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Post by SilversMind in KILL FALL DANCE DIE jam comments - itch.io
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(+1)

The chaotic nature of the game was wonderful, having to juggle multiple screens at once, but I'm wondering if the game could benefit from having the timer run out be the only fail state? Or you can fail roughly half before losing? Maybe losing one makes the time tick faster?

Most of my fails in this game came from KILL, but not for lack of trying. The hitboxes felt weird and I usually took damage just as much as I dealt it.

I only made it until STAY, but I suspect there were at least one more challenge.

The art was a perfect choice for this game, and I'll probably come back for this game. Good job!

(+1)

Oh wow thanks for the great feedback !

It's a good idea, I think it would be worth experimenting different kind of win/fail conditions, you seem right, it's smart to make losing games not an absolute losing conditions !

Yeah indeed, the KILL hitboxes is where my game is not very good, I also think the DIE minigame is not very polished.

You made it near the end, congrats ! There was only one more minigame with SLAP, where a hand goes left to right and with have to push the up button at the right moment to... slap a butt.

<3

Feedback is important. Jam feedback doubly so.









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