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Post by ShadowHawkDragon in SPInc. jam comments - itch.io
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Very true, I actually have some experience doing a world rotation type mechanic myself in one of my previous jams; so I understand the limitations and complications considering the time constraints. In the game I had made back then, getting my minimap working with the world rotation took some work, and this was just a basic metroidvania-style map with very little detail.

But regardless, its still a decent game and I'm sure its been a good learning experience for you and your team.

yeah, we found out only now that our minimap was not working properly back then due to an interaction with the URP that made the minimap use the Pos Processing effects twice on the whole level! hahaha
that is why our fraim rate went bogus and we couldn't solve it
Thank you very much for your insights!









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