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Post by Piggybank Studios in Dice Knight jam comments - itch.io
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I loved the art style. Took me a bit to read what was happening with the non-fullscreen window (shame fullscreen breaks it but what you gonna do?). Also took me a bit to figure out what was happening with the two buttons but once I did I really like the idea of a two button system that has like 2-3 systems integrated into it. The red and blue markers help a ton for reading where you are going to go and eventually I realized the marks around the buttons are telling you "# spaces" you will move. I like the idea of the combo system because it comes with a risk of choosing some lesser options just to fulfill the combo. Really cool game!









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