Thank you so much for the kind words mate, I'm sorry to hear about your pc being broke but hope you can fix it soon!
I'd love to get Warsim more well known but we'll see how it goes when I get it out of early access finally. I've got a lot of things I'll be trying when it does.
What sort of things do you wish to know about character traits? In my game any characters that have gameplay effecting traits tend to be saved for specific kinds of people.
So kingdom rulers pull from a set of kingdom ruler traits, stuff like:
* Strange - Requires bizarre things to conduct diplomacy, such as sacrifices, communicates with very strange things (such as them sending you a letter telling you they have a gift of gold for you, which they threw into the sea)
* Hostile - Unlikely to make peace, hard to do diplomacy with, things can anger them and damage relations that wouldn't with other rulers
* Stupid - Makes terrible choices, will make peace/alliances on a whim, very easy to manipulate
* Merchant - They are all about the money, want a trade deal... pay a fee, want an alliance... pay a fee, peace? For a price of course
Where as staff like Stewards have a different set of traits that effect how they deal with throne room visitors.
Goblin slavers have another set of traits that define how many they recruit and what type of goblin they have.
Bandit gang leaders are the same etc, So there isn't one system of traits but several for different types of characters in game.
And as for the filesize, it's mostly the sfx, there are 100s and 100s in the game haha.
Thanks for posting, both there and on here, very lovely to see! <3