Thank you! ☆
JewelswithWings
Creator of
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thank. you. so. much q_q
a princess maker comparison??? i cannot thank you enough
the completion is definitely possible i remember, I got stuck with 98% during testing for a while but turns out i forgot one of the branches in the straightforward route which got me to 100%. so it's one tiny conversation somewhere
took me almost a whole minute to find the typo in that screenshot even though it is now super obvious
you're a hero, thank you so so much QAQ
i tend to think a lot of modern dating sims are overanimated with all the breathing movement (took years to get used to), but the humble blink continues to be the best thing ever
truly unfortunate that mc's outside adventures were mostly irrelevant to their relationship to callisto and had to be cut for time, but it does open up cameo possibilities for later~ or so i keep telling myself
technically speaking there is no ending where they are not together \^^/
thank you!!!
unable to relate to mc for not knowing joringel's fairytale
jk it was fantastic
what were the chances of me playing this inbetween of playing dress-ups? hearing the line 'you have a true sense of style' made me laugh out loud, what timing. the description did make me wish i could see it earlier in story but the suspense added something as well :D
I do love a heist story from either perspective, and this one hits just right
the animation of the move screen cracks me up every time. man i need to do animations again
scrolling through long descriptions of some evidence (notebook) is nigh impossible with my broken mouse wheel. hope where wasn't anything important?
yup sure does give me flashbacks to playing drv3 with my siblings
the cat is dancing again i can't
i just noticed the rat has a rat tail this is so cute
I'm like 90% sure that you should've used 'Teacher' instead of 'Master' because of english connotations with the word, because some people might read it as 'person who owns you' instead of 'master of their craft'. unless i'm missing something and it's intentional, in which case good foreshadowing carry on
great work on the visuals!
in the current build i wasn't able to pick up items (i click them when the wand sparkles(the sparkles look Great) and nothing happens) so being able to skip these by pressing Q really helped. i love point-and-click, would've loved if it worked
i noticed there was no background in the room with two beds too; and the game page mentions music but there was no sound when I played
during the discussion of 'make a tonic' letter player character calls out wrong sister's name at some point I believe
lastly, upon reaching the end, nothing happens and I had to quit manually
the story is a fantastic horror fairytale and the visuals are gorgeous and almost vintage-looking, patched up this would be a marvel! I really liked it!
yeah the stories really are super short admittedly, but any attempt to make them longer felt like dragging them out, which I thought would be worse, so lesser evil it was
'romanticized', huh?.. I can't stop anyone from seeing it as such, but the word feels ill-fitting to me. oh well. thanks for commenting! it'd be useful to know in the future
I'm SO happy everyone's finally reacting to a changing title screen in my game for once :D