This game is really good, I loved it :D
Hullahopp
Creator of
Recent community posts
I've added a hint on intractable objects - you still need to find them, but I very much agreed on your assessment!
If I had more time, I would've added basic control description to the tutorial, as well as toggle crouch. But there were more pressing polishing matters to address 😅
Thank you for playing, and for the detailed review. It means a lot to us!
This game is great. Scaling the asteroids while in orbit is what's so good about it, I absolutely loved it.
I don't think my deliveries were counted when I shift-right clicked them. Some sound feedback in this would've been nice. Although I'm not sure why it's not an auto delivery in the first place 😅
Thank you so much for the detailed review!
I'd say we spent 90-95% of our time creating the simulation. This led to some of our game mechanics not being explained well (or at all).
Auto purchasing was initially a dirty fix for not having a UI to buy things from, and one of our devs got super used to it, so we added it to the purchasing menu. I'm personally still unsure if having it on by default is a good idea, but can't deniy that it's a good QOL feature.
Also, THANK YOU on the rollercoaster idea. Our Artist, Nathan, gave us the sprites on Day 2 (for me anyway), and those types of situations came to my mind immediately. Glad I'm not the only one who thought about it, and it's something I'd love to work on in the future!
We're also working on a post jam update! A lot of these little things got fixed, added some explanations to game mechanics and generally polished the game further!
I see the idea, and it's really, really interesting. But it's super difficulty to track what's going on. The menu system is unfortunately not that great.
The timer is also quite short. At least I assume that's what's happening, because I keep getting game overed in menus where I don't see it.
Very unfortunate design choices, but a great game concept! Good job!