I love the cutesy horror atmosphere! The art direction across the board is inspired and I especially like the tutorial bear. His washed out hue and strong contrast in the shaded areas give the impression that he's been worn down from years of love. The gradually fading ambient light was great too, and I think you could have scrapped the flashlight meter in the UI to allow that mechanic to shine (or dim, rather.) It conveys enough information on its own to clue the player in to what's happening, but it's ambiguous enough to create a bit of tension. I hope that makes sense. Also, if you decide to continue development (which I hope you will!) I think Power-Cut would benefit from an additional layer of challenge and stress to make the gameplay feel more frantic. Cool game and I hope to see more from you in the next jam!
Viewing post in Power-Cut jam comments
Thank you so much for your thoughtful feedback! I'm really glad you enjoyed the cutesy horror atmosphere!
I love your take on the ambient lighting as a natural cue for the player. I’ll definitely experiment with refining that mechanic
And I completely agree—adding an extra layer of challenge to push the frantic energy could make the gameplay even more engaging. definitely looking forward to the next jam. Thanks again for playing! 😊