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Post by AndyNoble in Tony Pigeon: Pro Skater 2 jam comments - itch.io
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I thought the expression was "skate or die", but I sure did die a lot despite really trying my best to skate. I like the core idea here and it was fun chaining tricks together, but the feedback felt VERY inconsistent and the tutorial was too bloated to be helpful. My trick inputs only registered about half the time, and I seemed to fall through the power lines for no reason at times. It's very possible that the game works perfectly as intended and I just misunderstood some vital nuance of the mechanics. When things were working for me and I could shred uninterrupted, I had a lot of fun. I think you captured the core appeal of the THPS series, which is the feeling of flowing naturally from one action to the next. All that's missing is some polish and a ska punk soundtrack.









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