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Post by Woum in Odyssey of Growth jam comments - itch.io
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(+1)

I played the game live, if you're curious!
https://www.twitch.tv/videos/1570087787?t=00h20m00s

So basically that kind of game totally works on me haha.

The only thing is that the early game gets a bit boring toward the end, but that's not really problematic.

That's really sad your webgl build failed :(, it's a great game!

(+1)

Seeing you play the game live was really great! Thank you so much!
You could have gotten the sword 1 run earlier, but I do agree the first segment can be boring.

But I am happy I was able to gamify the concept. Before I added the map indicator the game felt very empty, and after adding that it gained a purpose. And it showed when you expressed how much you wanted to reach the chest, hehe! <3 

Really appreciated you taking the time to play and finish the game. It really made my day! 









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