The chaotic nature of the game was wonderful, having to juggle multiple screens at once, but I'm wondering if the game could benefit from having the timer run out be the only fail state? Or you can fail roughly half before losing? Maybe losing one makes the time tick faster?
Most of my fails in this game came from KILL, but not for lack of trying. The hitboxes felt weird and I usually took damage just as much as I dealt it.
I only made it until STAY, but I suspect there were at least one more challenge.
The art was a perfect choice for this game, and I'll probably come back for this game. Good job!