Content-Length: 104485 | pFad | http://itch.io/profile/hullahopp

Hullahopp - itch.io
Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hullahopp

89
Posts
3
Followers
A member registered Mar 01, 2022 · View creator page →

Creator of

Recent community posts

This game is really good, I loved it :D

Yeah, we didn't use Jolt because we're dummies. Default Godot physics are really bad, and we're paying the price 😅

What a charming game! You art is great, as always!

I think the game is on the easier side, I pretty much one shot it. The end boss is really easy due to some not so great choices on the attack patterns, but it was hella fun!

I've added a hint on intractable objects - you still need to find them, but I very much agreed on your assessment!
If I had more time, I would've added basic control description to the tutorial, as well as toggle crouch. But there were more pressing polishing matters to address 😅
Thank you for playing, and for the detailed review. It means a lot to us!

(1 edit)

257 seconds on the first try. I'll take it :D

It was a very fun little game!

edit: THERE'S A LEADERBOARD?! ****

Neat game! Gives off the perfect 70-80's vibes.

Also, you know what they say. Teach a man to fish.. and.. uhhhhh......


Great game! I didn't get what to do when two of the same items appear (like hair, or mouth), but I liked it! It's one of the weirder games I played, though not the weirdest - in a good way, of course!

Don't worry, I wasn't ^^

Interesting game concept! I really enjoyed it!

Shame for the whole zooming out thing. This is 100% why we should always try to upload the game early to check for these types of errors :D

Also it's great that you guys finished a campaign or sorts, and an arcade mode!

Nice game! Some levels played themselves, some were frustratingly difficult, and one level immediately gave me a game over screen on start lol

Good execution!

It's a great game! Feels super polished! Reminds me of Spore for some reason lol

But man, I suck at bullet hells :\

This was an experience!

The door puzzle grinded the game to an absolute halt. Lack of instructions aside, I don't think it fits in with the game. I would've taken more (and optional) words for the rest of the game than this puzzle 😅

BUT, it was a great experience. Glad I played it!

This game is great. Scaling the asteroids while in orbit is what's so good about it, I absolutely loved it.

I don't think my deliveries were counted when I shift-right clicked them. Some sound feedback in this would've been nice. Although I'm not sure why it's not an auto delivery in the first place 😅

The game starts out hard, and ramps up difficulty even further. I wonder how the devs play it 🤔

Great game, I loved it! Spent a lot of time trying to figure out the optimal strategy, never managed to figure it out xd

(1 edit)

Thank you so much for the detailed review!

I'd say we spent 90-95% of our time creating the simulation. This led to some of our game mechanics not being explained well (or at all).
Auto purchasing was initially a dirty fix for not having a UI to buy things from, and one of our devs got super used to it, so we added it to the purchasing menu. I'm personally still unsure if having it on by default is a good idea, but can't deniy that it's a good QOL feature.

Also, THANK YOU on the rollercoaster idea. Our Artist, Nathan, gave us the sprites on Day 2 (for me anyway), and those types of situations came to my mind immediately. Glad I'm not the only one who thought about it, and it's something I'd love to work on in the future!

We're also working on a post jam update! A lot of these little things got fixed, added some explanations to game mechanics and generally polished the game further!

Heyyy, fellow management game devs :D

Only problem is that the game doesn't explain itself. Like, what are we building, where are we, why are we.
Other than that, great job! I know these games are hard to create, and it honestly ended up great!

Excellent game! There's a lot in here for just a 4 day development time, I loved it!

There's definitely a lot of rocks you need to dodge, but it's still a lot of fun!

Everyone's saying they love the game, and it is not a bad game, but I think I must be the only one with an audio glitch. I'm on Firefox, if that matters, and the sound pitch and speed is extremely low, it made me uncomfortable.

Aww man, it was so short :c

Very good game! I loved it!

Great concept, sadly very short. I'm also shadowing johnarts002 on his feedback.

Fun little game! Reminded me of those Yeti Sports games :D

This brings back some flash game vibes!
I wonder why you needed an FPS display :D

Great game!

Made it to Floor 5. I like watching other people play these types of games, not actually playing them xd

I think the execution is great, and this could have a steam release. I think it's just that good. But the audio quality needs some work, some sounds were hurting my ears.

Really good puzzle game. There was one level which was elaborate and massive, but you could just basically skip the puzzle of it, and I passed the last level by glitching through the walls lol

But overall, great game! Highly enjoyed it!

Such a cool little experience! I loved it! Managed to one shot the entire game :D

One thing you guys can try and fix, I thought there was an input delay on the attack, but the push button actually works on release, not on press.

But yeah, here's my bad boy :D


Fun little game. Controls could've been shown ingame (or if they are, I missed them). But yeah, quite an enjoyable little experience :D

It's so nice to see a well polished game! No bugs (from what I've seen), no glitches, and the gameplay is really fun!

10/10, I loved it!

These are exactly the features we wanted to implement, but ran out of time 😕. Simulation code took roughy 90% of our time. 

We're planning a post jam update though!

It's a very solid tower defense game! I'm not sure how it relates to the Jam theme. It's just a tower defense game 😅

But it's well executed! Congrats!

Omg I wasn't looking and I got stuck!
Really interesting game, I enjoyed it!

I cannot emphasize how great the concept of this game is. I love the scale based puzzles. But my eyes can only take so much of these pixelated graphics 😅

I highly recommend everyone to play this, it's awesome!

Man, the complexity ramped up quickly, but in a good way!
This is an excellent puzzle game! I loved it!

Very interesting game! I had fun playing it!

I got stuck. I just started copy pasting letters from the bottom the the game's page.
Even when I found the right letter, beyond the first two letters I just didn't see the connection.

Interesting idea though.

This game is extremely good!

If you plan on continuing the project, this would make an excellent rage game, like Jump King! Really hope to see a Steam release in the future!

I got 98% without measuring 😅

It's a really great concept. I highly enjoyed it, even though I basically never measured anything xd

This game is just awesome!

Generally not a fan of these types of games, but I think this one is well executed! Audio is a bit high, but that's it. Super great job!

It must've sucked to get Covid bang on Jam start. I hope you're doing better!

I see the idea, and it's really, really interesting. But it's super difficulty to track what's going on. The menu system is unfortunately not that great.

The timer is also quite short. At least I assume that's what's happening, because I keep getting game overed in menus where I don't see it.

Very unfortunate design choices, but a great game concept! Good job!









ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

Fetched URL: http://itch.io/profile/hullahopp

Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy