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Post by Frankie Alfano in DOS jam comments - itch.io
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Thanks for the feedback! We made level 11 as a joke so it's not a level to take seriously haha, we understand that that is how puzzle games should work, and we tried our best with the other levels to design a fun experience. Also most of the levels do have multiple solutions, there isn't a set path that the player needs to take. We designed our levels around that premise, so it's expected in some of them to be able to beat it quickly! Thank you for playing :)









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