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Post by Jaklub in VIVIDLOPE Demo jam comments - itch.io
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thanks for playing. while staying on the move and getting the trinkets and such is rewarded with higher end-stage ranks, the only thing strictly required to progress is painting the target % of tiles without getting a game over. stepping on a tile twice outside of the bonus phase also isn't punished in any of the demo's stages, so stepping off the perfect path to nab an item or dodge enemies is very often fine even if you want to keep the power high - perhaps this is something that needs to be better communicated. i will be looking into this.









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