Content-Length: 14489 | pFad | http://itch.io/post/11014603

Post by Polyducks in Gabe Boy jam comments - itch.io
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The game was interesting, but felt quite random at times - I found it difficult to know what was happening. The surreal videos were a big plus, it showed a lot of effort had gone in to accumulating assets for the game!

There was a lot of walking through large empty spaces and backtracking which I found frustrating. I found it difficult to navigate the large empty field and I'm pretty sure I missed a few exits. Luckily I accidentally went behind a building in the city otherwise I would've assumed it was a dead end. I managed to get Tanner and Clare.

The key puzzle mechanics were interesting. The first one you interact with has the controls partially covered which makes it difficult to read and thus difficult to understand.

I was a big fan of this character, they had good energy:


All in all, a very interesting game which could use some attention to level design. A very unique addition to GBjam and the first I've seen with FMV.









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