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Diego Giacomelli - itch.io
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Diego Giacomelli

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A member registered Aug 06, 2020 · View creator page →

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Thanks!

Thanks!

Thanks!

Thanks!

The "bomber went from right to left and switched" is a very good idea! 

Thanks!

Thanks!

I'm glad that you enjoyed it.

Yeah, the multiple bombs are something I would explore in the gameplay, maybe based on a bonus that you can get.

It would be a perfect Atari 2600 game.

Good job!

Simple gameplay concept, still fun!

Liked the visuals and FX sound.

If I can suggest anything, would be:

  • I background image, maybe with some parallax when we move the campfire.
  • Some kind of indicator of where the next water drop is coming from.

I don't understand how to play it! :D

And I could be wrong, but it doesn't seem to fit the theme of this jam at all.

Anyway, congratulations on your effort and for participating in the jam.

Love it! 

Good gameplay concept, nice stylishly visuals, and most important of all features: fun!

Congrats, keep going!

The sound effects are something else, they left me with a smile on my face while playing.

The idea of the game is good, but perhaps too ambitious for the deadline.

Oh, I like it so much: the simple and fun gameplay, the visuals, the soundscape and FX, the mood!

Congrats, great game!

Thanks for the ideas, I will probably implemented in an improved version.

Cool idea!

Good presentation too!

I just think it needs to be harder!

I also had some difficulties playing.

It's a good game idea, I just think it needs more time to be developed.

Interesting concept, a new take on Asteroids mechanics.

Yeah, I agree with you, the spider could be faster, which could be related to how much web you have. More web, walk faster.

Thanks! Yes, when I finally finished it, I felt the same vibe :D

Great concept and engaging gameplay! 

Impressive work, especially considering it was made in just 3 hours. 

Well done

I loved it! This Tron vibe kept me hooked on the game.

I liked the soundscape also.

Good job!

Pretty nice! With its simple yet addictive gameplay, this could be a perfect casual mobile game!

Great idea, well polished and fun to play.

Congrats!

Great idea, well polished and fun to play.

Congrats!

Fun and fits perfectly with the theme.

Congrats!

Thanks! 

I've started developing a Blazor game engine for old-school games, I called it Blazorame and I'm using the game jams to test it.

These two other entries were made using Blazorame too:

I uploaded a fixed version. It should work for you now (at least it worked for Firefox on Windows).

What browser are you using?

Thanks!

Sure, I'll participate in more trijams.

Yes, indeed! Small game jams like Trijam don't leave us much room to do fancy things, so we need to focus mainly on gameplay.

TBH, I like this type of restriction, because it makes me try to be more direct and virtuous.

Thanks!

Thanks!

One of the first great arcade games has always been an inspiration to me.

Thanks!

I guess 119 seconds is quite good :;

Beautiful aesthetic and soundtrack, but I got stuck using the controls.

I liked the game mechanics. Destructible environments are kind of my thing (as you can see here).

Also, I agree with other comments: with little improvements, this can be involved as a mechanic for a full game.

Thanks!

The fun fact: this enemy inflation mechanic had not been something that I planned for the game before starting to code it, but it was something that naturally arose as a new mechanic the first time that I tested it.

Oh my! This is a lot of points!

You're playing better than me :). Nice!

It's working now, and love it. A perfect fit for the theme. 

Great sounds fx too.

I know Ikaruga, but I've never played it (shame on me).

I had not realized until you mentioned some similarities in the basic mechanics, and indeed, they exist in some level.

Thanks for playing it!









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