fun puzzle gameplay.









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